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Arizona Bill Would Make Students In Grades 4-12 Participate Once In An Hour of Code

Slashdot Updates - 3 hours 35 min ago
theodp writes: Christopher Silavong of Cronkite News reports: "A bill, introduced by [Arizona State] Sen. John Kavanagh [R-Fountain Hills] would mandate that public and charter schools provide one hour of coding instruction once between grades 4 to 12. Kavanagh said it's critical for students to learn the language -- even if it's only one session -- so they can better compete for jobs in today's world. However, some legislators don't believe a state mandate is the right approach. Senate Bill 1136 has passed the Senate, and it's headed to the House of Representatives. Kavanagh said he was skeptical about coding and its role in the future. But he changed his mind after learning that major technology companies were having trouble finding domestic coders and talking with his son, who works at a tech company." According to the Bill, the instruction can "be offered by either a nationally recognized nonprofit organization [an accompanying Fact Sheet mentions tech-backed Code.org] that is devoted to expanding access to computer science or by an entity with expertise in providing instruction to pupils on interactive computer instruction that is aligned to the academic standards."

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Categories: Science & Tech News

Scientists Teach Bees How To Play Soccer

Slashdot Updates - 6 hours 35 min ago
Clint Perry, a biologist who studies the evolution of cognition in insects at Queen Mary University of London, and his colleagues have released the results of a creative new experiment in which they essentially taught bumblebees how to play "bee soccer." "The insects' ability to grasp this novel task is a big score for insect intelligence, demonstrating that they're even more complex thinkers than we thought," reports Smithsonian. From the report: For the study, published in the February 23 issue of Science, researchers gave a group of bees a novel goal (literally): to move a ball about half their size into a designated target area. The idea was to present them with a task that they would never have encountered in nature. Not only did the bees succeed at this challenge -- earning them a sugary treat -- but they astonished researchers by figuring out how to meet their new goal in several different ways. Some bees succeeded at getting their ball into the goal with no demonstration at all, or by first watching the ball move on its own. But the ones that watched other bees successfully complete the game learned to play more quickly and easily. Most impressively, the insects didn't simply copy each other -- they watched their companions do it, then figured out on their own how to accomplish the task even more efficiently using their own techniques. The results show that bees can master complex, social behaviors without any prior experience -- which could be a boon in a world where they face vast ecological changes and pressures.

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Categories: Science & Tech News

Fasting Diet 'Regenerates Diabetic Pancreas'

Slashdot Updates - 10 hours 5 min ago
According to a new study published in the journal Cell, a certain type of fasting diet can trigger the pancreas to regenerate itself. Of course, the researchers advise people not to try this without medical advice. BBC reports: In the experiments, mice were put on a modified form of the "fasting-mimicking diet." It is like the human form of the diet when people spend five days on a low calorie, low protein, low carbohydrate but high unsaturated-fat diet. It resembles a vegan diet with nuts and soups, but with around 800 to 1,100 calories a day. Then they have 25 days eating what they want -- so overall it mimics periods of feast and famine. Previous research has suggested it can slow the pace of aging. But animal experiments showed the diet regenerated a special type of cell in the pancreas called a beta cell. These are the cells that detect sugar in the blood and release the hormone insulin if it gets too high. There were benefits in both type 1 and type 2 diabetes in the mouse experiments. Type 1 is caused by the immune system destroying beta cells and type 2 is largely caused by lifestyle and the body no longer responding to insulin. Further tests on tissue samples from people with type 1 diabetes produced similar effects.

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Categories: Science & Tech News

Appeals Court: You Have the Right To Film the Police

Slashdot Updates - 11 hours 30 min ago
An anonymous reader quotes a report from Ars Technica: A divided federal appeals court is ruling for the First Amendment, saying the public has a right to film the police. But the 5th U.S. Circuit Court of Appeals, in upholding the bulk of a lower court's decision against an activist who was conducting what he called a "First Amendment audit" outside a Texas police station, noted that this right is not absolute and is not applicable everywhere. The facts of the dispute are simple. Phillip Turner was 25 in September 2015 when he decided to go outside the Fort Worth police department to test officers' knowledge of the right to film the police. While filming, he was arrested for failing to identify himself to the police. Officers handcuffed and briefly held Turner before releasing him without charges. Turner sued, alleging violations of his Fourth Amendment right against unlawful arrest and detention and his First Amendment right of speech. The 2-1 decision Thursday by Judge Jacques Wiener is among a slew of rulings on the topic, and it provides fresh legal backing for the so-called YouTube society where people are constantly using their mobile phones to film themselves and the police. A dissenting appellate judge on the case -- Edith Brown Clement -- wrote Turner was not unlawfully arrested and that the majority opinion from the Texas-based appeals court jumped the gun to declare a First Amendment right here because one "is not clearly established."

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Categories: Science & Tech News

ZeniMax Files Injunction To Stop Oculus From Selling VR Headsets

Slashdot Updates - 12 hours 10 min ago
ZeniMax, the parent company of Fallout and Skyrim developer Bethesda, has filed for an injunction against virtual-reality company Oculus over the recent stolen technology case. The company had accused Oculus of stealing VR-related code, and was subsequently awarded $500 million by a Dallas court earlier this month. ZeniMax has now filed additional papers against Oculus, requesting that Oculus' products using the stolen code be removed from sale. GameSpot reports: Specifically, ZeniMax is seeking to block sales of its mobile and PC developer kits, as well as technology allowing the integration of Oculus Rift with development engines Unreal and Unity, reports Law360. If the injunction isn't granted, ZeniMax wants a share of "revenues derived from products incorporating its intellectual properties," suggesting a 20 percent cut for at least 10 years. ZeniMax argues the previous settlement of $500 million is "insufficient incentive for [Oculus] to cease infringing." Oculus, meanwhile, says that "ZeniMax's motion does not change the fact that the [original] verdict was legally flawed and factually unwarranted. We look forward to filing our own motion to set aside the jury's verdict and, if necessary, filing an appeal that will allow us to put this litigation behind us," the virtual reality company stated.

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Categories: Science & Tech News

Slashdot Asks: Are Curved TVs Worth It?

Slashdot Updates - 12 hours 50 min ago
New submitter cherishjoo shares a report written by David Katzmaier via CNET: When the first curved TVs appeared more than three years ago I asked whether they were a gimmick. As a TV reviewer I had to give the curve a fighting chance, however, so I took a curved Samsung home to live with my family for awhile, in addition to subjecting it to a full CNET review. In the end, I answered my own question with the headline "Great picture quality, but the curved screen is a flat-out gimmick." Since then most of the video geeks I know, including just about everybody I hear from on Twitter, Facebook and article comments, pooh-poohs curved TV screens as a useless distraction. A curved TV takes the traditional flat screen and bends it along a gentle arc. The edges end up a bit closer, ostensibly providing a slight wraparound effect. Curved TV makers, citing huge curved screens like IMAX, call their sets more "immersive" than their flat counterparts, but in my experience that claim doesn't hold water at in-home (as opposed to theatrical) screen sizes and viewing distances. The only real image-quality benefit I saw to the curve was a reduction in reflections in some cases. That benefit wasn't worth the slight geometric distortions introduced by the curve, not to mention its awkwardness when hung on the wall. That said, the curve doesn't ruin an otherwise good picture. In TVs, assuming similar prices, curved vs. flat boils down to a choice of aesthetics. As Katzmaier mentioned, curved TVs have been on the market for several years now, and while manufacturers continue to produce them, the verdict on whether or not the pros outweigh the cons is still murky. Here's our question for you: Are curved televisions worth the inflated price tag? If you are in the market for a new TV, does the fact that the display is curved entice you or steer you away?

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Categories: Science & Tech News

World's Largest Spam Botnet Adds DDoS Feature

Slashdot Updates - 13 hours 30 min ago
An anonymous reader writes from a report via BleepingComputer: Necurs, the world's largest spam botnet with nearly five million infected bots, of which one million are active each day, has added a new module that can be used for launching DDoS attacks. The sheer size of the Necurs botnet, even in its worst days, dwarfs all of today's IoT botnets. The largest IoT botnet ever observed was Mirai Botnet #14 that managed to rack up around 400,000 bots towards the end of 2016 (albeit the owner of that botnet has now been arrested). If this new feature were to ever be used, a Necurs DDoS attack would easily break every DDoS record there is. Fortunately, no such attack has been seen until now. Until now, the Necurs botnet has been seen spreading the Dridex banking trojan and the Locky ransomware. According to industry experts, there's a low chance we'd see the Necurs botnet engage in DDoS attacks because the criminal group behind the botnet is already making too much money to risk exposing their full infrastructure in DDoS attacks.

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Categories: Science & Tech News

Sr. Business Development Director--#2525: Lionbridge Technologies

Gamasutra - Jobs - 13 hours 35 min ago
Lionbridge Game Services, the entertainment unit of Lionbridge, is looking for a Senior Business Development Director (BDD) to create opportunities, develop new business, and drive revenue for Lionbridge with AAA videogame platform holders, publishers, and game developers in North America. Lionbridge Game Services provides Functional and QA Testing, Localization and Voice Over, and Community Moderation and Management to top videogame companies all over the world. In addition, Lionbridge Game Services provides Compliance and Compatibility Testing, Geopolitical Reviews, and Marketing Services. As the Senior Business Development Director, you will be expected to spearhead the sales effort selling Lionbridge’s high level of game-services expertise and international game-center facilities to top-tier external clients. You will be required to guide clients to the right game services solutions for to their projects and to significantly expand the Lionbridge Game Services business in North America. About the Job: Develop appropriate sales strategies to sell AAA game services solutions to Top 25 videogame platform holders, publishers, and developers primarily in North America, but also internationally as required Identify, rank, and manage prospects and successfully brings prospects through sales pipeline. Build on-going high-level customer relationships within client to provide the foundation for future value creation and servicing opportunities. Develop relationships within new divisions of client while introducing new services and finding new or additional work with clients. Strategize re: growth throughout client and Lionbridge. Create strategies regarding international solutions. Work closely with peer salespeople to meet co-selling account goals, and collaborative selling approach for overall company goals. Build strong, productive relationship with operational delivery teams. Support the preparation of all proposals and client quotations. Support follow-up monitoring of projects to ensure that staff and client work in a harmonious manner to ensure that customer satisfaction is achieved. Respond in a timely manner to any and all concerns that might arise during project. Respond in a timely manner to any inbound inquiry or sales leads. Maintain updated account status and forecasts, as specified by the directing manager Meet goals for cold calling, contacts, onsite visits and other sales criteria Support and ensure that any and all reporting requirements are completed and submitted in the timeframe specified by client Comply with all sales procedures, processes and additional Create and distribute visit reports Communicate trends, successes, opportunities, and recommendations to senior leaders Keep up-to-date with developments in the video game entertainment industry and with the services and technology offerings within the company and our competitors About you: Looking for a hunter, with a proven track record for developing new business within the video games industry  8+ year sales experience   Experience in videogame publishing highly advantageous but not essential   REQUIRED KNOWLEDGE, SKILLS AND ABILITIES: Proven track record of sales success to large videogame-services accounts Demonstrated history of initiative and critical thinking to craft large enterprise level deals Track record of being a self starter Knowledge of consultative videogame publisher sales concepts and strategies with significant demonstrated experience and account wins Proven experience with developing videogame services solutions on an international level Broad working knowledge of videogame industry including platform providers, publishers, and developers Solid understanding of digital consumer trends Knowledge of large contracts and proposal process Successful track record of selling multi-million dollar, multi-year, complex engagements to AAA videogame companies Proven track record of both internal and external relationship building Ability to analyze business opportunities, develop effective sales strategies and close business Ability to develop account and territory plans to achieve penetration and grow revenue Ability to develop and deliver value/benefit analysis to technical and business stakeholders Ability to conduct effective presentations to all levels of clients Ability to communicate effectively with all levels of decision-makers and employees of client and Lionbridge Ability to craft and deliver executive-level presentations Excellent oral and written communication skills including use of spreadsheets, presentations, email applications Ability to write reports in a clear and concise manner Ability to represent and communicate with a diverse population Ability to maintain professionalism and confidentiality at all times Demonstrated ability to call on high-level enterprise clients Demonstrated skill in negotiating with clients to create a win-win for both company and client Entrepreneurial acumen Team player who works collaboratively with colleagues, management and all points of the organization EDUCATION AND/OR EXPERIENCE: Bachelor’s Degree in Business or related field of study, or equivalent experience ABOUT THE COMPANY: Lionbridge Technologies, Inc. (NASDAQ: LIOX) is a provider of translation, development and testing solutions. Lionbridge combines global resources with proven program management methodologies to serve as an outsource partner throughout a client's product and content lifecycle - from development to translation, testing and maintenance. To learn more, visit http://www.lionbridge.com. Lionbridge is an Equal Employment Opportunity Employer. All qualified candidates will receive equal consideration for employment without regard to race, color, national origin, gender, age, religion, sexual orientation, marital status, mental or physical disability, or protected veteran status. Agencies - Lionbridge does not accept unsolicited resumes from third party vendors. Only resumes received from contracted agencies/vendors will be considered. Any unsolicited resumes sent to Lionbridge will not be recognized and such agency will have no recourse from Lionbridge.
Categories: Game Dev Jobs

Sr. Business Development Director--#2525: Lionbridge Technologies

Gamasutra - Jobs - 13 hours 35 min ago
Lionbridge Game Services, the entertainment unit of Lionbridge, is looking for a Senior Business Development Director (BDD) to create opportunities, develop new business, and drive revenue for Lionbridge with AAA videogame platform holders, publishers, and game developers in North America. Lionbridge Game Services provides Functional and QA Testing, Localization and Voice Over, and Community Moderation and Management to top videogame companies all over the world. In addition, Lionbridge Game Services provides Compliance and Compatibility Testing, Geopolitical Reviews, and Marketing Services. As the Senior Business Development Director, you will be expected to spearhead the sales effort selling Lionbridge’s high level of game-services expertise and international game-center facilities to top-tier external clients. You will be required to guide clients to the right game services solutions for to their projects and to significantly expand the Lionbridge Game Services business in North America. About the Job: Develop appropriate sales strategies to sell AAA game services solutions to Top 25 videogame platform holders, publishers, and developers primarily in North America, but also internationally as required Identify, rank, and manage prospects and successfully brings prospects through sales pipeline. Build on-going high-level customer relationships within client to provide the foundation for future value creation and servicing opportunities. Develop relationships within new divisions of client while introducing new services and finding new or additional work with clients. Strategize re: growth throughout client and Lionbridge. Create strategies regarding international solutions. Work closely with peer salespeople to meet co-selling account goals, and collaborative selling approach for overall company goals. Build strong, productive relationship with operational delivery teams. Support the preparation of all proposals and client quotations. Support follow-up monitoring of projects to ensure that staff and client work in a harmonious manner to ensure that customer satisfaction is achieved. Respond in a timely manner to any and all concerns that might arise during project. Respond in a timely manner to any inbound inquiry or sales leads. Maintain updated account status and forecasts, as specified by the directing manager Meet goals for cold calling, contacts, onsite visits and other sales criteria Support and ensure that any and all reporting requirements are completed and submitted in the timeframe specified by client Comply with all sales procedures, processes and additional Create and distribute visit reports Communicate trends, successes, opportunities, and recommendations to senior leaders Keep up-to-date with developments in the video game entertainment industry and with the services and technology offerings within the company and our competitors About you: Looking for a hunter, with a proven track record for developing new business within the video games industry  8+ year sales experience   Experience in videogame publishing highly advantageous but not essential   REQUIRED KNOWLEDGE, SKILLS AND ABILITIES: Proven track record of sales success to large videogame-services accounts Demonstrated history of initiative and critical thinking to craft large enterprise level deals Track record of being a self starter Knowledge of consultative videogame publisher sales concepts and strategies with significant demonstrated experience and account wins Proven experience with developing videogame services solutions on an international level Broad working knowledge of videogame industry including platform providers, publishers, and developers Solid understanding of digital consumer trends Knowledge of large contracts and proposal process Successful track record of selling multi-million dollar, multi-year, complex engagements to AAA videogame companies Proven track record of both internal and external relationship building Ability to analyze business opportunities, develop effective sales strategies and close business Ability to develop account and territory plans to achieve penetration and grow revenue Ability to develop and deliver value/benefit analysis to technical and business stakeholders Ability to conduct effective presentations to all levels of clients Ability to communicate effectively with all levels of decision-makers and employees of client and Lionbridge Ability to craft and deliver executive-level presentations Excellent oral and written communication skills including use of spreadsheets, presentations, email applications Ability to write reports in a clear and concise manner Ability to represent and communicate with a diverse population Ability to maintain professionalism and confidentiality at all times Demonstrated ability to call on high-level enterprise clients Demonstrated skill in negotiating with clients to create a win-win for both company and client Entrepreneurial acumen Team player who works collaboratively with colleagues, management and all points of the organization EDUCATION AND/OR EXPERIENCE: Bachelor’s Degree in Business or related field of study, or equivalent experience ABOUT THE COMPANY: Lionbridge Technologies, Inc. (NASDAQ: LIOX) is a provider of translation, development and testing solutions. Lionbridge combines global resources with proven program management methodologies to serve as an outsource partner throughout a client's product and content lifecycle - from development to translation, testing and maintenance. To learn more, visit http://www.lionbridge.com. Lionbridge is an Equal Employment Opportunity Employer. All qualified candidates will receive equal consideration for employment without regard to race, color, national origin, gender, age, religion, sexual orientation, marital status, mental or physical disability, or protected veteran status. Agencies - Lionbridge does not accept unsolicited resumes from third party vendors. Only resumes received from contracted agencies/vendors will be considered. Any unsolicited resumes sent to Lionbridge will not be recognized and such agency will have no recourse from Lionbridge.
Categories: Game Dev Jobs

Executive Producer - WBIE (supporting WB Games Montreal): Warner Bros. Entertainment Inc.

Gamasutra - Jobs - 13 hours 35 min ago
SUMMARY OF POSITION: Warner Bros. Interactive Entertainment (“WBIE”), a division of Warner Bros. Home Entertainment Group, is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all current and future platforms. WBIE is seeking an Executive Producer responsible for overseeing WB, Games Montreal, a subsidiary of WBIE and a division of WB Games Inc. WB Games, Montreal is the developer of upcoming DC franchise console games.One of our key strategies is to deliver fewer, bigger, better, digitally powered AAA console games, and this person needs to help define and shape the future of the console franchises developed at WB, Games Montreal. This includes pursuing innovation, strong in-game economies, games as a service, robust content plans, analytics and business intelligence.The Executive Producer should have experience with internal and external game console development processes, game economies, live game services, multi-player games, superior operational skills and excellent verbal and written communication skills. Must be a team player, highly organized, self-motivated, and detail oriented with great follow-through skills and the ability to prioritize and manage large complex organizational and executional issues.Responsibilities include forging strong, successful partnerships with WB Games, Montreal and external development teams associated with WB Games, Montreal franchises, including day-to-day communication and management as necessary. It also include overseeing localization efforts, managing licensor requests and feedback, helping to manage QA efforts internally, and closely tracking submission and approval process with the Developer, 1st Party Partners, and other internal and external stakeholders. The Executive Producer will ensure that milestones are delivered on-time, on-budget and complete as per the approved Development plan, and that the approved submissions maintain a high standard of brand integrity.JOB RESPONSIBILITIES:   Executive Producer manages the publishing activities associated with WB Games Montreal’s console game development projects. Serve as a primary contact to WB Games Montreal throughout the production process across all WB Games, Montreal console franchises. Works collaboratively with WB Games Montreal staff to help shape product positioning and features. Oversees the high-level production process, stakeholder communication and management of WB Games, Montreal plus additional development teams needed to support the WB Games, Montreal franchises. Oversees the review, and feedback of milestone submissions from WB Games, Montreal. Oversees the review, comments and approval of milestone submissions for external development teams assigned to support WB Games, Montreal projects. Assists producers in budget management against individual product P&L’s for multiple projects. Develops strong relationships with internal studios to establish and maintain a reliable and timely flow of information and materials to all parties as necessary for assigned projects. Works with studio management to help identify and mitigate project risks. Identifies and establishes required production group process and workflow improvements to ensure timely and high quality delivery of assigned projects. Work directly with business development on Developer Agreements when applicable and communicate production related issues to the appropriate parties for assigned projects. Works across the publishing organization to drive accountability for development goals. Coordinates and liaises with all necessary departments and divisions to facilitate execution of projects and materials in a professional manner. This includes keeping WBIE department heads apprised of products status. Works closely with the appropriate production and other internal WBIE staff to research and identify and/or obtain clearances for all materials needed for the creation of assigned projects. Keep all key stakeholders informed of product status and vision through the preparation and presentation of appropriate project materials (including milestone updates, work-in-progress presentations, etc.) Participates in creation of franchise plans for WB Games, Montreal product IP with a particular focus being games made for the "core games" market. Creation, implementation and management of production processes, policies and procedures. Improving and evolving the WBIE production and organizational management structure, process and procedures. Analyze competitive products and new business opportunities and make recommendations to senior management. Work with other Warner Bros. and Time Warner divisions to identify and execute synergistic opportunities as needed. Writes and completes timely performance reviews. Mentors and develops Senior Producers, Producers, and Associate Producer JOB REQUIREMENTS:   College degree or equivalent preferred. Game design/production training a plus. Previous Senior or Executive Producer experience or equivalent with game developer or publisher. 10+ years’ experience in console videogame game production; experience shipping console games necessary. Game Development experience, through an entire product’s development from Concept to Street. A strong background and understanding of multi-platform video game production preferred. Practical experience in setting, guiding and evaluating multiple styles of production processes. Multi-language localization experience. Experience with multiplayer games. Strong and effective communication with multiple teams is required, including: developers, business development, marketing, PR, creative, QA, Exec and more. Strong project and time management skills with a proven ability to focus on priorities, solve complex problems, juggle multiple tasks and meet deadlines. Deadline driven and detail-oriented – a strategic thinker with a high attention to detail. Must excel at following up on task completion, identifying dependencies and disseminating information to staff and management. Excellent leadership interpersonal, and organizational skills. Ability to manage multiple projects, set priorities and meet deadlines. Ability to create, maintain, and track comprehensive project schedules. Ability to identify and resolve conflicts between budget, schedule and design goals. Ability to identify and mitigate risks. Ability to work under tight schedules and high-stress environment. Enthusiastic, positive, team oriented, and organized. Solid knowledge of Microsoft Office, including Word, Excel, and PowerPoint. Online/internet skills. Knowledge of MS Project and Powerpoint a plus. The Warner Bros. Entertainment Group of Companies is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran's status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.
Categories: Game Dev Jobs

Executive Producer - WBIE (supporting WB Games Montreal): Warner Bros. Entertainment Inc.

Gamasutra - Jobs - 13 hours 35 min ago
SUMMARY OF POSITION: Warner Bros. Interactive Entertainment (“WBIE”), a division of Warner Bros. Home Entertainment Group, is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all current and future platforms. WBIE is seeking an Executive Producer responsible for overseeing WB, Games Montreal, a subsidiary of WBIE and a division of WB Games Inc. WB Games, Montreal is the developer of upcoming DC franchise console games.One of our key strategies is to deliver fewer, bigger, better, digitally powered AAA console games, and this person needs to help define and shape the future of the console franchises developed at WB, Games Montreal. This includes pursuing innovation, strong in-game economies, games as a service, robust content plans, analytics and business intelligence.The Executive Producer should have experience with internal and external game console development processes, game economies, live game services, multi-player games, superior operational skills and excellent verbal and written communication skills. Must be a team player, highly organized, self-motivated, and detail oriented with great follow-through skills and the ability to prioritize and manage large complex organizational and executional issues.Responsibilities include forging strong, successful partnerships with WB Games, Montreal and external development teams associated with WB Games, Montreal franchises, including day-to-day communication and management as necessary. It also include overseeing localization efforts, managing licensor requests and feedback, helping to manage QA efforts internally, and closely tracking submission and approval process with the Developer, 1st Party Partners, and other internal and external stakeholders. The Executive Producer will ensure that milestones are delivered on-time, on-budget and complete as per the approved Development plan, and that the approved submissions maintain a high standard of brand integrity.JOB RESPONSIBILITIES:   Executive Producer manages the publishing activities associated with WB Games Montreal’s console game development projects. Serve as a primary contact to WB Games Montreal throughout the production process across all WB Games, Montreal console franchises. Works collaboratively with WB Games Montreal staff to help shape product positioning and features. Oversees the high-level production process, stakeholder communication and management of WB Games, Montreal plus additional development teams needed to support the WB Games, Montreal franchises. Oversees the review, and feedback of milestone submissions from WB Games, Montreal. Oversees the review, comments and approval of milestone submissions for external development teams assigned to support WB Games, Montreal projects. Assists producers in budget management against individual product P&L’s for multiple projects. Develops strong relationships with internal studios to establish and maintain a reliable and timely flow of information and materials to all parties as necessary for assigned projects. Works with studio management to help identify and mitigate project risks. Identifies and establishes required production group process and workflow improvements to ensure timely and high quality delivery of assigned projects. Work directly with business development on Developer Agreements when applicable and communicate production related issues to the appropriate parties for assigned projects. Works across the publishing organization to drive accountability for development goals. Coordinates and liaises with all necessary departments and divisions to facilitate execution of projects and materials in a professional manner. This includes keeping WBIE department heads apprised of products status. Works closely with the appropriate production and other internal WBIE staff to research and identify and/or obtain clearances for all materials needed for the creation of assigned projects. Keep all key stakeholders informed of product status and vision through the preparation and presentation of appropriate project materials (including milestone updates, work-in-progress presentations, etc.) Participates in creation of franchise plans for WB Games, Montreal product IP with a particular focus being games made for the "core games" market. Creation, implementation and management of production processes, policies and procedures. Improving and evolving the WBIE production and organizational management structure, process and procedures. Analyze competitive products and new business opportunities and make recommendations to senior management. Work with other Warner Bros. and Time Warner divisions to identify and execute synergistic opportunities as needed. Writes and completes timely performance reviews. Mentors and develops Senior Producers, Producers, and Associate Producer JOB REQUIREMENTS:   College degree or equivalent preferred. Game design/production training a plus. Previous Senior or Executive Producer experience or equivalent with game developer or publisher. 10+ years’ experience in console videogame game production; experience shipping console games necessary. Game Development experience, through an entire product’s development from Concept to Street. A strong background and understanding of multi-platform video game production preferred. Practical experience in setting, guiding and evaluating multiple styles of production processes. Multi-language localization experience. Experience with multiplayer games. Strong and effective communication with multiple teams is required, including: developers, business development, marketing, PR, creative, QA, Exec and more. Strong project and time management skills with a proven ability to focus on priorities, solve complex problems, juggle multiple tasks and meet deadlines. Deadline driven and detail-oriented – a strategic thinker with a high attention to detail. Must excel at following up on task completion, identifying dependencies and disseminating information to staff and management. Excellent leadership interpersonal, and organizational skills. Ability to manage multiple projects, set priorities and meet deadlines. Ability to create, maintain, and track comprehensive project schedules. Ability to identify and resolve conflicts between budget, schedule and design goals. Ability to identify and mitigate risks. Ability to work under tight schedules and high-stress environment. Enthusiastic, positive, team oriented, and organized. Solid knowledge of Microsoft Office, including Word, Excel, and PowerPoint. Online/internet skills. Knowledge of MS Project and Powerpoint a plus. The Warner Bros. Entertainment Group of Companies is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran's status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.
Categories: Game Dev Jobs

CG Supervisor: Deluxe Entertainment Services Group

Gamasutra - Jobs - 13 hours 35 min ago
Job description Encore VFX currently has an opening for a CG Supervisor. This position will be located in Burbank, CA.        The CG Supervisor will ensure the throughput of shots to completion via client approval, and maintain a functioning environment where the artists and client can focus on performance without technical hindrance.Responsibilities and Duties: working in conjunction with the VFX Supervisor, Producer, and Production Manager to develop a strong and flexible CG pipeline working with the Project Coordinator and Producer to facilitate the scheduling of artists and resources working with the VFX Supervisors to provide artistic and technical notes to the team developing, maintaining, and/or approving 3D techniques providing team-building by developing structure leading artists, while delegating roles and responsibilities following CG elements from concept through to final comp, overseeing all elements created by the CG team conducting industry research and development designing, executing, and managing high-level CG for use in final compositing through a team, reporting progress to the VFX Supervisor may also be called upon to work "on the box" as the lead artist as show size and needs require Qualifications: Visual targets and qualityaddresses the body of work arriving from scanning. Previews for initial color-correction requirements and initial shot composite requirements monitors shot continuity in all aspects of quality control, including final color-correction for timely delivery   Team Training ensures leads are fluent with production techniques defines crew training plans with leads oversees training of new team members conducts one-on-one training with team members   Team Guidance facilitates production needs of every team member guides and mentors team members maintains team morale   R&D tests new techniques and technology as necessary helps leads and crew develop "one-off" techniques as necessary   Scheduling and daily work makes shot deliveries with Producer and Coordinator monitors resources, throughout each day, and delegates work priorities based on fluctuations in schedule and shot progress oversees the management of the resource workload monitors the render queue and reviews previous night logs for deviance on a daily basis reviews progress of shots for film-out on a daily basis, and approves shots as ready for film-out when the criteria are met assisting with notes and archives if necessary   Software knowledge should have good working knowledge utilizing 3ds Max, Maya, VRay, Houdini, and Mantra in a Linux environment working knowledge of Massive, Mari, and Syntheyes a plus
Categories: Game Dev Jobs

CG Supervisor: Deluxe Entertainment Services Group

Gamasutra - Jobs - 13 hours 35 min ago
Job description Encore VFX currently has an opening for a CG Supervisor. This position will be located in Burbank, CA.        The CG Supervisor will ensure the throughput of shots to completion via client approval, and maintain a functioning environment where the artists and client can focus on performance without technical hindrance.Responsibilities and Duties: working in conjunction with the VFX Supervisor, Producer, and Production Manager to develop a strong and flexible CG pipeline working with the Project Coordinator and Producer to facilitate the scheduling of artists and resources working with the VFX Supervisors to provide artistic and technical notes to the team developing, maintaining, and/or approving 3D techniques providing team-building by developing structure leading artists, while delegating roles and responsibilities following CG elements from concept through to final comp, overseeing all elements created by the CG team conducting industry research and development designing, executing, and managing high-level CG for use in final compositing through a team, reporting progress to the VFX Supervisor may also be called upon to work "on the box" as the lead artist as show size and needs require Qualifications: Visual targets and qualityaddresses the body of work arriving from scanning. Previews for initial color-correction requirements and initial shot composite requirements monitors shot continuity in all aspects of quality control, including final color-correction for timely delivery   Team Training ensures leads are fluent with production techniques defines crew training plans with leads oversees training of new team members conducts one-on-one training with team members   Team Guidance facilitates production needs of every team member guides and mentors team members maintains team morale   R&D tests new techniques and technology as necessary helps leads and crew develop "one-off" techniques as necessary   Scheduling and daily work makes shot deliveries with Producer and Coordinator monitors resources, throughout each day, and delegates work priorities based on fluctuations in schedule and shot progress oversees the management of the resource workload monitors the render queue and reviews previous night logs for deviance on a daily basis reviews progress of shots for film-out on a daily basis, and approves shots as ready for film-out when the criteria are met assisting with notes and archives if necessary   Software knowledge should have good working knowledge utilizing 3ds Max, Maya, VRay, Houdini, and Mantra in a Linux environment working knowledge of Massive, Mari, and Syntheyes a plus
Categories: Game Dev Jobs

Gameplay Programmer: Cignition

Gamasutra - Jobs - 13 hours 35 min ago
We are looking for innovative gameplay programmers to join our team.  Cignition is a growing startup, passionate about blending gameplay and neuroscience to create immersive learning experiences.  As a member of our team, you will wear many hats and be required to prototype, develop core features, and optimize for target platforms. You will have the opportunity to collaborate with designers, artists, other developers, teachers, scientists, and subject-matter experts to help define the vision for our products.  This is a great opportunity to get in on the ground floor of a company developing an innovative new approach to interactive learning.  Responsibilities Write extensible and easily maintained game code using C# in the Unity game engine. Create asynchronous data-driven components capable of handling dynamic content received from a web server. Develop technical solutions for challenges faced in deploying a multi-platform game with limited processing and storage resources.  Requirements Mastery of software design fundamentals including object oriented patterns, event driven systems, optimization, and debugging principals. Must have gone through a full commercial product cycle – from concept to shipping and post launch support in a role that included both architecting game systems and tracking down bugs. Self-starter, mentality to thrive in a startup environment, exploring a new problem space. Strong communication and collaboration skills. Pluses Experience with tablet/mobile graphics pipelines, multi-threaded programming practices, and HTTP API techniques. iOS/Tablet/touch-interface design and implementation. Familiar with Python and REST API fundamentals. We offer Highly collaborative environment with wide range of expertise. Opportunity to greatly improve human learning. Generous stock options and opportunity to help build company from startup. Highly competitive benefits package. Send your resume to mcohen@cignition.com  
Categories: Game Dev Jobs

TECHNICAL DESIGNER: 2K

Gamasutra - Jobs - 13 hours 35 min ago
TECHNICAL DESIGNER Who We Are: Let’s talk some truth: making games is hard. It’s a collision of art & technology that’s about as predictable as a tornado. There’s no secret formula, no foolproof blueprint – but it certainly helps to have a reason for making games in the first place. “Every Player’s Story is Unique.” At Hangar 13, that’s why we make games. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them. Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, and we recently released our first title, Mafia III. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced. What We Need: The Design Team at Hangar 13 2K is seeking a skilled and experienced Technical Designer to help define tools and best practices that will allow the Design Team to create the best gameplay experiences possible. Job Responsibilities Will Include: Aid the Lead Technical Designer in assessing and validating game features for technical feasibility Help define and enforce best practices and guidelines within the design department Work alongside the Lead Technical Designer and Engineering departments to identify design tools needs Identify and improve workflows in order to increase iteration time with the design department Prototype new gameplay features and provide guidance to the design team on how to use the features Mentor the design team on all aspects of technical design to ensure that the gameplay content is both performant and correct Act as a troubleshooter on the design team’s behalf to ensure a performant and bug free game Who We Think Will Be A Great Fit: We’re looking for a technical designer who possesses a strong understanding of process, workflow and tools who has experience in mentoring other designers. Someone with a proven ability to multitask and work gracefully under deadlines. An innovative thinker and a creative problem solver who would like to work in a fun and fast-paced environment.  Minimum Requirements: 3+ years of experience in a design position with an emphasis on technical design Shipped an open world game with knowledge of mission design/scripting and world building Knowledge of both Visual Scripting suites (Kismet, Blueprints, etc.) and text scripting languages (lua a plus) Experience working with proprietary game engine toolsets Bachelor’s degree in Computer Science or a relevant field To Apply - http://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&cws=47&rid=1685    
Categories: Game Dev Jobs

LEAD VFX ARTIST: 2K

Gamasutra - Jobs - 13 hours 35 min ago
LEAD VFX ARTIST Who We Are: Let’s talk some truth: making games is hard. It’s a collision of art & technology that’s about as predictable as a tornado. There’s no secret formula, no foolproof blueprint – but it certainly helps to have a reason for making games in the first place. “Every Player’s Story is Unique.” At Hangar 13, that’s why we make games. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them. Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, and we recently released our first title, Mafia III. The FX team at Hangar 13 is a highly experienced and skilled group of game and film FX Artists with a passion for creating striking game effects. From gameplay to ambient environment, FX to pyro/fluid and rigid body simulations, we do it all. We’re building AAA, narrative-driven, Open World games utilizing a world-class FX tool suite for our proven, proprietary game engine. What We Need: Hangar 13 is looking for an experienced VFX artist to lead our FX team. You must have an ability to push the visual quality of game effects so that they closely match those of blockbuster movies. This position offers a unique opportunity to work closely with the engineering team and push the rendering and FX production capabilities of our engine. Job Responsibilities Will Include: Work closely with the Art Director along with the art, design, animation, and audio Leads to bring life to gameplay and cinematics through compelling and impactful visual FX Lead the visual effects team to design, develop, and implement real-time particle effects which use both static and animated 2D/3D elements Direct the FX team in creating gameplay, ambient, environmental, and weather effects, as well as FX for spectacle events Provide concise feedback to technical art, rendering and tools engineers in order to further our FX tool suite and capabilities Prototype effect concepts for gameplay and engine Research, analyze, and troubleshoot visual effects for both quality and performance Create clear, accurate, and accessible technical writing and documentation regarding FX production and use by other artists Who We Think Will Be A Great Fit: Minimum Requirements: Lead VFX artist with 6-10 years in the games or film industry (at least 2 years of game experience) Excellent communication and interpersonal skills Ability to work collaboratively and succeed in a diverse work environment Possess a critical eye for timing, animation, and motion of real world objects and visual FX Knowledge of visual effect terminology and techniques used in film, games, and animations A passion for video games Self-motivated, results-oriented, driven to create top quality visuals Ability to manage a team, be deadline driven and push the boundaries of next gen technologies Lead VFX artist credit on at least one shipped next-gen AAA title Relevant 2D and 3D software experience (Photoshop, After Effects, 3D Studio Max, Maya, Houdini) Experience with simulation tools such as Houdini for pyro, fluid, and soft/rigid body dynamics Experience in a secondary area such as texturing, modeling, skinning, animation, or lighting Experience with one or more scripting/programming languages is highly desired To Apply - http://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&cws=47&rid=1605        
Categories: Game Dev Jobs

Game Designer: DreamSail Games

Gamasutra - Jobs - 13 hours 35 min ago
ABOUT THE POSITION You fancy yourself a master of compelling interaction and the word "Player" to you isn't a social manipulator, but a person to design hazards for. DreamSail Games is looking for individuals with these qualities who dare to craft thrilling entertainment for the VR era of gamers. We are considering Lead Designer status for this role depending on your level of expertise.  LOCATION New York City EXPERIENCE & SKILLS Prior experience designing 3D or VR games in Unreal 4 or Unity  Can build unique and engaging gameplay spaces that are capable of story-telling Script gameplay events, and have a passion for creating systems and interactions in the context of entertainment design Experience/Interest in working with virtual reality headsets such as the Oculus Rift RESPONSIBILITIES Communicates their ideas clearly and impactfully through written, verbal, and visual means. Maintains a personality that is eager for criticism and highly collaborative with programmers and artists to find the best solutions to complicated problems. EXTRA  Prior programming experience in C++ or C#  Experience with Unreal and it's Blueprint system  Experience with 3D modeling in relation to game development using Unreal BSP, Google Sketchup, Maya, or 3D Studio Max  Extensive VR experience  Understanding of cinematic pacing FLSA STATUS   Exempt SALARY Competitive. Commensurate with experience. HOURS  Full Time HOW TO APPLY Email jobs@dreamsailgames.com with the heading “Game Designer: YOUR NAME.” Please send a resume as well as links to any released/published games you were involved with. ABOUT DREAMSAIL GAMES "DreamSail" is a motto for a situation that ANY creative would want for themselves. The act of DreamSailing is to pursue the optimism of embarking on a creative journey while acknowledging the spice of adventure that one should expect from any voyage. No ship is guaranteed to ever reach its destination, and this sentiment keeps us pragmatic in the pursuit of our dreams. Culturally, we are proud to acknowledge the personal ambitions of our employees and our ability solve development smartly to ensure the production of fantastic games. The over-arching goal is to create a game experience that can take our player community along for an emotionally significant ride. We want our players to not just interact with our end products - but over the course of their development as well. Everyone sails with us.  ABOUT THE POSITION You fancy yourself a master of compelling interaction and the word "Player" to you isn't a social manipulator, but a person to design hazards for. DreamSail Games is looking for individuals with these qualities who dare to craft thrilling entertainment for the VR era of gamers. LOCATION New York City EXPERIENCE & SKILLS Prior experience designing 3D or VR games in Unreal 4 or Unity Can build unique and engaging gameplay spaces that are capable of story-tellingScript gameplay events, and have a passion for creating systems and interactions in the context of entertainment designExperience/Interest in working with virtual reality headsets such as the Oculus Rift. RESPONSIBILITIES Communicates their ideas clearly and impactfully through written, verbal, and visual means. Maintains a personality that is eager for criticism and highly collaborative with programmers and artists to find the best solutions to complicated problems. EXTRA  Prior programming experience in C++ or C#  Experience with Unreal and it's Blueprint system  Experience with 3D modeling in relation to game development using Unreal BSP, Google Sketchup, Maya, or 3D Studio Max  Extensive VR experience  Understanding of cinematic pacing FLSA STATUS Exempt SALARY Competitive. Commensurate with experience. HOURS Full Time HOW TO APPLY Email jobs@dreamsailgames.com with the heading “Game Designer: YOUR NAME.” Please send a resume as well as links to any released/published games you were involved with. ABOUT DREAMSAIL GAMES "DreamSail" is a motto for a situation that ANY creative would want for themselves. The act of DreamSailing is to pursue the optimism of embarking on a creative journey while acknowledging the spice of adventure that one should expect from any voyage. No ship is guaranteed to ever reach its destination, and this sentiment keeps us pragmatic in the pursuit of our dreams. Culturally, we are proud to acknowledge the personal ambitions of our employees and our ability solve development smartly to ensure the production of fantastic games. The over-arching goal is to create a game experience that can take our player community along for an emotionally significant ride. We want our players to not just interact with our end products - but over the course of their development as well.Everyone sails with us.   
Categories: Game Dev Jobs

Blog: 7 lessons I learned making VR games

Gamasutra - News - Fri, 02/24/2017 - 3:52pm

A small collection of best practices distilled from the past four years of making games with Experiment 7, Impeller Studios, and Autodesk. ...

Categories: Gaming News

Blog: 7 lessons I learned making VR games

Gamasutra - News - Fri, 02/24/2017 - 3:52pm

A small collection of best practices distilled from the past four years of making games with Experiment 7, Impeller Studios, and Autodesk. ...

Categories: Gaming News

Bravely Default dev to release its own game engine: Xenko

Gamasutra - News - Fri, 02/24/2017 - 3:29pm

Game engine enthusiasts, take note: Japanese game and tech company Silicon Studios Corporation has announced plans to release its open-source C# game engine Xenko this April. ...

Categories: Gaming News
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