Gaming News

Linden Lab adds Bing Gordon to its board news - Wed, 03/22/2017 - 12:00am
Veteran EA executive will arrive ahead of the full launch of social VR platform Sansar
Categories: Gaming News

Get a job: Sucker Punch is hiring a Level Designer

Gamasutra - News - Tue, 03/21/2017 - 12:47pm

Sucker Punch is looking for a Level Designer with a passion for creating compelling layouts to shape environments and gameplay and create meaningful player experiences in Bellevue, Washington. ...

Categories: Gaming News

Studying game dev? The AIAS Foundation is offering three $2.5k scholarships

Gamasutra - News - Tue, 03/21/2017 - 12:40pm

If you're starting your second year of college or are enrolled in graduate school, take a look at these three game development scholarships being offered for the 2017-18 academic year. ...

Categories: Gaming News

Video: From indie to Fable and back -- 30 years of game dev 'wisdom'

Gamasutra - News - Tue, 03/21/2017 - 12:31pm

At GDC 2017's Independent Games Summit, veteran developer Dene Carter shared a few of the many lessons he'd learned in 30 years of making games, from Druid to Fable to Spellrazor. ...

Categories: Gaming News

Blog: The truth about growing indie communities that GDC missed

Gamasutra - News - Tue, 03/21/2017 - 11:34am

At GDC 2017, the session "Beyond the Install: Building Robust Communities on Mobile," Andrew Stalbow agreed that community building is the best marketing you'll ever do. But, how do you handle trolls? ...

Categories: Gaming News

Heads up, devs: New travel restrictions bar electronics on some U.S.-bound flights

Gamasutra - News - Tue, 03/21/2017 - 11:24am

Due to new travel restrictions, some international developers headed into the U.S. won't have access to laptops, cameras, or game consoles in the flight cabin. ...

Categories: Gaming News

Australia's restrictive video game ratings discourage innovation, says senator

Gamasutra - News - Tue, 03/21/2017 - 9:39am

"Every signal we send to the gaming community in this country is of censorship, disapproval, and discouragement," said David Leyonhjelm of the Australian Liberal Democratic Party. ...

Categories: Gaming News

YouTube's restricted mode is hurting video game channels and LGBT content creators

Gamasutra - News - Tue, 03/21/2017 - 9:26am

YouTube has been called out by members of the games industry and LGBT community after a number of content creators noticed their videos were being hidden by the platform's restricted mode algorithm. ...

Categories: Gaming News

PAX East Report: Games from around the world

Gamasutra - News - Tue, 03/21/2017 - 9:07am

Here are three of the most intriguing non-American/non-Japanese games Gamasutra contributor Katherine Cross saw at PAX East. ...

Categories: Gaming News

Blog: Revisiting GDC 2015 - Monetization, retention, and design

Gamasutra - News - Tue, 03/21/2017 - 7:40am

Sometimes it's useful to revise the "wisdom of the past". The post contains list of GDC presentations that touch fields of monetization, retention and game design in genral. ...

Categories: Gaming News

Nintendo seals victory in 3DS tech lawsuit

Gamasutra - News - Tue, 03/21/2017 - 7:38am

Nintendo's legal battle against Tomita Technologies, which alleges the Japanese console maker had used its patented 3D display tech without permission, has been laid to rest for good.  ...

Categories: Gaming News

Blog: Building a simple procedurally-generated platformer

Gamasutra - News - Tue, 03/21/2017 - 7:06am

An example of an algorithm we might use to procedurally generate simple "endless runner" levels. ...

Categories: Gaming News

The Podcast: GDC 2017 Part II, with Raph Koster and Justin Ma news - Tue, 03/21/2017 - 6:20am
Latest episode available to download now, covering the evolution of GDC and the many challenges facing indie devs
Categories: Gaming News

Switch "could possibly eclipse" Wii - GameStop news - Tue, 03/21/2017 - 5:53am
Specialty retailer rep says Nintendo's latest has phenomenal start, soaring attach rates for games and accessories
Categories: Gaming News

Blog: An iterative approach to quest design

Gamasutra - News - Tue, 03/21/2017 - 4:41am

Creating quests with branching narratives for open world games is no simple task. By applying a simple iterative method, you can save yourself from many problems later on in the process. ...

Categories: Gaming News

How to get the most out of a games convention news - Tue, 03/21/2017 - 4:31am
Road to Rezzed: PR execs share their tips on dealing with press, consumers and making your booth sing
Categories: Gaming News

A taste for Adventure news - Tue, 03/21/2017 - 3:00am
TIGA CEO Dr Richard Wilson considers new data on which genres UK developers specialise in
Categories: Gaming News

Improbable sponsors GamesIndustry.quiz news - Tue, 03/21/2017 - 2:59am
Free drink all night on behalf of Improbable with food also provided, as teams engage in battle of wits on March 31st near EGX Rezzed
Categories: Gaming News

Nintendo increasing US Switch shipments news - Tue, 03/21/2017 - 2:11am
GameStop confirms new stock inbound this week, although not enough for online sales
Categories: Gaming News

Clash Royale's card balancing guru leans less on metrics, more on design intuition

Gamasutra - News - Tue, 03/21/2017 - 12:59am

"We tend to put stuff in that we tested to see how it feels. Then test it again, and so forth. That's one of the core benefits. It's not like I take something I designed, like a unit, then hand it over." - Stefan Engblom of Supercell ...

Categories: Gaming News
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