Gaming News

Dwarf Fortress dev: 'It's kind of funny, we never achieved our original goals'

Gamasutra - News - Mon, 03/20/2017 - 3:42pm

"This random side project suddenly becomes our fantasy game," Dwarf Fortress co-creator Tarn Adams told PC Gamer, reflecting on the game's development. "And it's been strange to adapt to that." ...

Categories: Gaming News

Gamasutra examines the highs, lows of Mass Effect: Andromeda's early hours

Gamasutra - News - Mon, 03/20/2017 - 3:11pm

Take a ride with the Gamasutra crew as we explore the depths of space in Mass Effect: Andromeda. ...

Categories: Gaming News

Nier: Automata devs lend their voices to the game's soundtrack

Gamasutra - News - Mon, 03/20/2017 - 3:07pm

Composer Keiichi Okabe shares a quick bit of interesting trivia: one of Automata's tracks includes a choir featuring a number of the game's devs, including game director Yoko Taro and Okabe himself. ...

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What makes a great in-game loot box? Devs weigh in

Gamasutra - News - Mon, 03/20/2017 - 2:32pm

"We wanted it to be this festive Christmas experience," Halo 5 dev Christopher Bloom tells Kotaku. "But you can't do it all the time or you lose the specialness." ...

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Don't Miss: Castlevania's Koji Igarashi on what makes a great Metroidvania

Gamasutra - News - Mon, 03/20/2017 - 2:06pm

Castlevania: Symphony of the Night was released 20 years ago today, and to mark the occasion we highlight this timeless talk by game director Koji Igarashi on the evolution of the game's genre. ...

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Video: Full Throttle composer shares lessons to learn from 'classic' game music

Gamasutra - News - Mon, 03/20/2017 - 12:45pm

At GDC 2015, veteran game composer Peter McConnell (Monkey Island 2, Grim Fandango) took the stage to reflect on the lessons he'd learned from composing classic game soundtracks in the '90s. ...

Categories: Gaming News

Get a job: thatgamecompany is hiring a Senior Gameplay Engineer

Gamasutra - News - Mon, 03/20/2017 - 12:04pm

Thatgamecompany is looking for a Senior Gameplay Engineer to work on creature behaviors, procedural animation, and more for its upcoming game in Santa Monica, California. ...

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Blog: So you've made a game, now what?

Gamasutra - News - Mon, 03/20/2017 - 11:58am

You've expended months energy making your game, and now your mind turns towards the world of publishing and marketing. Fear starts to crawl around your belly like a hungry chinchilla. What do you do? ...

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How Breath of the Wild solved The Legend of Zelda's situational item problem

Gamasutra - News - Mon, 03/20/2017 - 11:52am

Past Zelda games designed items as keys for situational locks, but the items in Breath of the Wild offer a kind of refreshing versatility not seen in the series before. ...

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Star Citizen dev plans to drop DirectX support in favor of Vulkan

Gamasutra - News - Mon, 03/20/2017 - 10:21am

Star Citizen developer Cloud Imperium Games is toying with the idea of dropping DirectX support from the game and instead solely supporting the OpenGL successor, Vulkan. ...

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Uncharted 4 awarded top honor at 2017 SXSW Gaming Awards

Gamasutra - News - Mon, 03/20/2017 - 8:47am

Uncharted 4: A Thief's End took home the coveted Game of the Year gong at this year's South by Southwest Gaming Awards. ...

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Updated: Come play Mass Effect: Andromeda with us at 3PM EDT

Gamasutra - News - Mon, 03/20/2017 - 8:36am

Learn more about how BioWare makes open-world games and how they're grappling with the technical challenges of Mass Effect Andromeda today at 3PM EDT. ...

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IBM and PlayFab will use machine learning to understand player behavior

Gamasutra - News - Mon, 03/20/2017 - 7:49am

Computing giant IBM and backend service provider PlayFab have formed a joint initiative to give game developers deeper insights into player behavior.  ...

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Blog: Design Lessons from ALT.CTRL's Emotional Fugitive Detector

Gamasutra - News - Mon, 03/20/2017 - 7:41am

Have you ever wondered about how a unique alternative controller game gets designed? In this mini postmortem I go through how we designed our installation game, Emotional Fugitive Detector. ...

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How Forza overtook Need for Speed to become the world's biggest racing IP

GamesIndustry.biz news - Mon, 03/20/2017 - 7:30am
Playground and Turn10 directors discuss where the series goes from here
Categories: Gaming News

Marvel: Future Fight developer Netmarble seeking $2.4B through IPO

Gamasutra - News - Mon, 03/20/2017 - 7:05am

South Korean mobile game juggernaut Netmarble is aiming to raise around $2.4 billion through an upcoming initial public offering. ...

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Mass Effect Andromeda: Critical Consensus

GamesIndustry.biz news - Mon, 03/20/2017 - 6:53am
Mixed reviews point to larger issues than facial animations for Bioware's sprawling and visually spectacular blockbuster
Categories: Gaming News

More violence makes it safer

GamesIndustry.biz news - Mon, 03/20/2017 - 6:33am
Doom devs Marty Stratton and Hugo Martin share how they approached rebooting a classic, what went right and what went wrong
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50 indie studios from 14 countries looking for partners at EGX Rezzed

GamesIndustry.biz news - Mon, 03/20/2017 - 6:32am
Sega, Nintendo, Sony, Microsoft and more set to meet creators
Categories: Gaming News

Nintendo wins 3DS patent case against Tomita

GamesIndustry.biz news - Mon, 03/20/2017 - 6:16am
US Appeals court confirms that Nintendo's handheld does not infringe Tomita Technologies' patent
Categories: Gaming News
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