Gaming News

Don't Miss: How the Witcher devs turn ideas into actual game features

Gamasutra - News - Wed, 05/17/2017 - 10:12am

Witcher developer CD Projekt Red opens its vest at GDC 2013 and shows you how it finds great ideas, picks which ones work best as game features and builds optimal production pipelines for them. ...

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Blog: Five suggestions for building a satisfying 4X endgame

Gamasutra - News - Wed, 05/17/2017 - 9:38am

4X games often have unsatisfying endgames because their tactics-oriented mechanics get in the way. This article suggests some ways game designers can keep their games enjoyable from start to finish. ...

Categories: Gaming News

Salvaging a dying F2P browser game by going premium

Gamasutra - News - Wed, 05/17/2017 - 9:28am

Aquiris Game Studio acquired the rights to the browser FTP title Ballistic, and decided to revamp it as a premium game. ...

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Blog: Why retro games aren't just about pixel art

Gamasutra - News - Wed, 05/17/2017 - 9:23am

One developer explains why retro games aren't just about pixel art, offering some tips on how you can achieve a low-poly art style in Unity. ...

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Oculus' latest developer portal changes are geared at addressing key complaints

Gamasutra - News - Wed, 05/17/2017 - 9:10am

Oculus has rolled out a series of website changes aimed at making its platform more user-friendly for developers. ...

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Learn how to make mystery games with the developer of Kona at 3PM EDT

Gamasutra - News - Wed, 05/17/2017 - 9:02am

Come chat with Kona developer Alexandre Fiset today at 3PM EDT to learn more about surviving Kickstarter and making mystery games. ...

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The Witcher series to be adapted for Netflix

GamesIndustry.biz news - Wed, 05/17/2017 - 8:50am
Drama series to be executive produced by team behind The Expanse and The Mummy
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Learn about the future of VR and the design of Google Earth VR at VRDC Fall 2017!

Gamasutra - News - Wed, 05/17/2017 - 8:39am

Notably, Intel VR czar Kim Pallister and a number of folks who worked on Google Earth VR will be speaking at VRDC Fall 2017 about what they've learned -- and how you can put those learnings to work. ...

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Jagex to use SpatialOS world creation platform in future projects

Gamasutra - News - Wed, 05/17/2017 - 7:59am

Runescape developer Jagex has partnered up with Imporbable with a view to using the company's cloud-based world creation platform SpatialOS in future projects.  ...

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Playground spent 18 months developing the first 10 minutes of Forza Horizon 3

GamesIndustry.biz news - Wed, 05/17/2017 - 7:29am
“First impressions change how players perceive a game,” says creative director Ralph Fulton
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GameStop Expo 2017 set for August 27

GamesIndustry.biz news - Wed, 05/17/2017 - 6:42am
Retailer's fan-focused event returns to Vegas, will be held on a weekend for first time
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Keywords acquires game engineering specialist GameSim

Gamasutra - News - Wed, 05/17/2017 - 6:39am

Game tech service provider Keywords has acquired GameSim to take its first steps into the world of software engineering.  ...

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Obituary: Veteran programmer and developer John Tessin

Gamasutra - News - Wed, 05/17/2017 - 5:59am

Veteran programmer and developer John Tessin has passed away after a battle with pancreatic cancer.  ...

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Switch best-selling console in US for second month

GamesIndustry.biz news - Wed, 05/17/2017 - 5:32am
Nintendo says it sold more than 280,000 systems last month and 550,000 copies of Mario Kart 8 Deluxe
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Blog: Analyzing the strengths of Japanese games

Gamasutra - News - Wed, 05/17/2017 - 5:07am

This updated post from 2013 offers an in-depth look at Japanese developers' approach to worldbuilding and characters. ...

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Stellaris publisher Paradox Interactive opens new mobile studio

Gamasutra - News - Wed, 05/17/2017 - 5:04am

Strategy specialist Paradox Interactive has opened a new studio that will focus solely on mobile development. ...

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Devolver Digital planning an E3 press conference

GamesIndustry.biz news - Wed, 05/17/2017 - 4:25am
Indie publisher says it will host a media briefing to go with its E3-adjacent Indie Picnic event in the LACC parking lot
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Blog: Composing video game music to build suspense - Part 5

Gamasutra - News - Wed, 05/17/2017 - 4:18am

Video game composer Winifred Phillips shares strategies from her GDC 2017 talk and discusses the power of using relative silence to increase suspense. ...

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Is Bethesda's reviews policy really harming game sales?

GamesIndustry.biz news - Wed, 05/17/2017 - 3:43am
We look at the data around Doom, Skyrim Special Edition, Dishonored 2 and Prey
Categories: Gaming News

One month remaining for Esports Industry Awards nominations

GamesIndustry.biz news - Wed, 05/17/2017 - 3:31am
75% of last year's nominations hit in just three weeks
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