Gaming News

Blog: A creative way to give basic audio inputs narrative meaning

Gamasutra - News - Mon, 04/17/2017 - 5:22am

How one team hacked together an interactive journey driven by microphone inputs, bringing together the audience, performer, and experience. ...

Categories: Gaming News

Switch Mini predicted for 2018-19

GamesIndustry.biz news - Mon, 04/17/2017 - 4:34am
Citigroup analysts expect Nintendo to introduce smaller version of console for kids
Categories: Gaming News

UK Charts: Ghost Recon: Wildlands returns to No.1

GamesIndustry.biz news - Mon, 04/17/2017 - 1:42am
Yooka-Laylee debuts at No.6
Categories: Gaming News

7 memorable boss fights that every developer should study

Gamasutra - News - Mon, 04/17/2017 - 12:01am

We reached out to developers to ask for their favorite examples of great boss fights that are worthy of close study. They tended to favor the classics. ...

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Video Game Deep Cuts: Hearthstone's Zero Dawn Shodown

Gamasutra - News - Sun, 04/16/2017 - 7:14pm

This week's VGDC highlights include the making of a Hearthstone card, a couple of neat Horizon: Zero Dawn video pieces, and behind the scenes on seminal 2D fighting game Samurai Shodown. ...

Categories: Gaming News

Peter Moore bids the game industry farewell

GamesIndustry.biz news - Fri, 04/14/2017 - 4:05pm
"If you work in the industry, I am in awe of what you do in bringing games to life in ways we could have only dreamed of a few short years ago"
Categories: Gaming News

Watch a Necrodancer dev break down what works (and what doesn't) on Steam

Gamasutra - News - Fri, 04/14/2017 - 3:23pm

Brace Yourself Games' Ryan Clark is now posting cuts of his regular game design / marketing analysis Twitch show, the Clark Tank, on YouTube. If you release games on Steam, it's pretty interesting! ...

Categories: Gaming News

Peter Moore says goodbye to the game industry with a farewell video

Gamasutra - News - Fri, 04/14/2017 - 2:50pm

It seems like today was Peter Moore's last day as an EA exec before he leaves the game industry to lead the Liverpool Football Club. To say goodbye, he wrote a fond farewell and made a memory mixtape. ...

Categories: Gaming News

PopCap cofounder's VR startup, Pluto VR, nets $13.9M in funding

Gamasutra - News - Fri, 04/14/2017 - 2:20pm

Pluto VR, the VR startup that PopCap Games cofounder John Vechey helped launch in Seattle in 2015 after leaving Electronic Arts, has managed to raise $13.9 million as it works on a VR chat app. ...

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How Perception translates blindness into game mechanics

Gamasutra - News - Fri, 04/14/2017 - 1:14pm

If you've wondered how accessibility education can help your game design, you should see how Bill and Amanda Gardner created the blind heroine of Perception. ...

Categories: Gaming News

Video: How Riot balances League of Legends for all skill levels

Gamasutra - News - Fri, 04/14/2017 - 12:44pm

At GDC 2017, Riot's Greg Street shares what the League of Legends maker has learned about game balancing from trying to keep the game engaging for players of all skill levels. ...

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Get a job: Disruptor Beam is hiring a Software Engineer

Gamasutra - News - Fri, 04/14/2017 - 12:27pm

Disruptor Beam is looking for a Software Engineer to work directly on critical features and mechanics for social games in Framingham, MA. ...

Categories: Gaming News

Double Fine founder Tim Schafer has some advice for indie devs

Gamasutra - News - Fri, 04/14/2017 - 12:16pm

In an interview with Glixel, Tim Schafer talks about setting your own milestones, the allure of difficult games and why he warns every indie dev he meets that "shipping games sucks." ...

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How emergent AI encounters can be beautiful in The Signal from Tolva

Gamasutra - News - Fri, 04/14/2017 - 10:44am

If you're wondering how to achieve interesting emergent encounters in an indie game, you should see how The Signal From Tolva utilizes its AI. ...

Categories: Gaming News

Blog: Toward a productive game discourse

Gamasutra - News - Fri, 04/14/2017 - 10:01am

When it comes to discussing how to push forward the craft of game development, we should care about talking to -- and not past -- each other, argues one game designer. ...

Categories: Gaming News

Don't Miss: Capturing Star Wars' iconic look and sound in Battlefront

Gamasutra - News - Fri, 04/14/2017 - 10:00am

"Film & games don't always play nice with each other," EA DICE's Niklas Fegraeus told Gamasutra. "Games require balance & fairness to be fun, but a film does away with that in order to create drama." ...

Categories: Gaming News

Nintendo sold over 906k Switch consoles in the U.S. last month

Gamasutra - News - Fri, 04/14/2017 - 9:43am

Sales numbers released by Nintendo show that the console fell short of 1 million sales during its first month but the Switch still emerges as Nintendo's fastest selling console to date. ...

Categories: Gaming News

Blog: Rethinking mobile ad creatives to motivate your audience

Gamasutra - News - Fri, 04/14/2017 - 9:00am

The director of user acquisition at game studio Dots shares simple steps you can follow to influence your users and achieve high performance for your mobile game. ...

Categories: Gaming News

Chat with the ex-BioShock developers behind Perception at 3PM EDT

Gamasutra - News - Fri, 04/14/2017 - 8:57am

If you appreciated our previous chat with BioShock level designer Bill Gardner, you should join him and Amanda Gardner at 3PM EDT to talk about their new horror game Perception. ...

Categories: Gaming News

Blog: A developer's guide for talking to game dev students

Gamasutra - News - Fri, 04/14/2017 - 6:00am

A third-year game design student offers his own experience in mentor-student networking, offering tips on how to socialize and educate up-and-coming developers. ...

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