Gaming News

Here They Lie and the ethics of VR horror

Gamasutra - News - Thu, 03/16/2017 - 1:00am

Here They Lie creative director Cory Davis likens this stage of adapting horror to VR to psychedelic drugs. "You're gonna find people that want to be astronauts, but that's not the average consumer." ...

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Blizzard files for $8.5m in damages from Bossland news - Thu, 03/16/2017 - 12:41am
Motion for default judgement filed after German cheatbot company failed to comply with court's request for response
Categories: Gaming News

Outlast 2 refused classification in Australia news - Thu, 03/16/2017 - 12:01am
The demo to Red Barrels' sequel was granted R18+ certificate, but the full game will not be released in its submitted form
Categories: Gaming News

Improving diversity in the game industry is about more than hiring

Gamasutra - News - Wed, 03/15/2017 - 4:26pm

The Guardian takes a look at what's being done to improve diversity in the UK game industry, and in the process sheds light on what game devs can do to make their own studios more diverse. ...

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Why the CIA is using games to train its operatives

Gamasutra - News - Wed, 03/15/2017 - 3:13pm

"People playing a game, together they're experiencing the designers' mental model of insurgency in Afghanistan and sharing that model," CIA analyst and game designer Volko Ruhnke told Ars Technica. ...

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Key lessons developers can take away from Breath of the Wild

Gamasutra - News - Wed, 03/15/2017 - 2:54pm

We take a look at the key design lessons developers can take away from The Legend of Zelda: Breath of the Wild. ...

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Video: A postmortem look at the making of The Oregon Trail

Gamasutra - News - Wed, 03/15/2017 - 2:10pm

At GDC 2017, The Oregon Trail co-creator Don Rawitsch sets off on a journey to explore the development of the classic educational game that took the world by storm. ...

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Get a job: Treyarch is hiring a Senior UI Artist

Gamasutra - News - Wed, 03/15/2017 - 12:07pm

Treyarch is seeking a Senior UI Artist to iterate rapidly on concept sketches, establish a unified product style guide, and more in Santa Monica, California. ...

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Devs explore the creative challenges faced when making a studio's second game

Gamasutra - News - Wed, 03/15/2017 - 11:51am

"I was naive about ways in which our second game might be easier than our first." Bastion writer Greg Kasavin muses on the creative struggles of following your own success. ...

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A novel idea: PAX East's Visual Novel Reading Room

Gamasutra - News - Wed, 03/15/2017 - 11:02am

There was a new addition to the Indie Megabooth at PAX East this year: the Visual Novel Reading Room. It provided an opportunity to sample several promising new VNs. ...

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Don't Miss: Designing architecture for impact in The Witness

Gamasutra - News - Wed, 03/15/2017 - 10:48am

Deanna Van Buren, the architect who collaborated with Jonathan Blow on The Witness, explains how her art could contribute to games that feel and look more real and compelling. ...

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Blog: When failure is an option and you're living the dream

Gamasutra - News - Wed, 03/15/2017 - 10:20am

There are many takeaways to be had from GDC 2017. But one of them is that failure actually is an option because it likely isn't what you think it means. ...

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Blizzard seeks $8.5M from hack-maker Bossland over DMCA violations

Gamasutra - News - Wed, 03/15/2017 - 10:06am

Blizzard is asking a court to award it $8.5 million in damages for the over 42,000 game hacks sold by Bossland that Blizzard says infringe on its copyrights. ...

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Global ambitions: Learn about the challenges facing Pakistan's game devs

Gamasutra - News - Wed, 03/15/2017 - 8:54am

"It's sad, but for people like myself who want to do something positive in Pakistan, you're eventually driven out by something or the other." ...

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We're streaming The Legend of Zelda: Breath of the Wild today at 3PM EST

Gamasutra - News - Wed, 03/15/2017 - 8:50am

We're climbing walls, taming horses, and examining the open-world mechanics of the newest Zelda game today at 3PM EST. ...

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Blog: Think twice before making an isometric strategy game in Unity

Gamasutra - News - Wed, 03/15/2017 - 8:46am

There are some visual styles that will never stop teasing me. Pre-rendered 3D turned into 2D is one of them. Unfortunately, implementing that style using modern methods is anything but easy. ...

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Inside Epic Games' big 'games as a service' pivot

Gamasutra - News - Wed, 03/15/2017 - 8:32am

One of the game industry's most prominent game studios became a games as a service company so gradually that you might not have even realized it. ...

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Blog: Should you release your game on PC, mobile, or consoles?

Gamasutra - News - Wed, 03/15/2017 - 7:06am

There are so many platforms to release games on, and so many tools you can use to create those games. But which is best: PC, mobile, or console? Here are my thoughts on the subject. ...

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East meets West - How Capcom is evolving to meet a global audience news - Wed, 03/15/2017 - 5:03am
In his first interview as Capcom Europe COO, Stuart Turner talks new development habits, Resident Evil 7 and the future of fighters
Categories: Gaming News

Last chance for Early Bird tickets to Nordic Game Conference news - Wed, 03/15/2017 - 2:16am
Danish studio Playdead to open Malmo show
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