Gaming News

Blog: Being a part-time indie dev (when your day job is game dev)

Gamasutra - News - Fri, 04/14/2017 - 3:38am

When your day job is game development, how viable is it to create and release independent games in your spare time? One developer is finding out the answer on his own. ...

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What does Scorpio mean for developers? Gamasutra staff weighs in

Gamasutra - News - Fri, 04/14/2017 - 12:03am

"What we're seeing is a major console maker acknowledging that the PC, more than the PlayStation or the Switch, is its primary competitor right now." ...

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Nintendo Switch becomes fastest-selling system in Nintendo history

GamesIndustry.biz news - Thu, 04/13/2017 - 4:59pm
NPD reports that 906,000 units were sold in March, and Zelda broke records as well
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In Australia, Microsoft offers free in-store game dev classes

Gamasutra - News - Thu, 04/13/2017 - 3:23pm

The company has worked with the Academy of Interactive Entertainment to host an "Xbox Academy" program of free game dev classes in Sydney, Australia. ...

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Why CastAR's Ellworth chose AR over VR, despite working on Vive

Gamasutra - News - Thu, 04/13/2017 - 2:53pm

"I love VR, but it is a hard sell to a broad demographic," Ellsworth told Polygon. "I was actively involved with the Vive project, but I thought it was a really high-friction user experience." ...

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Xbox chief Phil Spencer is not a fan of VR game exclusivity deals

Gamasutra - News - Thu, 04/13/2017 - 2:06pm

"I do not like that people are having to say which of these VR verticals do I go pick right now, as a developer?" Spencer told Gamasutra. "Because I don't think any of them are really big enough yet." ...

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Video: Designing the non-linear narratives in Horizon: Zero Dawn

Gamasutra - News - Thu, 04/13/2017 - 12:41pm

At GDC 2017, Guerrilla Games' Leszek Szczepanski (a former pro Dungeon Master) explains how the studio crafted an engaging, player-driven narrative for its 2017 hit Horizon: Zero Dawn. ...

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Blog: Analyzing the level design of Dead Man's Trail

Gamasutra - News - Thu, 04/13/2017 - 12:29pm

This article describes several architectural design concepts for use in level design, including how to invite players to explore and how to balance difficulty. ...

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Get a job: WRKSHP is hiring an UI/UX Designer

Gamasutra - News - Thu, 04/13/2017 - 11:51am

WRKSHP is looking for an UI/UX Designer to craft visual design elements for mobile games as a member of its team either remotely or in San Francisco, California. ...

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Nintendo is discontinuing the NES Classic Edition

Gamasutra - News - Thu, 04/13/2017 - 11:33am

Nintendo has detailed the final shipment plans for the miniature NES console it first released late last year. ...

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How developers can benefit from creating streamable games

Gamasutra - News - Thu, 04/13/2017 - 10:57am

JM Specht, head of Devolver Digital's streaming arm, explains how nurturing a streaming community can ultimately be a good thing for game developers. ...

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Don't Miss: The undying allure of the Metroidvania

Gamasutra - News - Thu, 04/13/2017 - 9:44am

Take a look back at this 2015 conversation with several developers about the "Metroidvania" genre -- what drew them to it, and its potential. ...

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Cave Story 3D dev Nicalis acquires SuperVillain Studios and Cowboy Color

Gamasutra - News - Thu, 04/13/2017 - 9:00am

One of the two acquired studios has been integrated into Nicalis' own development team, while the other has started work on an upcoming Nicalis-branded title. ...

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Chat with one of the minds behind The Signal from Tolva at 3PM EDT

Gamasutra - News - Thu, 04/13/2017 - 8:57am

If you enjoy hunting robots and exploring weird alien architecture, come play The Signal from Tolva with us today at 3PM EDT. ...

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Project Scorpio: Can Microsoft bring the fight back to Sony's doorstep?

GamesIndustry.biz news - Thu, 04/13/2017 - 8:18am
Praise for Scorpio's specs is universal, but in many ways that's the easiest part of this journey; MS must now start answering the truly tough questions
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Blog: Dying to play - Assessing the health risks presented by esports

Gamasutra - News - Thu, 04/13/2017 - 7:03am

The move towards universal esports participation is going to see many former non-athletes pushing their bodies harder than they ever have before. So lets look at risks and trends of cyberathletics. ...

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VR First and Crytek split

GamesIndustry.biz news - Thu, 04/13/2017 - 6:38am
Educational initiative now fully independent and embracing vendor-neutral approach, plans to double AR/VR labs to 50 this year
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eSports: Show me the money

GamesIndustry.biz news - Thu, 04/13/2017 - 6:16am
Is Bobby Kotick right about eSports? SuperData's Joost van Dreunen on the problems facing the burgeoning industry
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Sweeney: “The future of the games industry? Make everyone a creator”

GamesIndustry.biz news - Thu, 04/13/2017 - 5:48am
The Epic Games CEO discusses the importance of open platforms, the benefits of non-games projects and why he's preserving a forest
Categories: Gaming News

Blog: Choosing a better color palette for your game

Gamasutra - News - Thu, 04/13/2017 - 5:06am

When used properly, color sets the tone of a game, tells you where you are, and where you need to go. But knowing where to start when creating a color palette can be difficult. ...

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