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Updated: 14 hours 10 min ago

Senior Animator: Twisted Pixel Games

Sun, 05/28/2017 - 4:00pm
Seeking a highly motivated and talented character animator capable of creating both realistic and highly stylized motions. The ideal candidate will have an extensive knowledge of Maya, contribute a high level of creativity and personality, have a team-oriented/ collaborative approach to development and is interested in doing what it takes to make the best games possible. Duties & Responsibilities Bring game play concepts and cinematic sequences from an initial grey box state to a highly detailed finished product. Work with designers and programmers on a daily basis. Objectively critique ALL animations. Work closely with Art Directors and Leads to ensure the highest quality assets are delivered. Skillset & Requirements Extensive experience animating in Maya. Extensive experience with rigging and skinning. An understanding of cinematography, pacing and timing. Experience animating dialogue. Excellent time management skills (for assigned tasks) and the ability to handle large workloads efficiently. Pro-active about making things happen. Minimum of 5 years experience in the industry. Desire and ability to put in the time and effort necessary to make a game great. Pluses Experience with motion capture technology and its Maya pipeline. Experience with current generation game engines like Unreal, Radiant or Unity.   If you feel you have the passion, dedication and skills that match our unique company, apply to join our team! Resumes and cover letters can be sent to jobs@twistedpixelgames.com Twisted Pixel Games is an Equal Opportunity Employer.  All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, gender identity or expression, sexual orientation, national origin, marital status, genetics, disability, age, or veteran status. Note to Third-Party Recruiters / Recruitment Agencies / Executive Search Firms: Twisted Pixel Games does not accept unsolicited resumes from third-party recruiters or recruiting agencies. Please do not forward unsolicited resumes to any employees of Twisted Pixel Games.  Twisted Pixel is not responsible for any fees related to unsolicited resumes.
Categories: Game Dev Jobs

Associate Cinematic Artist: Telltale Games

Sat, 05/27/2017 - 4:00pm
Our Cinematics/ Choreography Team is responsible for creating compelling cutscenes, interactive dialogs, and cinematic elements of action sequences coupled with excellent pacing and acting using animation libraries. Through cinematography and character acting, they deliver the greatest visual impact to the widening audience of our award-winning interactive games. Responsibilities: Create compelling cutscenes and interactive dialogs with excellent pacing, acting, and timing using animation libraries. Communicate with designers and leads to strike a balance between gameplay and visual storytelling. Set up cameras and actor staging within the scene. Balance quality with efficiency when working under tight deadlines. Follow and maintain pipelines and technical requirements. Essential Skills and Experience: 1-2 years of working in the video games industry or features as a Layout/Previz Artist. Full understanding of acting basics including posing and timing. Basic knowledge of cinematography and editing. Experience with staging action-oriented and dramatic sequences. Self-motivated team player. Excellent verbal and written communication skills. Excellent communication and interpersonal skills with a proactive approach when seeking answers. Technical problem solving. Quick to adapt to company proprietary software. Preferred Skills and Experience: Previous game or film experience working on action-oriented sequences and cutscenes. Passion for making adventure games driven by narrative. Experience with character and camera animation in Maya or other 3D medium. Candidates must be legally authorized to work and accept new employment in the U.S. Telltale Games is an Equal Opportunity Employer and ADA compliant.
Categories: Game Dev Jobs

Lead Concept Art / Look Development Artist: Impulse Gear, Inc.

Fri, 05/26/2017 - 4:00pm
Lead Concept Art / Look Development Artist   If you're interested in taking first person shooters to the next level Impulse Gear is looking for you!  Impulse Gear is looking for a Lead Concept Artist / Look Development Artist to help push the boundaries of our Virtual Reality worlds!  Daily tasks would include developing unique aesthetics for our world's, critiquing and working with 2D/3D artists, creating promotional artwork, and creating artwork for pitches.  The ideal candidate will have previous success as a senior/lead concept artist or art director, outstanding communication skills, a strong sense of anatomy, color theory, design, and a passion for Virtual Reality.   This is a full time, on-site position   Responsibilities:   Collaborate with content designers and creatives to create unique aesthetics that are well suited for Virtual Reality. Imagine new worlds for our upcoming title(s); including creation of races/factions, weapon systems, and environmental zones. Establish best practices and visual keys for artists. Create detailed model sheets for production artists to use when creating key game assets. Review and critique 2D/3D artists work to ensure that we retain a consistent style throughout our games. Requirements:   A minimum of 5 years of industry experience as a senior/lead concept artist or art director. Experience working directly with other artists, both 2D and 3D.  Must be comfortable critiquing artists work, and presenting concise verbal/visual feedback. Excellent visual and verbal communication skills. Ability to quickly establish 'mood pieces' and sketches for quick visual pitches. Excellent organizational skills. Experience creating high resolution art that can be used for promotional purposes. Must be comfortable brainstorming and collaborating with the team. Passion for Virtual Reality / Gaming.   Pluses:   Experience / Interest in UI design and/or implementation. Interest in contributing in areas that are not your primary field of focus. Experience using 2D/3D content creation tools such as Unreal Engine, Substance Painter, Modeling Packages, etc. This is an exciting opportunity to push Virtual Reality gaming into the future.  Come help us to imagine new and exciting visual themes to fuel exciting new experiences for gamers! ---------------- Farpoint Story Trailer: https://www.youtube.com/watch?v=KGtLBjQ53tg   Gamer Quotes after playing our first title "Farpoint"   "Both a technical wonder and an amazing experience. I don't know how Impulse Gear have done this. I only care that they have."   "Farpoint is to VR what halo was to FPS..."   "VR done right! Developers take note."
Categories: Game Dev Jobs

AI Engineer: Sony PlayStation

Fri, 05/26/2017 - 4:00pm
Tangentlemen are looking for an AI Engineer for a new Action Adventure game.  If you love working in the Unreal engine and have a passion for multiplayer games, join a team of industry veterans dedicated to making the highest quality games.  Responsibilities: Research, design, implement, extend, and maintain network systems; bn as well as related areas of game development such as navigation, game mechanics, player controls, animation, and physics. You may be asked to help the rest of the team in other engineering areas. Collaborate with other engineers to develop various gameplay systems. Write well-architected maintainable code with an eye towards re-usability for multiple games. Develop and test code, fix bugs, profile and optimize code as directed. Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks. Willing to refactor your code or others’ code when needed or as directed Modify Unreal engine code when needed or as directed. Document and peer review technical designs and code submissions with other software engineers. Work with QA, providing information needed to fully test developed code. Keep up to date on state-of-the-art software engineering methods, practices, and technologies. Communicate with other team members, internal customers, and when required external customers to determine requirements. Requirements: Experience in the design and implementation of game system AI, including related systems such as navigation, physics, player mechanics, and camera. Unreal 4 or 3 development experience. C++ proficiency and strong object oriented design skills. Follow best practices, development processes, and coding standards. Ability to quickly and independently learn and enhance a large established code base. Experience with memory management, multi-threaded programming, cross-platform development, working on a multiplayer project and a working knowledge of 3D math. Ability to prioritize, plan, and organize work Bachelor’s degree in Computer Science, Math, Engineering or related area or equivalent industry experience. Minimum of 4 years game industry experience with 1 shipped titles especially Console products. Must be an effective communicator, both verbally and written Positive attitude, get along with others, strong work ethic, and the ability to work in a highly collaborative team environment. A passion for making and playing games with an eye for detail and feel for good gameplay. Pluses: Practice developing in a Scrum or Agile development environment AI programming experience in a shipped Unreal engine 4 title Console development experience Experience enhancing UE4’s editor
Categories: Game Dev Jobs

Senior Game Artist: WRKSHP

Fri, 05/26/2017 - 4:00pm
About Us : At WRKSHP, our mission is to bring people together through the power of play. We believe in teamwork, intellectual honesty, and high quality craftsmanship and work hard to create simple, beautiful and massively social games that expand the possibility space of people’s lives. We are passionate, boot-strapped and profitable. Our 60 person team is made up of the best artists, developers and designers in the world. We have developed over 55 top 25 applications in the App Store and our latest game, Battle Camp, is the world’s largest mobile MMO with over 30 million downloads. Battle Camp was the App Store’s Best Multiplayer Game and is a Top 100 Grossing App in 100 countries on iOS and Android. The Role : Are you a talented artist with a passion for gaming and are looking for a way to break into the mobile games industry? We are currently seeking a Game Artist to join our team of talented game professionals.  The game Artist will work closely with our art directors and team on all of our game projects, including our hit game “Battle Camp”. Our ideal candidate must be able to take concept ideas and transform/create finished, high quality production art assets. They will be working in a wide range of subjects such as characters, environments, and UI game objects. Having a keen eye for detail is imperative, and the successful person will be passionate about their work, will constantly be thinking of how assets work with animations and other objects, and is deadline driven.  This role will work in both Photoshop and Illustrator.   Due to the nature of this position, no candidate will be considered without a diverse portfolio submission.  Candidates identified to continue in the process will be asked to complete an art exercise in addition to an interview. Responsibilities: Work on concepts and production assets, creating characters, environments and UI items. Collaborate with different teams (such as design and animation) to deliver a wide variety of assets (environment, character, and background art, etc.) that fit within the projected style Managing contractors and ensuring that all the work that is produced is consistent, stylistically, and the highest quality Communicate with game design, developers and QA to ensure sure your work flows seamlessly through our pipeline and meets the highest visual quality Requirements : Portfolio demonstrating artistic skills related to mobile games. A minimum of 5 years’ experience in game development as an artist Solid understanding and comfortability with both Photoshop and Illustrator Able to analyze and understand the style of each project and make sure the rendering of each asset reflects that and remains consistent Superior attention to light, shade, color, and detail as well as a good understanding of form, shape, and structure Excellent communication skills and a passion for video games. While not required, the following attributes will help set you apart from the other candidates: Have shipped mobile game titles as an artist. 3D modeling experience for characters and environments Associates or Bachelor of Arts degrees from an accredited institution in a related field
Categories: Game Dev Jobs

UI/UX Designer: WRKSHP

Fri, 05/26/2017 - 4:00pm
The Role : Are you a talented designer with a passion for entertainment and are looking for a way to break into the mobile games industry? We are currently seeking an UI/UX Designer to join our team of talented game professionals either remotely or in our Studio in San Francisco. This role will work closely with our designers and art directors on all of our game projects, including our hit game “Battle Camp”. Our ideal candidate will be extremely well versed with Illustrator, as that will be their primary (but not only) tool used on the job.  Due to the nature of this position, no candidate will be considered without a diverse portfolio submission. Candidates identified to continue in the process will be asked to complete a design exercise in addition to a formal interview. Responsibilities: Work in a highly collaborative environment on all product & visual design elements regarding our games and related materials Usability testing with our customers/users to continually refine and improve upon the game experience Simple Illustration Work as needed Qualifications: Portfolio Requirements: (1) Portfolio must be focused in UI/UX interfaces (2) Vector samples Experience and examples creating websites, games and/or mobile application. Examples of high-level visual strategy or style guides or UI libraries Create prototypes demonstrating UI interaction models and visual effects Wireframe and User testing experience Able to understand technical implementations and limitations Must be proficient in Adobe Photoshop and Illustrator Must be efficient, creative, and results driven Experience working with deadlines, and a deadline driven mentality to complete your work Bachelor of Arts degree from an accredited institution in a related field or relevant experience While not required, the following attributes will help set you apart from the other candidates: Associates or Bachelor of Arts degrees from an accredited institution in a related field Understanding and comfortability with Flash Thrives in a high pace, performance driven environment A gamer 
Categories: Game Dev Jobs

Unity Engineer / VR Inverse Kinematics: Mindshow, Inc.

Fri, 05/26/2017 - 4:00pm
Mindshow is an exciting startup focused on the mechanics of storytelling in virtual reality. We’re developing a VR-based story creation sandbox for the masses, built using the latest virtual reality and mobile technologies, and we’re looking for top developers to help us lead the charge. Come take a look at what we’re building: https://youtu.be/2p9Cx4iX47E. The ideal candidate knows how to design and implement creative new animation algorithms in Unity and has shipped multiple game titles. You’re team-driven, never territorial, freely give credit to others, and looking for your next fun project to change the world. If this sounds like you, then you’ll love it here… we’ve got some cool stuff for you to work on. Send us your resume! Candidate must live in Los Angeles or be willing to relocate, and must be available to work full-time from the Mindshow office in Downtown LA. Applicants with international citizenship must already be located in the US and have appropriate immigration status to take a full-time position in Los Angeles. The Everyday View Apply your skills in animation R&D, art pipeline, Unity, and C# to help build a unique story creation platform Design and implement advanced animation algorithms that push the limits for inverse kinematics, physics, behavioral animation, and procedural animation Implement audio and signal processing features for voice modulation, ambient audio, and sound effects Work closely with artists, designers, and storytellers to design and develop even more cool new features into our VR story creation sandbox for Vive and Oculus Contribute original ideas towards all aspects of production and development Research and implement innovative ways of using new and emerging technologies Produce production-quality code Provide technical leadership in areas of specialization The Kind of Person We're Looking For Equally left and right brained, able to design and implement creative animation algorithms and art pipeline techniques in Unity that push the limit of our platform and run efficiently in real-time Strong experience in inverse kinematics, audio engineering, math, Unity, and C# Portfolio of two recently shipped games or applications using Unity Interest and experience in all aspects of interactive 3D computer graphics: animation (kinematic, IK, dynamic, behavioral, mocap, etc.), effects, mathematics, physical-based simulation, lighting, shading, audio/video, UI/UX, etc. A passion for learning new technologies 5+ years’ work experience outside of college Cool and fun to work with ;-) Plusses that Get You Noticed Experience with virtual reality (Vive, Oculus, PSVR) and VR SDKs (SteamVR plugin for Unity, Unity VR API, OpenVR) is highly desired Experience in filmmaking as well as game development
Categories: Game Dev Jobs

Unity Engineer / VR Platform: Mindshow, Inc.

Fri, 05/26/2017 - 4:00pm
Mindshow is an exciting startup focused on the mechanics of storytelling in virtual reality. We’re developing a VR-based story creation sandbox for the masses, built using the latest virtual reality and mobile technologies, and we’re looking for top developers to help us lead the charge. Come take a look at what we’re building: https://youtu.be/2p9Cx4iX47E. The ideal candidate has extensive experience in software development for Unity as well as a passion for VR or AR. You love learning new technologies and quickly applying them to practice. You’re team-driven, never territorial, freely give credit to others, and looking for your next fun project to change the world. If this sounds like you, then you’ll love it here… we’ve got some cool stuff for you to work on. Send us your resume. Candidate must live in Los Angeles or be willing to relocate, and must be available to work full-time from the Mindshow office in Downtown LA. Applicants with international citizenship must already be located in the US and have appropriate immigration status to take a full-time position in Los Angeles. The Everyday View Implement the Mindshow virtual reality application for Vive and Oculus using Unity and C# Build core platform features that help drive user activity, including game flow, core loops, user generated content, social media integration, content publishing, rewards, and incentives Research and implement new and innovative ways of using new and emerging technologies for VR Collaborate with artists and designers to help develop new features, and contribute original ideas towards all aspects of production and development Work with QA in addition to self-testing to fix issues Analyze code performance and architect optimizations Keep up to date with the technological developments and advancements in virtual reality The Kind of Person We're Looking For Must have extensive knowledge of Unity software and game development Superb C# knowledge and debugging skills Portfolio of two recent games or applications using Unity Interest and experience in most aspects of game technology development, such as 3D, UI/UX, audio/video, networking, AI, animation, gameplay, physics, and tools A passion for learning new technologies 3+ years’ work experience on a professional team, outside of college Cool and fun to work with ;-) Plusses That Get You Noticed Experience with virtual reality (Vive, Oculus, PSVR) and VR SDKs (SteamVR plugin for Unity, Unity VR API, OpenVR) is highly desired Experience in filmmaking as well as game development Experience with gamification, multi-user systems, digital content distribution, and social network integration is a plus
Categories: Game Dev Jobs

Lead Engineer (Unity / Virtual Reality): Mindshow, Inc.

Fri, 05/26/2017 - 4:00pm
Mindshow is an app that lets anybody create a 3D cartoon using the HTC Vive. Characters move with the user's movements and speak with their voice. No code or specialized knowledge is required, allowing Mindshow to unlock people's creativity. We're looking for top developers to help continue developing and elevate our product, smashing tough problems and thinking creatively. Here's a look at what we're building: https://youtu.be/2p9Cx4iX47E. The ideal candidate is an engineering leader with extensive experience in Unity development, software architecture, a solid portfolio of released AAA game titles, and a passion for VR or AR. You’re team-driven, never territorial, freely give credit to others, and looking for your next fun project to change the world. If this sounds like you, then you’ll love it here… we’ve got some cool stuff for you to work on. Send us your resume. Candidate must live in Los Angeles or be willing to relocate, and must be available to work full-time from the Mindshow office in Downtown LA. Applicants with international citizenship must already be located in the US and have appropriate immigration status to take a full-time position in Los Angeles. The Everyday View Lead multiple engineering teams in developing VR animation software using Unity for the HTC Vive, Oculus Rift, and other VR platforms Implement core product features in Unity and C#, including our story creation sandbox, mocap animation system, content publishing, user incentives, and more! Establish and manage the software architecture and coding standards to be best in class and support the continual, long-term evolution of Mindshow Maintain high-touch with all parts of our codebase and provide guidance on engineering design Collaborate with artists and designers to help develop new features, and contribute original ideas towards all aspects of production and development Help lead the charge and meet aggressive schedules with energy and excitement Keep up to date with the technological developments and advancements in virtual reality The Kind of Person We're Looking For An engineering expert in Unity, C#, and game development Solid portfolio of three recently shipped Console/PC games or applications using Unity Experience leading multiple, cross-disciplinary engineering teams within a professional game development environment Experience mentoring and helping more junior members of the team grow Expertise developing software platforms / engines that are designed for long-term evolution and innovation Experience in most aspects of game technology development: 3D, animation, physics, gameplay, UI/UX, audio/video, AI, networking, and tools A passion for learning new technologies 5+ years’ work experience on a professional team, outside of college A strong communicator and collaborator Experience implementing and maintaining engineering best practices in a cross-disciplinary environment Cool and fun to work with ;-) Plusses That Get You Noticed Specialized experience with virtual reality SDKs, including SteamVR, OpenVR, and Oculus, is highly desired Experience with C++  
Categories: Game Dev Jobs

Associate Game Designer - VR Platform: Mindshow, Inc.

Thu, 05/25/2017 - 4:00pm
Mindshow is an app that lets users create cartoons in VR. We’re looking for an entry-level designer to help us build awesome environments and props that make it easy for players of all backgrounds to make hilarious cartoons. The contract is for 6 months (full-time, onsite) with additional work possible. You must be located in Los Angeles, CA and able to accept full-time employment in the US. Check out our trailer ( https://www.youtube.com/watch?v=UCVwx_vNe8U ) and learn more about us at Mindshow.com AT MINDSHOW, YOU WILL: Work on a multidisciplinary team of artists, engineers, and designers Collaborate with artists and designers to create props and environments with high narrative utility from concept through shipping Contribute to a library of reference material to help dial the experience and utility of a prop or environment Graybox props and environments to define scale, proportion and composition as early in the process as possible Build shipping collision geometry for props and environments Prototype and tune environment elements (ambiance, sfx, events, etc) Participate in design reviews across the entire product REQUIREMENTS Unity or Unreal experience A portfolio with at least one “completed” title Proficiency in 3D modeling software (Maya preferred) Good sense of aesthetics, particularly composition Experience working within the technical limitations of a game engine Strong written and verbal communication skills Experience working with Source Control (git, Plastic, P4) BONUS Experience working in VR Strong Unity experience Architecture background Audio editing experience
Categories: Game Dev Jobs

Video Editor : Skydance Interactive

Thu, 05/25/2017 - 4:00pm
  Skydance Interactive (“Gears of War 4,” “XCOM 2” for PS4/Xbox One and “Borderlands 2: Mr. Torgue’s Campaign of Carnage.”) is looking for a full time video editor who also has a knack for graphic design to work out of our Marina del Rey office under our Director of Marketing and Social Media. This is temporary position with potential to become permanent.  Primary Responsibilities:  A regular player of PC first person shooter titles. Experience with video game capture tools (OBS, Elgato, FRAPS) Experience in using Final Cut Pro and/or Premiere. Creating graphics packages and experience in After Effects. Familiarity with gaming cultures and trends. Familiar with Let’s Play and YouTube gaming content. Assist in developing new content for our social media channels. Experienced making gifs and short videos to create engaging content. Develop ideas for gameplay videos. Provide regular updates on project status. Opportunities to help produce unique game content. Qualifications:  Enthusiastic about video games – PC, console, and VR, digital communications, and social media. Has an understanding of the gaming world and what looks best to a gaming audience. Must have experience with video game capture and video editing software. Experience in Photoshop. Interested in creating dynamic video content. Self-starter. Interest in creating graphic design pieces used for websites and social media. Strong critical thinking skills. Strong attention to detail while multi-tasking. Ability to excel in a high-powered, fast-paced media and entertainment environment. Opportunities: Opportunity to work on an exciting VR and PC title through its launch. Attend video game conferences and events. Demo our games at events worldwide. Ongoing networking opportunities.  
Categories: Game Dev Jobs

3D Character Modeler: Mindshow, Inc.

Thu, 05/25/2017 - 4:00pm
Mindshow seeks a full-time staff 3D Modeler to realize 3D VR characters based on concept art, as well as refining models created out-of-house. The ideal candidate is hyper-creative and can infer smart 3D design choices from 2D concepts. Candidate will work closely with our Art Director, working iteratively to solve tough creative problems. You are excited about VR. Like, way excited. Candidate must live in Los Angeles or be willing to relocate, and must be available to work full-time from the Mindshow office in Downtown LA. Applicants with international citizenship must already be located in the US and have appropriate immigration status to take a full-time position in Los Angeles. REQUIREMENTS ● Sculpting skills in Zbrush, Mudbox or equivalent ● Texturing skills including normal maps ● Expert knowledge of Maya or 3DS Max, knowledge of or willingness to learn Unity ● Ability to model cohesive, high fidelity, low-poly assets with great topology, edge flow and UV’s ● Deep experience modeling expressive, game ready characters ● Thorough understanding of games character pipeline from concept to delivery ● Expertise in stylized characters (as opposed to realistic characters) ● Ability to take models created by outsource facilities from "almost there" to "nailed it." ● Detail oriented and reliable - able to meet deadlines on tight schedules ● Strong understanding of proportion and silhouette EXPERIENCE ● Bachelor’s degree from a four-year college or university - or equivalent experienceExpert knowledge of Maya, 3DS Max, Mudbox or Zbrush ● Has worked on at least 2 shipped AAA console or PC titles, or broadcast/film titles BONUS ● Strong background in traditional art and refined sense of aesthetics ● Expereince using Substance Painter ● High to low poly pipeline knowhow ● Can carve a realistic bird from a common potato or bar of soap
Categories: Game Dev Jobs

SENIOR SERVER ENGINEER: 2K

Thu, 05/25/2017 - 4:00pm
SENIOR SERVER ENGINEER Who We Are: 2K publishes some of the most popular video game franchises on the planet including Mafia, Borderlands, BioShock, NBA 2K, WWE 2K, Evolve, XCOM, and Sid Meier’s Civilization. The Core Technology group is responsible for identifying common problems across the company and building solutions to those problems. As part of this, Core Tech builds and maintains online services designed to support various 2K franchises. From single sign-on to telemetry/statistics to e-commerce/store, our group is constantly facing fun and challenging problems in the online services space. Add to that the scale of multiple AAA titles and things get really interesting. What We Need: We are looking for a senior engineer to join our Identity and E-Commerce initiatives. First and foremost, we need someone who knows how to work autonomously and get things done. You will not be spoon-fed technical specifications or be simply maintaining an existing codebase. Instead you will be faced with interesting, challenging and constantly evolving problems that require a creative yet disciplined approach. You will need to work with other engineers, game teams, producers, designers and more to understand problems, design solutions and turn them into reality. We also need someone who knows how to work well with others, help them grow and guide them toward a common goal. This role isn’t just about the engineering; it’s an opportunity to take the reins of a small team of engineers and lead. You will own (and be accountable for!) whole systems and their lifecycle. Job Responsibilities Will Include: Own backend services related to the identity and e-commerce needs of the entire company Work with game, marketing and analytics teams to gather requirements Translate requirements into technical designs and product roadmaps Lead the development effort and help the team turn designs into reality Ensure your services can handle the load generated by users from multiple AAA titles Mentor other engineers on the team, helping develop them into strong individual contributors Interface with external groups to provide integration support, strategy and direction Help set team standards around documentation, programming best practices and overall code quality Maintain a strong collaborative work relationship with fellow engineers and team members Who We Think Will Be A Great Fit: We are looking for a senior engineer with experience building, scaling and maintaining online services. Even better would be experience building Identity and/or E-Commerce services specifically. That said, our team values strong fundamental software engineering skills over any specific language/technology experience. We also place a lot of importance on individuals being self-motivated and self-directed. This is especially important given the need for leadership in this role. If you have experience with online services, are interested in leadership and are up for the challenge of owning Identity and E-Commerce initiatives for the company, we think you will be a great fit and we’d love to hear from you! Minimum Requirements: 7+ years of professional programming experience (Java proficiency preferred) Expert knowledge of object-oriented programming principals 5+ years of professional experience with REST APIs and other types of web services Hands-on experience building highly scalable applications and infrastructures (AWS experience preferred) 3+ years of professional experience with SQL and NoSQL database technologies 3+-years of professional experience with caching and queuing technologies B.S. degree (or higher) in Computer Science, or equivalent Strong written and verbal communication skills Self-motivated attitude with an ability to carry ideas from inception to completion   To Apply - https://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&cws=1&rid=1851  
Categories: Game Dev Jobs

Environment Artist: Sanzaru Games Inc.

Thu, 05/25/2017 - 4:00pm
As a World and Environment Artist, you will work directly with the game directors and discipline leads to help define breathtaking AAA scenery.   Responsibilities: Creates and stages worlds and scenery to set the tone, vision, and storytelling Constructs 3d environments to include modeling, mapping, materials, lighting, effects , atmospherics, collision, and tagging Develops, experiments, and advances the environments by innovating new techniques Manages all the assets and data associated with the environments Thoroughly understands the art pipeline and integrates assets into the game Thoroughly understands the hardware limitations and common techniques Works directly with other artists, designers, and engineers to complete  environments   Experience/Skills: 2+ years of industry experience working on different platforms Working knowledge of Photoshop, Maya, and/or other 3D software Strong sense for architecture and natural scenery including form, color, and composition Ability to manage and maintain entire world assets Architectural background and/or related field a big plus! Working knowledge of Unreal & Unity a big plus! Ability to multi-task and adapt easily to change Excellent verbal and written communication skills and ability to interact effectively
Categories: Game Dev Jobs

UI Artist: Telltale Games

Thu, 05/25/2017 - 4:00pm
Telltale Games is making award-winning, narrative-driven games set in the popular worlds of The Walking Dead, Game of Thrones, and now Minecraft! These successful properties demand a premium user interface, and the small UI team within Telltale needs your help designing, creating and implementing that interface (both the “front end” and HUD) across multiple platforms and languages! The UI Artist position requires not only an understanding of traditional Graphic Design, but some comfort with 3D modeling, animation, game design and even a dash of programming. It’s much more than creating icons. It requires a “jack of all trades” confidence to be successful. Compounding this is the fact the Telltale Games makes products unlike any on the market using a one-of-a-kind proprietary tool… You will be working within established technical and design specifications, alongside experienced and helpful team members. Prior industry experience is not needed, although you will be expected to be able to both collaborate and work independently, troubleshoot technical issues, all while maintaining a demanding workload in a fast-paced environment. TO BE CONSIDERED FOR THE POSITION YOU MUST INCLUDE A LINK TO YOUR DIGITAL REEL/PORTFOLIO. First and foremost, your resume, portfolio and/or demo reel MUST demonstrate sound graphic design skills (Layout/Composition, Typography, Iconography and Copywriting). Additionally, your body of work should also showcase AT LEAST TWO of the following offerings: Interactive design/UX (mobile/web/flash) Animation/Motion Graphics Some 3D Modeling Experience LUA scripting Please note that even candidates with promising portfolios will likely be asked to complete a UI test. This 2 day test will be used to demonstrate your artistic skill, creativity, ambition, technical and industry knowledge, as well as your ability to improvise. Candidates must be authorized to work and accept new employment in the U.S. Telltale Games is an Equal Opportunity Employer and ADA compliant.
Categories: Game Dev Jobs

Junior Game Writer: Pixelberry Studios

Wed, 05/24/2017 - 4:00pm
Pixelberry Studios is offering an entry-level “Junior Game Writer” position for our latest game, Choices: Stories You Play, at our Mountain View office. This is an on-site position with benefits that requires at least 40 hours per week. Pay rate is competitive, depending on experience and the option of paid overtime (overtime is 1.5 x the hourly rate per hour). JOB DESCRIPTION AND RESPONSIBILITIES You will be working with a team of writers to deliver weekly, quality content to our story-based apps. This position involves creative writing, extensive editorial work, game testing, and some social media networking as well as other more technical or artistic tasks. Given our small-studio format, you might find yourself wearing a variety of hats; candidates should be open and eager to work in several roles and learn new skills. REQUIREMENTS Our ideal candidate writes stories with interesting characters and compelling narratives, is able to follow the established style and tone of our games, and can write from a variety of perspectives. Additionally, candidates should be able to receive frequent feedback, adapt writing to meet requirements, and consistently meet tight deadlines. Excellent copywriting and editing skills are a must.  PLUSSES Major in English, specifically creative writing. Technical proficiency (some computer science coursework). Knowledge about and passion for the gaming industry, specifically the mobile gaming space. Familiarity making posts on Facebook, Twitter, and tumblr. Familiarity with Photoshop, Pixelmator, or other photo-editing software. Understanding of current high school trends and pop culture. MATERIALS REQUESTED A cover letter, indicating why you’re interested in the position. A current resume, highlighting writing and educational experience. A writing sample (short story, script, or game writing). We prefer fictional samples of writing that showcase friendship and romance. If you have more than one applicable sample, you can send more than one. Please put your resume and writing sample into the body of an email (no attachments) with the subject line 'Junior Game Writer - [Your Name]’. Candidates will not be considered without a writing sample. Submit materials to Chelsa at writerjobs@pixelberrystudios.com. We encourage you to download and play Choices: Stories You Play, High School Story, and Hollywood U (available on iOS, Android, and Kindle) to get a feel for the type of work our studio does.
Categories: Game Dev Jobs

Game Developer/Architect: Hasbro

Wed, 05/24/2017 - 4:00pm
Do you have a passion for video gaming with a solid background in architecture and enterprise application integration? Have you had previous experience fusing physical and digital experiences together? Do you see the potential of Mobile Augmented and Mixed Reality in expanding users’ interactions?  Want to work for a great company and IT group? We are looking for someone who can help us expand our digital footprint and ensure that we are positioned to take advantage of opportunities in the mobile and desktop gaming environment, as well as opportunities in IOT.  Then perhaps you want to work for Hasbro IT! Function/Purpose: The Enterprise Architect works across one or more projects or disciplines at all stages of the system lifecycle (define, design, and build). This individual works closely with the project management and business teams to ensure projects can be delivered. A key focus of this role is to ensure that the business, IT strategies and relevant trends are consistently expressed in Hasbro’s systems and processes. The Enterprise Architect will ensure that they are the bridge with the business to keep them abreast of the latest technologies as it relates to connect our customers to the digital landscape (whether it is mobile gaming, VR, or IOT.) The EA will interface with a wide variety of people throughout the organization at differing levels of technical expertise. They will be routinely working with diverse virtual teams across a globally dispersed, matrixed organization.  The EA will be responsible for collaborating with experts throughout the business and across various technical disciplines to ensure that solution designs are comprehensive, cost effective, inter-operable, and compliant with applicable policies and standards.  Primary Duties and Responsibilities   Develop business, information and technical architectures that are aligned with IT strategies and principles Document all enterprise architecture design and analysis work in accordance with IT standards Perform gap analysis and develop optimized road maps to support strategic initiatives Lead the evaluation and selection of technology solutions in support of business requirements Consult with application or infrastructure development projects to ensure compliance with enterprise architecture Communicate Enterprise Architecture strategies, principals, standards, policies and procedures Participate in evaluation and recommendation of all third-party products. Participate on team delivering projects through their complete lifecycles (requirements, design, development, launch) Critical Skills: Ability to quickly comprehend the functions and capabilities of new technologies Ability to translate business needs into enterprise architecture requirements Ability to estimate the financial impact of enterprise architecture alternatives Ability to navigate complex political situations to ensure successful change management Knowledge of business process re-engineering principles and processes Knowledge of network and security architecture Education and Experience Requirements: Bachelor's degree in computer science, systems analysis or a related study, or equivalent experience 15+ years of experience spanning at least two IT disciplines, including technical architecture, network management, application development, middleware, database management or operations Working knowledge of High Availability systems, High Performance systems, Real-time systems, Decision support systems, Cache management systems, rule based systems, and Highly scalable systems. Working knowledge of application development methodologies, object-oriented analysis and design, various design pattern technologies and UML notation Strong understanding of SOA, middleware technologies such as messaging, enterprise service bus (ESB), etc. Knowledge of Platform Architectural Principles Working knowledge of transactional processing systems (ACID properties) Experience with mobile application development and massive multiplayer online gaming architectures for both client and server side Experience with web-based gaming architecture, Digital account management architecture, and Connective device/loT architecture Experience with augmented and mix reality technologies like Oculus VR and Microsoft HoloLens is a plus Experience with Gaming eco-system universe
Categories: Game Dev Jobs

Mobile Marketing Associate: Disruptor Beam

Wed, 05/24/2017 - 4:00pm
Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones, Star Trek, and The Walking Dead. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. We are seeking an analytical college graduate with an interest in performance-focused digital marketing. In this role, you will learn to drive customer acquisition efforts for our portfolio titles, Star Trek Timelines, and The Walking Dead: March to War. This is a great learning role in an exciting field, with professional development opportunities. The Mobile Marketing Associate will learn implementation and management of day-to-day operations of Disruptor Beam’s customer acquisition programs, balancing CPA with LTV to drive revenue for the company. Working as part of our internal marketing team, the successful candidate will deploy a variety of digital advertising tools and tactics across the full spectrum of channels — social, mobile, search, display, video, and other emerging platforms — to run, track, and optimize acquisition marketing campaigns for each of our game titles. This position is located in Framingham, MA (Greater Boston area). What You’ll Do Network account, campaign, creative setups Ad-hoc reporting Coordinating creative asset development and organization Research, evaluate, implement, and evolve performance-based product marketing tactics, including customer acquisition, reacquisition, and remarketing that drive key performance indicators Build, run and analyze ongoing A/B/n tests of channels, platforms, audiences, creative assets, landing pages, etc. Continually optimize digital ad performance, testing new opportunities and retiring underperforming campaigns on a daily basis Keep abreast of developments in the performance marketing segment and act as day-to-day manager of mobile ad providers and other service suppliers What We Seek BS in Statistics, Mathematics, Economics, Digital Marketing or a related area Strong affinity for Game of Thrones, Star Trek, and similar fantasy/SF/horror IP Entrepreneurial, self-motivated, and comfortable working in a lightly structured, fast-paced, collaborative environment Highly analytical and an eager problem-solver Excellent presentation and written/oral communication skills in English Pluses Hands-on experience running mobile app install campaigns on Facebook and other leading mobile ad platforms (Facebook, Chartboost, Flurry, AdColony, etc.) Experience using Tableau for campaign analysis and reporting What You’ll Get Disruptor Beam offers a competitive, high-quality benefit programs to their employees designed to help support employees’ overall health, savings and retirement goals. Other programs help protect employees against income interruption and the financial effects of illness. Helping to support the needs of our employees and their families is a high priority for Disruptor Beam. We believe that rest unlocks creativity, so we encourage our employees to take advantage of our open vacation policy. Our employees take as much vacation as they want, when they want it, as long as they’re getting their work done. Start work earlier or later according to your inner clock as the core office hours don’t start until 10 am. About Us Disruptor Beam is a Boston-area game company that transports fans of beloved movies, literary and television series into the worlds they love. By linking game content to episodes and books, players become a part of the world as stories continue to evolve around them.  The company's games are available on the App Store for iPhone, iPad and iPod Touch; on Google Play for Android devices; and on the web. Founded and led by game industry veteran and serial entrepreneur Jon Radoff, Disruptor Beam is backed by a group of technology and gaming entrepreneurs from the Boston area. For more information, visit www.disruptorbeam.com. At Disruptor Beam, we celebrate, support, and thrive on hiring people from different and diverse backgrounds. Disruptor Beam is proud to be an equal opportunity workplace. We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity or Veteran status. If you have a disability or special need that requires accommodation, please let us know. To all recruitment agencies: Disruptor Beam does not accept agency resumes. Please do not forward resumes to our jobs alias, Disruptor Beam employees or any other company location. Disruptor Beam is not responsible for any fees related to unsolicited resumes. Unsolicited resumes received will be considered our property and will be processed accordingly
Categories: Game Dev Jobs

Telltale Engineering Meetup: Telltale Games

Wed, 05/24/2017 - 4:00pm
Do you love game development?Do you like interesting challenges like wide platform support and quick content iteration?Do you like hanging out with like-minded individuals with a beer in hand?We do too. Come hang out with some members of our Core Engineering team to hear what Telltale is up to. We’d love to hear what you’re working on as well! While focusing on our current titles (and some unannounced projects!) we’re working on some really cool technology. The meet-up will be most beneficial to folks in Engineering: Build/Release, Graphics, Engine/Platform and Tools.Space is limited as this is an invite-only event. If you’d be interested in a bite, some beer, and some good conversation, submit your resume here! The event will be at the BEGINNING OF JUNE in SF and we will send details to folks who look like they might be a good fit! Telltale creates games that ship on 12 different platforms in our own in-house engine and in the last 5 years we've shipped 12 games (in 56 total episodes). Come chat about how we do it!
Categories: Game Dev Jobs

3D Artist: System Era Softworks

Wed, 05/24/2017 - 4:00pm
Artists working on Astroneer are as strong (or stronger!) visual designers as they are 3D modelers. You are an artist who understands the game System Era is creating, the goals of the team during any given time, and can craft original visual designs for those goals. You do not require someone else to concept or reference ideas for you. You worry less about the absolute efficiency of the mesh or texture you’ve made and more about the portrayal of the idea or design you are building. Ideally you have a strong understand of mechanical design, aerospace design, and lean towards “hard” science fiction than sci-fi that is whimsy or magical. No one working at System Era wears a single hat on the team as we prefer to work with people that can help in more than a single way. If you have interests in things like graphic design, typography, marketing, web design, storytelling, game design, and so on you’ll be an ideal candidate to joining our team. Qualifications: Has an understanding of Astroneer’s art style and can see limitless possibilities in its limitations. A strong visual designer. Proficient in 3D modeling and 2D texture creation. Professional experience working on video games and/or real-time 3D modeling and textures. A portfolio of 3D artwork that reflects a style similar to Astroneer. Nice to Have: Can show they understand our style and are strong visual designers by completing the optional art test (See below) Experience with Unreal Engine 4 Senior experience in video game development. An interest in science fiction, aerospace, and space exploration. A portfolio that reflects a style similar to Astroneer. Optional Art Test This test is NOT mandatory for artists to apply to System Era to work on Astroneer. Our most important qualifications of any artist that applies for the job is that they both understand the boundaries of our art style and are strong visual designers. This optional art test is set up as a means for artists to demonstrate those qualities to our team. If you feel your portfolio already reflects those important qualities we encourage you to NOT do the art test and apply. Otherwise, the following description is up for you to interpret and design in-engine video game art around. If you decide to try out the optional art test please include images of your test when emailing for the position! Create a medium size base module that an Astroneer can place on any given planet to communicate or interact with another Astroneer asynchronously. Send your resume to jobs@systemera.net to be considered for this role.
Categories: Game Dev Jobs