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Updated: 1 hour 27 min ago

Senior Narrative Writer: Impulse Gear, Inc.

Fri, 04/21/2017 - 4:00pm
Impulse Gear is looking for a Senior Narrative Writer to help push the boundaries of interactive storytelling in our next Virtual Reality game. Daily tasks will include story development, game dialogue and general narrative contribution. The ideal candidate will have previous success as a game writer or screenwriter, outstanding communication skills, a good understanding of story and game structure, and an absolute passion to tell great stories in various mediums.   Responsibilities   Collaborate with content designers, writers and creative staff in creating original narrative content and believable characters for a Virtual Reality game   Collaborate with writers, designers and cinematic artists to write and edit compelling and unique dialogue for a diverse cast of characters   Communicate story ideas and plans and advocate for excellent storytelling across the team and product   Contribute to other creative areas of the narrative including secondary game content, recording actor performance of dialogue and writing content for marketing materials.   Requirements   A minimum of 5 years of industry or related-industry experience as a game writer, screenwriter or story editor.   Excellent written and verbal communication and "pitch" skills.   Able to brainstorm and collaborate with a team.   Direct experience creating personal narratives about characters struggling with everyday challenges; even if they are on the other side of the galaxy. Thorough knowledge of the story and game development process.   Solid understanding of story and game structure and how they can integrate successfully.   Passion for gaming and/or storytelling.   Able to produce writing without constant supervision.   Excellent organizational skills and ability to work well under tight deadlines.   Deep understanding of interactive narrative and a desire to push the boundaries of storytelling.   Experience with script writing/Final Draft.   Pluses   College degree in screenwriting, creative writing, or similar discipline   Experience as a game designer or narrative designer Writing Samples Please submit at least two professional samples demonstrating strong dialogue and characterization. Samples should represent cinematic writing, such as game cinematics, or film/television scenes. Avoid prose, such as short stories or character descriptions.
Categories: Game Dev Jobs

Technical Art Director: Sony PlayStation

Fri, 04/21/2017 - 4:00pm
Santa Monica Studio is seeking a Technical Art Director to join the team behind the critically acclaimed God of War games. We value talent, self-motivation, and team spirit. In turn, we provide an environment with a large degree of freedom and autonomy. The melding of the artistic and the technical, that’s what drives you. In a sense, you have one foot in both worlds, but are facing the future: what tech do we need to make the best art possible? What tools do we need? What kind of people? These are the questions you ask yourself in setting team-wide artistic goals and driving toward them. And you’re talented, really talented, and motivated, with tons of initiative. You get things done – and we leave you alone to do them. Is this a good fit for you? If so, give us a shout. RESPONSIBILITIES: Be a key contributor to the long-term vision for technical art and graphics in the studio. Ensure the content generation pipeline is well architected and allows the Art team to meet visual quality and performance goals. Drive state of the art visuals that complement the game design and help deliver an exceptional product on Playstation platforms. Work closely with the Programming, Technical Art, and Art teams to define, review, test and integrate new tools and processes to enable the art team to create stunning art. Develop and communicate technical art standards, best practices, and techniques. Collaborate with senior leadership to ensure alignment of tech art plans and project design requirements. Stay current with trends in computer graphics and relevant conference proceedings (e.g. SIGGRAPH, Eurographics, i3D, GDC). Mentor, guide, and lead less experienced tech artists. Advise on project-based purchases of development tools. Actively partner with studio leadership in recruiting and career development efforts. REQUIREMENTS: Minimum ten years of professional experience in computer-generated art, including proficiency in several of the following areas: physically based rendering, lighting, shading, material authoring, environment or character authoring, FX, performance analysis, graphics content optimization. Intimate knowledge of a 3D authoring tool like Maya or 3DS Max and expertise in MEL/Python/HLSL. Strong technical artist with a portfolio that demonstrates a keen eye for artistic direction. Solid understanding of 3D math and related concepts. Exceptional leadership and team management skills. Strong personal interest in video games and knowledge of industry trends and innovations. Commitment to quality, documentation, and sound testing procedures. Minimum of four console titles shipped, from concept to final. Enthusiasm and initiative. Excellent spoken and written communication. Bachelor’s degree in Computer Science, Engineering, Graphic Art or a related field or equivalent experience. Working knowledge of programming languages like C++ or C# is desirable.
Categories: Game Dev Jobs

Senior UI Tools Programmer : Sony PlayStation

Fri, 04/21/2017 - 4:00pm
Santa Monica Studio is seeking a Senior User Interface Tools Programmer to join the team behind the critically acclaimed God of War games. We value talent, self-motivation, and team spirit. In turn, we provide an environment with a large degree of freedom and autonomy. UI is your thing: making whatever’s on the screen easy to understand, easy to use, easy to explore. And your thing is building a common UI across a suite of tools. And this helps everyone more easily get their work done and done well. The entire team wins. And you’re talented, really talented, and motivated, with tons of initiative. You get things done – and we leave you alone to do them. Sound interesting? If so, give us a shout. RESPONSIBILITIES:  Gather requirements and workflows needed to drive a large content-creation tool suite. Refine and improve content-creation workflows. Analyze incoming feature requests; maintain a roadmap of feature rollout. Develop and maintain a studio-wide UI library that supports the production tool suite. Drive UX and UI style guide; help maintain consistency across tools. Interface with stakeholders; liaise between team members; drive collaborative projects. Identify problems; solve them: implement robust, high-quality solutions. Mentor and guide team members in areas of expertise; instill best practices. REQUIREMENTS: Minimum five years of professional C++ experience. Experience designing and building at least one large, complex UI. Excellent UI Design/User Experience portfolio. Deep knowledge of modern UI libraries (e.g. WPF, QT etc.). At least two years game industry experience and/or 1 shipped AAA title from pre-production to final. Ability to write clean, maintainable and extensible code with attention to reusability. Understanding of software architecture and design. Enthusiasm and initiative. Excellent spoken and written communication. Able and motivated to work with other team members. Bachelor’s degree in Computer Science, Engineering, Graphic Art, or a related field or equivalent experience.
Categories: Game Dev Jobs

Technical Architect: Sony PlayStation

Fri, 04/21/2017 - 4:00pm
Santa Monica Studio is seeking a Technical Architect to join the team behind the critically acclaimed God of War games. We value talent, self-motivation, and team spirit. In turn, we provide an environment with a large degree of freedom and autonomy. You take on challenges – challenges: owning large, critical systems and driving them to do big things. You develop the plan; you hit the goals; you attain the highest quality results. And that’s what this is about: analyzing, designing, improving, and building great systems so people can build great games. And you’re talented, really talented, and motivated, with tons of initiative.  You get things done – and we leave you alone to do them. Sound interesting? If so, give us a shout. RESPONSIBILITIES: Quickly learn existing technology and identify bottlenecks. Present technical designs, incorporate feedback and get buy-in from clients across the team. Build a detailed, forward-thinking technology plan. Architect critical systems; define their organization, relationships, and modes of communication. Deliver high-value systems that align with current and future projects. Principally drive the studio’s future technology. Partner with studio leadership to align technical plans and studio goals. Collaborate with team Leads & Production to align goals, strategy, and plans across groups. Leverage those relationships in making technology evaluations and recommendations. REQUIREMENTS: Minimum seven years professional C++ programming experience. Minimum of two console titles shipped, from concept to final. Wide range of experience across several AAA engine pipelines. Exceptional leadership and interpersonal skills. Solid understanding of video game development best practices. Strong interest in video games and knowledge of industry technical trends and innovations. Excellent spoken and written communication. Enthusiasm and initiative. B.Sc. degree in computer science or equivalent experience.
Categories: Game Dev Jobs

Senior VFX Artist: Sony PlayStation

Fri, 04/21/2017 - 4:00pm
Come join our award-winning God of War development team! We are looking for an experienced, qualified contractor to take on the specialized role of Senior VFX Artist at a critical juncture in our game development cycle. This individual will work side by side with our art and tech teams to create VFX that enhance gameplay, help set the mood and feel of unique environments, and bring visceral epic experiences to our players. As a Senior VFX Artist, you will help create jaw dropping visuals that set the bar for the PS4. You must possess the ability to effectively collaborate with the art and creative directors to create VFX that are stunning while also working with other development team members to ensure technical feasibility. Help us create amazing top of class games that will set the PS4 apart from the rest! RESPONSIBILITIES: Content creation of visual VFX across all areas of the game ranging from natural environmental VFX, to VFX to punctuate game action, to VFX for characters and their interaction with elements in the game world. Work closely with engine programmers to build future tools, pipelines, and graphic potential. Work closely with the Art and Game Directors to deliver their vision of the VFX as they pertain to the game pillars. Maintain a strong knowledge of the game’s design to support communication and allow better discussions. Create and maintain VFX and shader libraries. Resolve assortment of complex artistic/ VFX development issues for other VFX Artists and other team members. Actively develop and improve skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, and learning new software packages and traditional art methods. Demonstrate strong time management and prioritization skills by collaborating with the Production group to develop task lists, ensuring assignments are progressing according to schedules, milestones and overall project goals. QUALIFICATIONS: Minimum 5 years’ industry or related experience. 2 or more published titles considered a strength. Previous or next-gen video game platform experience. Comprehensive knowledge of VFX art production pipelines, tools, and systems associated with VFX asset creation. Thorough understanding of shader techniques as applied to visual effects. Traditional art and animation training and production experience. Strong technical abilities; knowledge of PBR systems a plus. Proficient in Maya (or 3D modeling package) and Photoshop.  Premiere/After Effects experience desirable. Working knowledge of dynamics and simulations packages a plus. Familiarity with video game product development including, but not limited to: workflow, tools, particle systems, lighting, high and low poly modeling, texture paining, texture/UV animation, UV layout, in-game and sprite animation, dynamics and simulations, material setup, and engine parameters/optimizations. Excellent communication, organizational, time management, and interpersonal skills.  B.A.in fine arts or relevant curriculum, or equivalent skill set.
Categories: Game Dev Jobs

UE4 Programmer (Mid-Senior): VRWERX

Thu, 04/20/2017 - 4:00pm
  UE4 Programmer (Mid-Senior) We're looking for a seasoned UE4 engineer to join our team and help create the future of gaming.  This is a Great opportunity to design AAA games designed specifically for VR. Candidates must be able to work proactively with high level goals from the Lead Engineer while also being adept at communicating with other disciplines. This position requires in-depth knowledge and experience of UE4 game development. • Work closely with designers and engineers to implement gameplay features and functionality using the Unreal Engine 4.    • Create or improve tools as necessary to support specific features/systems.    • Test, debug, profile, analyze, and optimize on multiple consoles and PC platforms.   • Contribute innovative and original ideas on all aspects of game production and development.     Requirements: • Minimum 3 years professional game development experience with at least one shipped game title.   • Demonstrated proficiency in C++.   • Strong generalist and systems architecture programming skills.   • Ability to effectively work across a wide range of target platforms, including PCs, consoles and VR headsets.   • Comfortable working with present and new developed code.   • A strong passion for video game development and virtual reality.   Pluses • Bachelor's degree or higher in Computer Science, Computer Engineering, Software Engineering, Math, or related field.   • Current Unreal Engine 4 experience including blueprints and C++ implementation.   • Physics Engine proficiency and experience.  
Categories: Game Dev Jobs

Corporate Counsel/Senior Corporate Counsel: Sony PlayStation

Thu, 04/20/2017 - 4:00pm
Sony Interactive Entertainment, LLC seeks a highly motivated Corporate Counsel or Senior Corporate Counsel to partner with, provide counsel to, and support the organization’s product development studios and global legal department in all areas of the law relevant to video game products, services, and platforms. This is a truly great opportunity to join a growing legal team and work on cutting-edge issues in an exciting, fast-paced environment. Responsibilities:  Draft and negotiate agreements, including game prototype and development, software and technology licenses, content licenses, EULAs, services/consulting, non-disclosure, voice over, talent, writer, music. Launch and provide ongoing support for products and services on current and new platforms. Clear game content for release. Clearly and concisely communicate legal risks to business clients. Review external communications including trailers, blog posts, press releases, advertising, social media communications, and promotions. Enforce industry content and marketing regulations. Draft cease and desist letters and submit take down notices.  Design and provide legal training, policies, and guidelines for business clients and Legal department. Manage paralegals and administrative staff. Collaborate with counterparts in other SIE regions. Maintain a strong knowledge of the industry, organization products and services, and relevant law. Requirements: Current member in good standing of the California State Bar. Law degree from an accredited law school. At least 5 years of experience drafting relevant agreements and working directly with corporate clients, preferably in the video game, technology, or entertainment industry. Expertise in intellectual property law, including copyright and trademark law, and knowledge of marketing law. Exceptional interpersonal and communication skills. Knowledge of employment and labor law compliance, open source software licensing, music licensing, merchandise licensing, privacy and data security law, virtual currency, and intellectual property disputes is desirable.  
Categories: Game Dev Jobs

Software Engineer, Live Game: Disruptor Beam

Thu, 04/20/2017 - 4:00pm
Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones, Star Trek, and The Walking Dead. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. We need self-motivated engineers excited to work directly on critical features and mechanics and help us create amazing social games for tablet, smartphones and the Web built around our award-winning formula of Strategy RPG storytelling and collectible content based in universes like Game of Thrones and Star Trek. Are you a games enthusiast? If so, we’re looking for a Full-Stack Mobile Game Developer, who can help us develop world-class experiences on the Web, Android, and iOS devices. What You’ll Do Collaborate with a small, tight team in developing successful games. Create applications in Unity3D targeting iOS, Android, and WebGL. Develop large scale distributed server systems using Ruby on Rails. Explore new technologies and solve cutting edge technical challenges. Contribute to fun, innovative features played by tens of thousands. Participate in all aspects of the project life-cycle, from design through release. What We Seek Bachelor's degree from a four-year college or university; or equivalent experience in similar field Strong fundamental understanding of multi-threaded, object-oriented programming. Proficient using at least one mainstream language such as C#, Java, C++, or Python. Willing and able to learn more. Familiarity developing in Unity3D or Ruby on Rails., and an eagerness to learn. High adaptability: because we develop for a range of devices, you need to be constantly learning to apply your skills to new technologies and platforms. Big Plus Prior experience shipping a game. If you haven't shipped a game, it will be important that you enjoy games, though! What You’ll Get Disruptor Beam offers a competitive, high-quality benefit programs to their employees designed to help support employees’ overall health, savings and retirement goals. Other programs help protect employees against income interruption and the financial effects of illness. Helping to support the needs of our employees and their families is a high priority for Disruptor Beam. We believe that rest unlocks creativity, so we encourage our employees to take advantage of our open vacation policy. Our employees take as much vacation as they want, when they want it, as long as they’re getting their work done. Start work earlier or later according to your inner clock as the core office hours don’t start until 10 am. About Us Disruptor Beam puts the world’s greatest entertainment franchises into every fan’s pocket. The Boston-area company builds story-rich mobile games that connect players around popular franchises including Game of Thrones, Star Trek, and The Walking Dead. Disruptor Beam released its first mobile game, Game of Thrones Ascent, in 2013, followed by the widely popular Star Trek Timelines in January 2016. The Walking Dead: March to War will launch in 2017. Disruptor Beam was founded by game industry veteran and entrepreneur Jon Radoff, and is backed by GrandBanks Capital, Google Ventures, Romulus Capital, and Converge Venture Partners. For more information visit www.DisruptorBeam.com. At Disruptor Beam, we celebrate, support, and thrive on hiring people from different and diverse backgrounds. Disruptor Beam is proud to be an equal opportunity workplace. We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity or Veteran status. If you have a disability or special need that requires accommodation, please let us know. To all recruitment agencies: Disruptor Beam does not accept agency resumes. Please do not forward resumes to our jobs alias, Disruptor Beam employees or any other company location. Disruptor Beam is not responsible for any fees related to unsolicited resumes.
Categories: Game Dev Jobs

Senior Data Analyst: Disruptor Beam

Thu, 04/20/2017 - 4:00pm
Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones, Star Trek, and the Walking Dead. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. Disruptor Beam is seeking a highly motivated, positive and talented data analyst to join our data science, team.  Day-to-day this role will work on the analytics: keeping abreast of the Key Performance indicators (KPIs), mining for insights, communicating the data via dashboards, visualizations, and reports.  You will help expand our data-driven, experiment-focused culture. What You’ll Do Become an expert in the metrics and analysis related to our game design, digital marketing and key business efforts, such as player engagement and retention. Work closely with executives and team leads to provide insight into game and business data. Effectively communicate statistical findings to all stakeholders, in written, digital and oral presentations. Collaborate on KPIs to use for regular reporting Use a wide range of analytics, reporting and visualization tools. (commercial, open src, developed) Be a go-to data person for game teams and digital marketing teams What We Seek Bachelor Degree in Applied Mathematics, Applied Physics, Statistics, Economics, Computer Science or related field. At least five (5) years of experience years work experience in a similar role. Background in analytics, statistics or mathematics, with a strong quantitative focus Ability to adapt quickly to changing priorities Knowledge of reporting & visualization tools Knowledge of digital marketing & user acquisition space is desirable. Proficient with SQL An analytical, curious mindset: enjoy asking hard questions and then digging to find fact-based answers. Ability to present complex data with conclusions in clear and polished fashion. Previous experience of using one (or some) of the more popular analytics programs such as Tableau. Must have either experience in the gaming industry or be an experienced gamer.  What You’ll Get Disruptor Beam offers a competitive, high-quality benefit programs to their employees designed to help support employees’ overall health, savings and retirement goals. Other programs help protect employees against income interruption and the financial effects of illness. Helping to support the needs of our employees and their families is a high priority for Disruptor Beam. We believe that rest unlocks creativity, so we encourage our employees to take advantage of our open vacation policy. Our employees take as much vacation as they want, when they want it, as long as they’re getting their work done. Start work earlier or later according to your inner clock as the core office hours don’t start until 10 am. About Us Disruptor Beam is a Boston-area game company that transports fans of beloved movies, literary and television series into the worlds they love. By linking game content to episodes and books, players become a part of the world as stories continue to evolve around them.  The company's games are available on the App Store for iPhone, iPad and iPod Touch; on Google Play for Android devices; and on the web. Founded and led by game industry veteran and serial entrepreneur Jon Radoff, Disruptor Beam is backed by a group of technology and gaming entrepreneurs from the Boston area. For more information, visit www.disruptorbeam.com. At Disruptor Beam, we celebrate, support, and thrive on hiring people from different and diverse backgrounds. Disruptor Beam is proud to be an equal opportunity workplace. We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity or Veteran status. If you have a disability or special need that requires accommodation, please let us know. To all recruitment agencies: Disruptor Beam does not accept agency resumes. Please do not forward resumes to our jobs alias, Disruptor Beam employees or any other company location. Disruptor Beam is not responsible for any fees related to unsolicited resumes. Unsolicited resumes received will be considered our property and will be processed accordingly.
Categories: Game Dev Jobs

UX DESIGNER : 2K

Thu, 04/20/2017 - 4:00pm
UX DESIGNER Who We Are: A fun, hard-working, and dedicated family of experienced game developers working cross platform, with a current focus on mobile and emerging platforms. We keep our eyes set on broad appeal and an engaging experience for our players. We are always looking for people who want to make the best out of great games. What We Need: Self-driven individuals, who find pride and fulfillment in doing the best work possible. Folks who take responsibility for not only their work, but for the success of team at large, and for what’s best for the game. Job Responsibilities Will Include: Develop and execute a user experience language for the various systems and designs we have in our products Support the game and product design teams visualize the flow of their systems through the creation of mock-ups, flow diagrams, wireframes and prototypes to ensure their vision is being realized Collaborate with artists and engineers to translate designs into beautiful experiences. Methodically evaluate the UX of partner games/designs and improve them by providing concise and thoughtful recommendations. Communicate regularly with stakeholders and end users to validate your design Able to have the foresight to what the end user “really” needs Incorporate usability testing feedback Who We Think Will Be A Great Fit: Minimum Requirements: Multiple years of experience delivering innovative results in mobile UX design. Portfolio of relevant work required. Knowledgeable on best practices for presenting complex data and actions on small screens Strong eye for visual design with keen design sense Knowledge of standard UX design tools for wireframing, prototyping, flowcharts, etc. Familiarity with monetization strategies for in-app purchases and free-to-play games Flexibility to work in a design iterative environment and multiple projects Detail oriented, organized and an aptitude for learning and taking direction well Exceptional communicator who is able to take written design and marry them with visual language to convey clear deliverables for a unified vision Ability to work very quickly and under tight deadlines, but still produce high-quality work It would be a huge plus if you also have: Motion design and animation experience Ability to write code, prototype in-engine, manage databases, and build tools Deep knowledge of some technical domain such as statistics, analytics, and cluster analysis About Cat Daddy: Rooted in the beautiful Pacific Northwest and just a short drive from Seattle, Cat Daddy has been around for more than two decades and over that time has launched multiple successful PC, console and mobile titles.  Currently we are focusing on Mobile and Tablet games and are working on some exciting upcoming titles.  Sure, we are part of the big and impressive 2K family and we love it, but really we are a small band of talented, artists, programmers and production staff who get the job done and done really well by relying on skill, collaboration, humor and grit.  We pride ourselves on being nimble and tech savvy, having shipped titles of almost every genre and on almost every platform.  Bottom line is, it’s a good time to be a Cat Daddy!     To Apply - https://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&cws=59&rid=1848      
Categories: Game Dev Jobs

Lead 3D Character Animator: Counterplay Games Inc.

Thu, 04/20/2017 - 4:00pm
Lead 3D Character Animator Counterplay Games is looking for an exceptionally skilled 3D Lead Character Animator to animate both human and non-humanoid 3D characters for our next PC and Console AAA video game developed in Unreal Engine 4.  Our next game is heavily combat-focused, so the ideal candidate must adore hardcore 3D action combat games. Responsibilities: Create combat animations for characters, creatures, bosses, and other assets Hand animate and/or work with mo-cap animation data Establish and drive forward the vision for the animation team, pushing the dynamic limits of weight, anticipation, and impact Pluses: Experience with shipping a title in Unreal Engine 4 A minimum of 2 years experience in game development animating characters using 3DS Max and/or Maya Exceptional skills in animating the human bipedal figure as well as other organic forms, including quadrupeds, and monsters A passion for film, animation, and video games Art Skills: 2D animation, illustration, modeling, and texturing Technical Skills: Rigging, Scripting, FX and particle animation Fans of: Bloodborne, Dark Souls, Nioh, Devil May Cry, and Ninja Gaiden Please send a short introduction, subject header for the position, demo reel, and a link to your past work to: jobs@counterplay.co
Categories: Game Dev Jobs

Developer (Unity or Unreal Engine 4) (Short-Term): Inhance Digital

Thu, 04/20/2017 - 4:00pm
Status: Short-Term, Full-Time, Non-Exempt Reports to: Software Department Head Date: 03/21/2017   MISSION YOU are a Unity/Unreal Developer.  Your mission is to build high-quality and reliable Unreal Engine 4-based applications, such as casual games, interactive presentations, and experiential marketing installations.       Join Inhance, and help transform complex messages into visually compelling stories. Inhance is a tight team of strategists, designers, programmers and producers who pioneer innovative approaches to immersive brand experiences through interactive content design. Partnering with some of the world's largest companies, we deliver multimedia solutions that consistently deliver strong attraction, deep engagement, and important education.     OUTCOMES & RESPONSIBILITIES  Develop and support high-quality, polished, and reliable Unreal Engine 4-based applications. Inspire colleagues to continuously generate forward-thinking ideas and actively contribute to a culture of innovation, excellence, and respect.  Provide ongoing support and documentation of Inhance-based software products and services with all project and management teams. Maintain clear and ongoing communication regarding project statuses. Help build on our creative legacy and award-winning work.    Other duties as assigned.    QUALIFICATIONS Must be U.S. citizen, permanent resident, or otherwise “ITAR” complaint Must be local and available to work full-time, on-site CS degree or 2+ years of equivalent professional Unreal Engine 4 development experience. Great understanding of the Unity SDK including Blueprints scripting, C++, multiplayer, GUI, plugin development, 3rd party SDKs, asset store and deployment on various platforms Professional experience taking storyboards, wireframes, and concept art all the way to highly-polished interactive experiences. Must have excellent presentation and communication skills (written, oral, internal, and client-facing).  Proven ability to plan and execute responsibilities with minimal direction. Experience working collaboratively with cross-disciplinary, art, programming, production and technology teams. Experience working on short-timelines in a fast-paced environment. Must be able to remain in a stationary position 50% of the time.  Constantly operates a computer and other office productivity machinery, such as a calculator, copy machine, and computer printer/scanner.  The person in this position needs to occasionally move about inside the office to access other office spaces, office machinery, and technical equipment, participate in meetings, etc.   JOB COMPETENCIES Ability to apply interactive media knowledge, ability to integrate the application of knowledge, skills, and sense of responsibilities to new settings and complex problems.Takes leadership and responsibility Organization and planning Leverage technology Integrity/honesty Proactivity and initiative Holds others accountable Detail-oriented Problem solving skills, solution implementation and verification Curiosity, interest in ‘how things work’ and ‘how to create things that work,’ interest in the power of technology. Punctual, reliable, and flexible Treats others with respect Team player Excellent presentation and communication skills (written, oral, internal, client-facing).   TO APPLY To apply, please send your resume, cover letter, and work samples to jobs(at)inhance(dotcom).  Your application will not be considered without writing samples or portfolio/reel (when applicable).  Please include the name of the position in the subject line of the email.   COMPENSATION Salary is competitive and commensurate with experience.    Inhance Digital Corporation is proud to be an Equal Opportunity Employer.  Employment decisions are made without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, veteran status or other characteristics protected by law.  
Categories: Game Dev Jobs

Software Game Developer: Disruptor Beam

Thu, 04/20/2017 - 4:00pm
Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones, Star Trek, and The Walking Dead. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. Help us create amazing social games for tablet, smartphones and the Web built around our award-winning formula of Strategy RPG storytelling and collectible content based in universes like Game of Thrones and Star Trek. Are you a games enthusiast? If so, we’re looking for a Full-Stack Mobile Game Developer – iOS and Android, who can help us develop world-class experiences on the Web, Android and iOS devices. What You’ll Do Collaborate with a small, tight team in developing successful games Code native applications for iOS and Android Explore new technologies and solve cutting edge technical challenges Develop fun, innovative features played by tens of thousands Design and implement scalable, reliable technologies. Work closely with founders in creating great games Participate in all aspects of the project life-cycle, from design through release If you don’t know: Ruby on Rails, Scala, Unity, they are technologies you can expect to learn at Disruptor Beam What We Seek Big plus: prior experience shipping a game. [if you haven't shipped a game, it will be important that you enjoy games, though!]Experience developing for at least two of the three following front-end environments: Unity, Web (HTML/CSS), iOS (using Objective-C) or Android. Experience building back-end systems using a recent application server environment (RoR, Scala/Play, Python/Django, node.js, or similar) that utilizes data persistence in SQL and/or NoSQL (MongoDB, Redis or similar).  You don't need to know the exact technologies we use, but you do need a modern understanding of back-end architecture. Strong fundamental understanding of multi-threaded, object-oriented programming High adaptability: because we develop for a range of devices, you need to be constantly learning to apply your skills to new technologies and platforms. A minimum of 3 years experiences working with object-oriented languages. C# and Java preferred but not required. What You’ll Get Disruptor Beam offers a competitive, high-quality benefit programs to their employees designed to help support employees’ overall health, savings and retirement goals. Other programs help protect employees against income interruption and the financial effects of illness. Helping to support the needs of our employees and their families is a high priority for Disruptor Beam. We believe that rest unlocks creativity, so we encourage our employees to take advantage of our open vacation policy. Our employees take as much vacation as they want, when they want it, as long as they’re getting their work done. Start work earlier or later according to your inner clock as the core office hours don’t start until 10 am. About Us Disruptor Beam puts the world’s greatest entertainment franchises into every fan’s pocket. The Boston-area company builds story-rich mobile games that connect players around popular franchises including Game of Thrones, Star Trek, and The Walking Dead. Disruptor Beam released its first mobile game, Game of Thrones Ascent, in 2013, followed by the widely popular Star Trek Timelines in January 2016. The Walking Dead: March to War will launch in 2017. Disruptor Beam was founded by game industry veteran and entrepreneur Jon Radoff, and is backed by GrandBanks Capital, Google Ventures, Romulus Capital, and Converge Venture Partners. For more information visit www.DisruptorBeam.com. At Disruptor Beam, we celebrate, support, and thrive on hiring people from different and diverse backgrounds. Disruptor Beam is proud to be an equal opportunity workplace. We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity or Veteran status. If you have a disability or special need that requires accommodation, please let us know. To all recruitment agencies: Disruptor Beam does not accept agency resumes. Please do not forward resumes to our jobs alias, Disruptor Beam employees or any other company location. Disruptor Beam is not responsible for any fees related to unsolicited resumes.
Categories: Game Dev Jobs

Game Producer: Schell Games

Wed, 04/19/2017 - 4:00pm
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell.  We're the largest full-service education and entertainment game development company in the United States.  Since 2002, we've worked with world-class clients and partners to create interactive experiences that engage and inspire players of all ages across all platforms.  Presently, we are focused virtual reality, augmented reality, location-based experiences, and social games. Do you like to work on innovative projects in a motivating, friendly atmosphere? Would you agree that games can engage and inspire? If you answered "YES!" to both questions, you might be a fit for our studio!   AMAZING GAME PRODUCER POSITION Our production staff works together with the team to ensure our projects are on time and on budget. We value an iterative process, transparency among team members and clients, and embracing change at any point in development. Above all else, producers clear roadblocks so team members can focus on their craft.  At Schell Games, we’re all about amazing things: teams, fun, and transformation; and now we’re searching for an Amazing Game Producer!  Read on to see if your version of “Amazing” aligns with ours: You're passionate about game production and leadership. You'd like to work at our fun, vibrant, creative studio (we have lots of windows and 45' high ceilings too)!  You're tired of the typical game studio scene and want to face new challenges like theme park rides, games for kids too young to read, and hard core space shooters.  Yup, we do all of that. In order to lead our Amazing Teams, you'll need to be both diplomatic and kind.  Someone we'd have a root beer or try a new restaurant with, but who is also confident in front of clients, and able to explain phrases such as, "Only one thing can be highest priority," and "Let's figure out how to make this happen."  Your attitude toward work is first class and you believe "impossible is nothing".  No tasks are below you.  You are here to help the team in whatever way you can - no shoulder chips allowed. If this sounds like you, you might be able to bring the perfect balance of Amazing Fun and organization to our project team dynamics: you were the one in middle school who organized flashlight tag.  You are the one who splits the bill after dinner with friends.  You live to plan but know that the best plans are the most flexible ones.  We'll want you to think big, we'll want you to think small, and sometimes we'll want you to stop thinking and get stuff done. If you're the type of person who lies awake at night thinking of how to optimize the feature request workflow, how to maximize your team’s happiness, and how the man who drives a snowplow drives TO the snowplow, it’s a good bet that Amazing Transformation is part of your focus.  We'll partner you with awesome developers - people who share your passion for games that transform people, or are just plain fun.  We'll want you to win awards together, have a great time building amazing experiences, and become friends.  Trust doesn't come without friendship. You'll find as a studio, we're committed to improving.  You'll either love it or hate it, but who hates trying? We realize good things come to those who wait, but get in touch as soon as you can.  We really are busy right now and could use your help.  If you're an experienced producer and like the cut of our jib, click that little "Apply Now" button and tell us a bit about why you would be an Amazing Producer here at Schell Games. And now to the nuts and bolts, Minimum Requirements:   5+ years of management experience in game, software, and location based experience development A minimum of one shipped title (or project)
Categories: Game Dev Jobs

Senior Technical Artist - Xbox: Microsoft

Wed, 04/19/2017 - 4:00pm
The Xbox Design Studio is the leader in gaming and entertainment experiences for customers worldwide. The experiences we create are for a diverse audience, from hard-core gamers to casual media-consumers across TV, PC, Web, and Mobile and beyond. We partner closely with Engineering, Business, and other Design teams to envision, design, and deliver entertainment experiences that are simple and beautiful.    Xbox Design is looking for a passionate and experienced Senior Technical Artist to join our Avatars Team and work closely with engineers and creatives across Xbox. The role offers the opportunity to explore and define content-creation methodologies and ensure teams achieve the best experiences, both within Microsoft Studios and across our 3rd party ecosystem. With strong communication skills, self-motivation, and a passion for enabling others, you will be responsible for creating assets, workflows, and tools. Come with us as we take Xbox Avatars on their biggest adventure yet with the highest-fidelity and a largest-stage we’ve ever had, beautifully showcased in our new Xbox experiences. We work in a fun, fast-paced environment where you work with other talented and passionate people.    Candidate Responsibilities:   • Act as the technical art expert for Xbox Design and Avatars. • This includes handling all aspects of 3D content-authoring.  • Partner directly with internal studios, our external developers to deliver the highest-quality avatar visuals in the industry to Microsoft’s platforms. • Act as a technical art expert, handle all aspects of technical direction from producing prototypes, defining processes, writing tools, and sharing knowledge.  • Partner with designers and engineers to author content-plans and provide feedback across disciplines.  • Incubate and develop innovative solutions to visual problems and workflows. • Use your passion for learning, implementing, and sharing the latest innovations in real-time graphics and content-authoring. • Identify and author software and tools to achieve this goal.  • Leverage relationships within Microsoft’s Windows and Devices Group, HoloLens, Microsoft Research, and Games Studios to bring new approaches to content-creation and technologies to our brand.  • Demonstrate essential skills in planning and defining criteria for production worthiness, designing specifications, assessments/reviews, teaching, and structured-implementation. • Project-manage third-party subcontracted suppliers, where necessary.  • Be a leading-member of the art community at Xbox. Share knowledge across Microsoft by generalizing technologies and integrating industry best-practices. • Form and lead internal cross-team groups to establish and update these best-practices.    Candidate Requirements:   • 5+ years of industry-related experience. • A minimum of 3 years in production experience in games.  • Computer Science degree, or related, comparable experience.  • Strong communication skills.  • Show a deep understanding of the character-rigging pipeline.  • 3+ years’ experience with commercial game-engines like Unreal Engine 4 and/or Unity3D or equivalent propriety engines.  • Demonstrable experience working with DCC applications such as Maya, Max, Modo or Houdini. • The ability to extend the capabilities of these packages via plugin APIs is required.  • Strong Python programming skills for tool-authoring/high level engine modifications are required.  • Programming skills in C++ and C# are required.  • Willingness to travel for developer-visits and conferences.  A high capacity to learn new tools and process.    Bonus Skills:   • Prior-experience presenting on artistic or technical topics at industry conferences.  • Experience with data acquisition such as 3D-scanning, motion-capture, and the processing of this data.  • Open-source tool development experience    Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, sex, sexual orientation, gender identity or expression, religion, national origin or ancestry, age, disability, marital status, pregnancy, protected veteran status, protected genetic information, political affiliation, or any other characteristics protected by local laws, regulations, or ordinances.
Categories: Game Dev Jobs

Senior C++ Engineer, 3D Rendering: HERE

Wed, 04/19/2017 - 4:00pm
Where can you use your software engineering skills, be equally challenged, work with world class developers, for comparable pay & excellent benefits, yet work regular hours that allow for a nice work/life balance? Consider working for HERE, a company that has created the best map in the world for the last 30 years. Formerly known as NAVTEQ and Nokia Location & Commerce, our maps can be found in 4 out of 5 in-car navigation systems in North America and Europe. The Carlsbad office is in sunny Southern California, and world class beaches are only a short drive away. HERE is looking for Software Engineers to work on our next generation 3D mapping technology. This is an excellent opportunity to work with an energetic and dedicated team, and develop large sophisticated software systems. We serve both business customers and consumers with the energy of a start-up and the stability of an established operation. We care passionately about our customers, our products and each other. We are interested in candidates with experience and specialization in 3D graphics, GIS, mapping, computer vision, visual simulation, and/or LIDAR technology. Responsibilities: Write C++ high performance 3D graphics code for rendering 2D and 3D maps Augment data compilation pipeline components for data delivery of visual map data Attend daily team scrums and quarterly release planning meetings Qualifications: Experience with 3D graphics, preferably Direct3D, OpenGL, or Vulkan Computer Science, Computer Engineering, or other STEM-based undergraduate degree Candidates should have at least 5+ years of professional software development experience, including at least 2 years of C++ development Strong math skills, particularly linear algebra and geometry Willing to work in an Agile based culture Preferred: Mastery with data structures & core libraries, as well as familiarity with both STL & Boost Excellent written and oral communication skills User interface development with Qt Familiarity with C# or Python Familiarity with Agile development, continuous integration, and modern testing methodologies Familiarity with databases, including spatial databases & GIS Proficient in one revision control system (e.g., Mercurial, Git, Subversion)
Categories: Game Dev Jobs

Brand Manager: Telltale Games

Wed, 04/19/2017 - 4:00pm
Summary: As a leader within the publishing team, you will take ownership of the marketing of Telltale's episodic game series’, and third party titles. You will define the programs that support them, and will be accountable for their performance. Your innovative strategic campaigns, big and small, will be a major part of the engine driving revenue for this award-winning studio. You are a proven master tactician and planner, with the ability to see the big picture, and drill down into the details, in order to get the best possible results. Reports to Senior Director of Marketing. Responsibilities: Develop and execute marketing campaigns for the games you work on, while adhering to agreed timelines. Work closely with the development team on creative production and delivery to ensure marketing materials are delivered on schedule. Be the ambassador for your products and point of contact in the Telltale Publishing team with external partners and IP holders. Manage product budgets effectively, ensuring all spending is approved and within budget, with a view to maximize delivery, impact, and efficiency. Work closely with external media buying and marketing agencies to deliver effective media buys, and the creation of ‘AAA’ assets and campaign components. Work closely with internal PR Teams to ensure that the PR plan supports the marketing plan. Liaise with the Telltale electronic publishing team to ensure that digital retail needs, including those of Steam, Sony, Microsoft, Apple and others, are effectively supported and that those relationships remain profitable and optimized. Ensure expert knowledge across owned titles and associated genres (including forecasting, key selling features, delivery dates, market and genre status and history, any territory specifics, and competitor titles). Work with IP holders and third party developers to make the most of the partnership, with a view to building the maximum amount of exposure for your products. Develop and maintain productive working relationships with all Telltale teams to ensure fully aligned execution of marketing strategies. Desired Skills & Experience: You must have at least two years of product marketing experience, ideally within the games industry, or related entertainment industries. Having a knowledge of and passion for Telltale’s existing games is a strong bonus. You have a demonstrable record of driving revenue growth. Your presentation skills are excellent: one on one to amphitheaters. You have a portfolio of ‘AAA’ marketing elements you directed the creation of: video, print, digital. You are able to plan for and effectively deal with timing changes in order to maintain marketing goals. Candidates must be authorized to work and accept new employment in the United States. Telltale Games is an Equal Opportunity Employer and ADA compliant.
Categories: Game Dev Jobs

UI/UX Designer: WRKSHP

Wed, 04/19/2017 - 4:00pm
About Us : At WRKSHP, our mission is to bring people together through the power of play. We believe in teamwork, intellectual honesty, and high quality craftsmanship and work hard to create simple, beautiful and massively social games that expand the possibility space of people’s lives. We are passionate, boot-strapped and profitable. Our 60 person team is made up of the best artists, developers and designers in the world. We have developed over 55 top 25 applications in the App Store and our latest game, Battle Camp, is the world’s largest mobile MMO with over 30 million downloads. Battle Camp was the App Store’s Best Multiplayer Game and is a Top 100 Grossing App in 100 countries on iOS and Android. The Role : Are you a talented designer with a passion for entertainment and are looking for a way to break into the mobile games industry? We are currently seeking an UI/UX Designer to join our team of talented game professionals either remotely or in our Studio in San Francisco. This role will work closely with our designers and art directors on all of our game projects, including our hit game “Battle Camp”. Our ideal candidate will be extremely well versed with Illustrator, as that will be their primary (but not only) tool used on the job.  Due to the nature of this position, no candidate will be considered without a diverse portfolio submission. Candidates identified to continue in the process will be asked to complete a design exercise in addition to a formal interview. Responsibilities Work in a highly collaborative environment on all product & visual design elements regarding our games and related materials Usability testing with our customers/users to continually refine and improve upon the game experience Simple Illustration Work as needed Qualifications Portfolio Requirements: (1) Portfolio must be focused in UI/UX interfaces (2) Vector samples Experience and examples creating websites, games and/or mobile application. Examples of high-level visual strategy or style guides or UI libraries Create prototypes demonstrating UI interaction models and visual effects Wireframe and User testing experience Able to understand technical implementations and limitations Must be proficient in Adobe Photoshop and Illustrator Must be efficient, creative, and results driven Experience working with deadlines, and a deadline driven mentality to complete your work Bachelor of Arts degree from an accredited institution in a related field or relevant experience While not required, the following attributes will help set you apart from the other candidates: Associates or Bachelor of Arts degrees from an accredited institution in a related field Understanding and comfortability with Flash Thrives in a high pace, performance driven environment A gamer  Sounds good? If it sounds like you, please submit your resume and portfolio at http://grnh.se/526pci1
Categories: Game Dev Jobs

Senior Artist: WRKSHP

Wed, 04/19/2017 - 4:00pm
About Us : At WRKSHP, our mission is to bring people together through the power of play. We believe in teamwork, intellectual honesty, and high quality craftsmanship and work hard to create simple, beautiful and massively social games that expand the possibility space of people’s lives. We are passionate, boot-strapped and profitable. Our 60 person team is made up of the best artists, developers and designers in the world. We have developed over 55 top 25 applications in the App Store and our latest game, Battle Camp, is the world’s largest mobile MMO with over 30 million downloads. Battle Camp was the App Store’s Best Multiplayer Game and is a Top 100 Grossing App in 100 countries on iOS and Android. The Role : Are you a talented artist with a passion for gaming and are looking for a way to break into the mobile games industry? We are currently seeking a Game Artist to join our team of talented game professionals.   The game Artist will work closely with our art directors and team on all of our game projects, including our hit game “Battle Camp”. Our ideal candidate must be able to take concept ideas and transform/create finished, high quality production art assets. They will be working in a wide range of subjects such as characters, environments, and UI game objects. Having a keen eye for detail is imperative, and the successful person will be passionate about their work, will constantly be thinking of how assets work with animations and other objects, and is deadline driven.  This role will work in both Photoshop and Illustrator.   Due to the nature of this position, no candidate will be considered without a diverse portfolio submission.  Candidates identified to continue in the process will be asked to complete an art exercise in addition to an interview. Responsibilities Work on concepts and production assets, creating characters, environments and UI items. Collaborate with different teams (such as design and animation) to deliver a wide variety of assets (environment, character, and background art, etc.) that fit within the projected style Managing contractors and ensuring that all the work that is produced is consistent, stylistically, and the highest quality Communicate with game design, developers and QA to ensure sure your work flows seamlessly through our pipeline and meets the highest visual quality Requirements Portfolio demonstrating artistic skills related to mobile games. A minimum of 5 years’ experience in game development as an artist Solid understanding and comfortability with both Photoshop and Illustrator Able to analyze and understand the style of each project and make sure the rendering of each asset reflects that and remains consistent Superior attention to light, shade, color, and detail as well as a good understanding of form, shape, and structure Excellent communication skills and a passion for video games.   While not required, the following attributes will help set you apart from the other candidates:   Have shipped mobile game titles as an artist. 3D modeling experience for characters and environments Associates or Bachelor of Arts degrees from an accredited institution in a related field   Sounds good? If it sounds like you, please submit your resume and portfolio at http://grnh.se/iku41r1
Categories: Game Dev Jobs

Games Software Engineer: Cryptic Studios

Tue, 04/18/2017 - 4:00pm
We are currently looking for a full-time Game Software Engineer. We are seeking sharp, ambitious talent to join our team to work on our next generation MMOs. Everything we do here is challenging -- giant worlds, lots of content, complicated rules and systems. Located in Northern California in Los Gatos, we offer the fun, focused and casual atmosphere of a small developer. We actively balance our work with the personal lives of our employees. At Cryptic, we only hire the best and most talented people who love the work, the genre and the game. Every day you could be: * Debugging and improving our live games, for the benefit of our players. * Collaborating with innovative art and design teams, and working closely with the rest of our world-class programming staff. * Building and extending features end-to-end for our live games. From database, to server code, to client code, to UI – you will work in all of it. What we’d like to see: * Ability to communicate clearly and concisely. * Well organized. * A drive to improve the development and player experience. * Extremely proficient in C programming and debugging. * In-depth knowledge of and experience with games. * A love for video games. * Bachelor's Degree in Computer Science or related field (or equivalent experience) Must be eligible to work in the United States. Apply online at: www.crypticstudios.com
Categories: Game Dev Jobs