news aggregator

Italian Police Say Amazon Has Evaded $142 Million of Taxes

Slashdot Updates - Sat, 04/29/2017 - 5:00am
An anonymous reader quotes a report from Reuters: Milan tax police have told Amazon they believe the world's largest online retailer has evaded around 130 million euros ($142 million) of taxes in Italy, a source close to the matter said on Friday. The allegedly unpaid taxes refer to the period between 2011 and 2015, when Amazon made revenues of around 2.5 billion euros in Italy, the source said. The tax police's findings have been handed to Milan prosecutors, the source added. Amazon issued a statement denying it had evaded any taxes, and said its profits in Italy, on which taxes are paid, had been low due to its considerable investments in the country.

Read more of this story at Slashdot.

Categories: Science & Tech News

Stray WiFi Signals Could Let Spies See Inside Closed Rooms

Slashdot Updates - Sat, 04/29/2017 - 2:00am
sciencehabit quotes a report from Science Magazine: Your wireless router may be giving you away in a manner you never dreamed of. For the first time, physicists have used radio waves from a Wi-Fi transmitter to encode a 3D image of a real object in a hologram similar to the image of Princess Leia projected by R2D2 in the movie Star Wars. In principle, the technique could enable outsiders to "see" the inside of a room using only the Wi-Fi signals leaking out of it, although some researchers say such spying may be easier said than done. Their experiment relies on none of the billions of digital bits of information encoded in Wi-Fi signals, just the fact that the signals are clean, "coherent" waves. However, instead of recording the key interference pattern on a photographic plate, the researchers record it with a Wi-Fi receiver and reconstruct the object in a computer. They placed a Wi-Fi transmitter in a room, 0.9 meters behind the cross. Then they placed a standard Wi-Fi receiver 1.4 meters in front of the cross and moved it slowly back and forth to map out a "virtual screen" that substituted for the photographic plate. Also, instead of having a separate reference beam coming straight to the screen, they placed a second, stationary receiver a few meters away, where it had a direct view of the emitter. For each point on the virtual screen, the researchers compared the signals arriving simultaneously at both receivers, and made a hologram by mapping the delays caused by the aluminum cross. The virtual hologram isn't exactly like a traditional one, as researchers can't recover the image of the object by shining more radio waves on it. Instead, the scientists used the computer to run the radio waves backward in time from the screen to the distance where wave fronts hit the object. The cross then popped out.

Read more of this story at Slashdot.

Categories: Science & Tech News

Ancient carvings show comet hit Earth and triggered mini ice age

New Scientist - Breaking news - Sat, 04/29/2017 - 1:00am
Headless human and animal symbols carved into stone in Turkey tell the story of a devastating comet impact that triggered a mini ice age more than 13,000 years ago
Categories: Science & Tech News

EPA Website Removes Climate Science Site From Public View After Two Decades

Slashdot Updates - Fri, 04/28/2017 - 11:20pm
Last week there were reports that the EPA climate change website was set to be taken down, though later the EPA denied that. On Friday evening, however, the Environmental Protection Agency announced its website would be "undergoing changes" to better represent the new direction the agency is taking, triggering the removal of several agency websites containing detailed climate data and scientific information (paywalled; alternative source). From a report on The Washington Post: One of the websites that appeared to be gone had been cited to challenge statements made by the EPA's new administrator, Scott Pruitt. Another provided detailed information on the previous administration's Clean Power Plan, including fact sheets about greenhouse gas emissions on the state and local levels and how different demographic groups were affected by such emissions. The changes came less than 24 hours before thousands of protesters were set to march in Washington and around the country in support of political action to push back against the Trump administration's rollbacks of former president Barack Obama's climate policies.

Read more of this story at Slashdot.

Categories: Science & Tech News

Surgeon Plans To 'Reawaken' Cryogenically Frozen Brains, Transplant Them Into Someone Else's Skull

Slashdot Updates - Fri, 04/28/2017 - 11:00pm
Sergio Canavero, the Italian surgeon who plans to perform the world's first human head transplant within the next year, says he is preparing to reawaken cryogenically frozen brains and transplant them into someone else's skull. "In an interview with a German-language magazine, Canavero says he will attempt to bring the first brains frozen in liquid nitrogen at an Arizona-based cryogenics bank back to life 'not in 100 years,' but three years at the latest," reports National Post. From the report: Transplanting a brain only -- and not an entire head -- gets around formidable rejection issues, Canavero said, since there will be no need to reconnect and stitch up severed vessels, nerves, tendons and muscles as there is when a new head is fused onto a brain-dead donor body. Canavero allows that one "problematic" issue with brain transplants, however, would be that "no aspect of your original external body remains the same." "Your head is no longer there, your brain is transplanted into an entirely different skull," he told OOOM magazine, published by the same company that handles the Italian brain surgeon's public relations. The flamboyant neuroscientist who some ethicists have decried as "nuts" rattled the transplant world when he first outlined his plans for a human head transplant two years ago in the journal, Surgical Neurology International. Bioethicist Arthur Caplan called Canavero's latest proposal to merge head transplants with "resurrecting" the frozen dead beyond ridiculous. "People have their own doubts about whether anything can be salvaged from these frozen heads or bodies because of the damage freezing does," said Caplan, head of ethics at NYU Langone Medical Centre in New York City. "Then saying that he has some technique for making this happen, that has never been demonstrated in frozen animals, is absurd."

Read more of this story at Slashdot.

Categories: Science & Tech News

Trump Order Helps Offshore Drilling, Stops Marine Sanctuary Expansion

Slashdot Updates - Fri, 04/28/2017 - 7:30pm
An anonymous reader quotes a report from Ars Technica: In an executive order signed on Friday, President Trump directed his secretary of the interior to review current rules on offshore drilling and exploration. This review is likely to result in a relaxation of the strict protections the previous administration put on offshore oil drilling in the Atlantic and in the Arctic. According to the Washington Post, a review of the rules is likely to "make millions of acres of federal waters eligible for oil and gas leasing." At the same time, Trump's executive order directed the secretary of commerce to cease designating new marine sanctuaries or expanding any that already exist. According to USA Today, Commerce Secretary Wilbur Ross is also "directed to review all designations and expansions of marine monuments or sanctuaries designated under the Antiquities Act within the last 10 years." The Post says this "includes Hawaii's Papahanaumokuakea Marine National Monument, which Obama quadrupled in size last year, and the Northeast Canyons and Seamounts off Massachusetts." Although these reviews could take some time to complete, they put in motion a bid to favor extraction industries like oil and gas mining. "Today, we're unleashing American energy and clearing the way for thousands and thousands of high-paying energy jobs," Trump reportedly told the Associated Press.

Read more of this story at Slashdot.

Categories: Science & Tech News

MIT Creates 3D-Printing Robot That Can Construct a Home Off-Grid In 14 Hours

Slashdot Updates - Fri, 04/28/2017 - 6:05pm
Kristine Lofgren writes: Home building hasn't changed much over the years, but leave it to MIT to take things to the next level. A new technology built at MIT can construct a simple dome structure in 14 hours and it's powered by solar panels, so you can take it to remote areas. MIT's 3D-printing robot can construct the entire basic structure of a building and can be customized to fit the local terrain in ways that traditional methods can't do. It even has a built-in scoop so it can prepare the building site and gather its own construction materials. You can watch a video of the 3D-printing robot in action here.

Read more of this story at Slashdot.

Categories: Science & Tech News

Open Ports Create Backdoors In Millions of Smartphones

Slashdot Updates - Fri, 04/28/2017 - 5:25pm
An anonymous reader writes: "Mobile applications that open ports on Android smartphones are opening those devices to remote hacking, claims a team of researchers from the University of Michigan," reports Bleeping Computer. Researchers say they've identified 410 popular mobile apps that open ports on people's smartphones. They claim that an attacker could connect to these ports, which in turn grant access to various phone features, such as photos, contacts, the camera, and more. This access could be leveraged to steal photos, contacts, or execute commands on the target's phone. Researchers recorded various demos to prove their attacks. Of these 410 apps, there were many that had between 10 and 50 million downloads on the official Google Play Store and even an app that came pre-installed on an OEMs smartphones. "Research on the mobile open port problem started after researchers read a Trend Micro report from 2015 about a vulnerability in the Baidu SDK, which opened a port on user devices, providing an attacker with a way to access the phone of a user who installed an app that used the Baidu SDK," reports Bleeping Computer. "That particular vulnerability affected over 100 million smartphones, but Baidu moved quickly to release an update. The paper detailing the team's work is entitled Open Doors for Bob and Mallory: Open Port Usage in Android Apps and Security Implications, and was presented Wednesday, April 26, at the 2nd IEEE European Symposium on Security and Privacy that took place this week in Paris, France."

Read more of this story at Slashdot.

Categories: Science & Tech News

Airbnb Gives In To Regulator's Demand To Test For Racial Discrimination By Hosts

Slashdot Updates - Fri, 04/28/2017 - 4:45pm
As part of an agreement with California regulators, Airbnb will allow the government to test for racial discrimination by hosts. The Guardian reports: The California Department of Fair Employment and Housing (DFEH) announced Thursday that it had resolved a complaint it filed against Airbnb with an agreement that forces the company to permit the state to conduct "fair housing testing" of certain hosts. That means that for the first time the San Francisco-based company is giving a regulatory body permission to conduct the kind of racial discrimination audits that officials have long used to enforce fair housing laws against traditional landlords. The DFEH's original complaint -- which had not previously been disclosed -- was based on research and a growing number of reports suggesting that hosts regularly refuse to rent to guests due to their race, a problem exposed last year under the hashtag #AirbnbWhileBlack.

Read more of this story at Slashdot.

Categories: Science & Tech News

Washington State Orchard Owners Look To Robots As Labor Shortage Worsens

Slashdot Updates - Fri, 04/28/2017 - 4:05pm
An anonymous reader quotes a report from Seattle Times: Harvesting Washington state's vast fruit orchards each year requires thousands of farmworkers, and many of them work illegally in the United States. That system eventually could change dramatically as at least two companies are rushing to get robotic fruit-picking machines to market. The robotic pickers don't get tired and can work 24 hours a day. FFRobotics and Abundant Robotics, of Hayward, California, are racing to get their mechanical pickers to market within the next couple of years. Members of the $7.5 billion annual Washington agriculture industry have long grappled with labor shortages, and depend on workers coming up from Mexico each year to harvest many crops. While financial details are not available, the builders say the robotic pickers should pay for themselves in two years. That puts the likely cost of the machines in the hundreds of thousands of dollars each. FFRobotics is developing a machine that has three-fingered grips to grab fruit and twist or clip it from a branch. The machine would have between four and 12 robotic arms, and can pick up to 10,000 apples an hour, Gad Kober, a co-founder of Israel-based FFRobotics, said. One machine would be able to harvest a variety of crops, taking 85 to 90 percent of the crop off the trees, Kober said. Humans could pick the rest. Abundant Robotics is working on a picker that uses suction to vacuum apples off trees.

Read more of this story at Slashdot.

Categories: Science & Tech News

Senior Narrative Writer: Impulse Gear, Inc.

Gamasutra - Jobs - Fri, 04/28/2017 - 4:00pm
Impulse Gear is looking for a Senior Narrative Writer to help push the boundaries of interactive storytelling in our next Virtual Reality game. Daily tasks will include story development, game dialogue and general narrative contribution. The ideal candidate will have previous success as a game writer or screenwriter, outstanding communication skills, a good understanding of story and game structure, and an absolute passion to tell great stories in various mediums.   This is a full time, on-site position.   Responsibilities   Collaborate with content designers, writers and creative staff in creating original narrative content and believable characters for a Virtual Reality game   Collaborate with writers, designers and cinematic artists to write and edit compelling and unique dialogue for a diverse cast of characters   Communicate story ideas and plans and advocate for excellent storytelling across the team and product   Contribute to other creative areas of the narrative including secondary game content, recording actor performance of dialogue and writing content for marketing materials.   Requirements   A minimum of 5 years of industry or related-industry experience as a game writer, screenwriter or story editor.   Excellent written and verbal communication and "pitch" skills.   Able to brainstorm and collaborate with a team.   Direct experience creating personal narratives about characters struggling with everyday challenges; even if they are on the other side of the galaxy. Thorough knowledge of the story and game development process.   Solid understanding of story and game structure and how they can integrate successfully.   Passion for gaming and/or storytelling.   Able to produce writing without constant supervision.   Excellent organizational skills and ability to work well under tight deadlines.   Deep understanding of interactive narrative and a desire to push the boundaries of storytelling.   Experience with script writing/Final Draft.   Pluses   College degree in screenwriting, creative writing, or similar discipline   Experience as a game designer or narrative designer Writing Samples Please submit at least two professional samples demonstrating strong dialogue and characterization. Samples should represent cinematic writing, such as game cinematics, or film/television scenes. Avoid prose, such as short stories or character descriptions.   Add the writing samples to your resume or e-mail them to: jobs@impulsegear.com
Categories: Game Dev Jobs

Technical Art Director: Sony PlayStation

Gamasutra - Jobs - Fri, 04/28/2017 - 4:00pm
Santa Monica Studio is seeking a Technical Art Director to join the team behind the critically acclaimed God of War games. We value talent, self-motivation, and team spirit. In turn, we provide an environment with a large degree of freedom and autonomy. The melding of the artistic and the technical, that’s what drives you. In a sense, you have one foot in both worlds, but are facing the future: what tech do we need to make the best art possible? What tools do we need? What kind of people? These are the questions you ask yourself in setting team-wide artistic goals and driving toward them. And you’re talented, really talented, and motivated, with tons of initiative. You get things done – and we leave you alone to do them. Is this a good fit for you? If so, give us a shout. RESPONSIBILITIES: Be a key contributor to the long-term vision for technical art and graphics in the studio. Ensure the content generation pipeline is well architected and allows the Art team to meet visual quality and performance goals. Drive state of the art visuals that complement the game design and help deliver an exceptional product on Playstation platforms. Work closely with the Programming, Technical Art, and Art teams to define, review, test and integrate new tools and processes to enable the art team to create stunning art. Develop and communicate technical art standards, best practices, and techniques. Collaborate with senior leadership to ensure alignment of tech art plans and project design requirements. Stay current with trends in computer graphics and relevant conference proceedings (e.g. SIGGRAPH, Eurographics, i3D, GDC). Mentor, guide, and lead less experienced tech artists. Advise on project-based purchases of development tools. Actively partner with studio leadership in recruiting and career development efforts. REQUIREMENTS: Minimum ten years of professional experience in computer-generated art, including proficiency in several of the following areas: physically based rendering, lighting, shading, material authoring, environment or character authoring, FX, performance analysis, graphics content optimization. Intimate knowledge of a 3D authoring tool like Maya or 3DS Max and expertise in MEL/Python/HLSL. Strong technical artist with a portfolio that demonstrates a keen eye for artistic direction. Solid understanding of 3D math and related concepts. Exceptional leadership and team management skills. Strong personal interest in video games and knowledge of industry trends and innovations. Commitment to quality, documentation, and sound testing procedures. Minimum of four console titles shipped, from concept to final. Enthusiasm and initiative. Excellent spoken and written communication. Bachelor’s degree in Computer Science, Engineering, Graphic Art or a related field or equivalent experience. Working knowledge of programming languages like C++ or C# is desirable.
Categories: Game Dev Jobs

Senior UI Tools Programmer : Sony PlayStation

Gamasutra - Jobs - Fri, 04/28/2017 - 4:00pm
Santa Monica Studio is seeking a Senior User Interface Tools Programmer to join the team behind the critically acclaimed God of War games. We value talent, self-motivation, and team spirit. In turn, we provide an environment with a large degree of freedom and autonomy. UI is your thing: making whatever’s on the screen easy to understand, easy to use, easy to explore. And your thing is building a common UI across a suite of tools. And this helps everyone more easily get their work done and done well. The entire team wins. And you’re talented, really talented, and motivated, with tons of initiative. You get things done – and we leave you alone to do them. Sound interesting? If so, give us a shout. RESPONSIBILITIES:  Gather requirements and workflows needed to drive a large content-creation tool suite. Refine and improve content-creation workflows. Analyze incoming feature requests; maintain a roadmap of feature rollout. Develop and maintain a studio-wide UI library that supports the production tool suite. Drive UX and UI style guide; help maintain consistency across tools. Interface with stakeholders; liaise between team members; drive collaborative projects. Identify problems; solve them: implement robust, high-quality solutions. Mentor and guide team members in areas of expertise; instill best practices. REQUIREMENTS: Minimum five years of professional C++ experience. Experience designing and building at least one large, complex UI. Excellent UI Design/User Experience portfolio. Deep knowledge of modern UI libraries (e.g. WPF, QT etc.). At least two years game industry experience and/or 1 shipped AAA title from pre-production to final. Ability to write clean, maintainable and extensible code with attention to reusability. Understanding of software architecture and design. Enthusiasm and initiative. Excellent spoken and written communication. Able and motivated to work with other team members. Bachelor’s degree in Computer Science, Engineering, Graphic Art, or a related field or equivalent experience.
Categories: Game Dev Jobs

Technical Architect: Sony PlayStation

Gamasutra - Jobs - Fri, 04/28/2017 - 4:00pm
Santa Monica Studio is seeking a Technical Architect to join the team behind the critically acclaimed God of War games. We value talent, self-motivation, and team spirit. In turn, we provide an environment with a large degree of freedom and autonomy. You take on challenges – challenges: owning large, critical systems and driving them to do big things. You develop the plan; you hit the goals; you attain the highest quality results. And that’s what this is about: analyzing, designing, improving, and building great systems so people can build great games. And you’re talented, really talented, and motivated, with tons of initiative.  You get things done – and we leave you alone to do them. Sound interesting? If so, give us a shout. RESPONSIBILITIES: Quickly learn existing technology and identify bottlenecks. Present technical designs, incorporate feedback and get buy-in from clients across the team. Build a detailed, forward-thinking technology plan. Architect critical systems; define their organization, relationships, and modes of communication. Deliver high-value systems that align with current and future projects. Principally drive the studio’s future technology. Partner with studio leadership to align technical plans and studio goals. Collaborate with team Leads & Production to align goals, strategy, and plans across groups. Leverage those relationships in making technology evaluations and recommendations. REQUIREMENTS: Minimum seven years professional C++ programming experience. Minimum of two console titles shipped, from concept to final. Wide range of experience across several AAA engine pipelines. Exceptional leadership and interpersonal skills. Solid understanding of video game development best practices. Strong interest in video games and knowledge of industry technical trends and innovations. Excellent spoken and written communication. Enthusiasm and initiative. B.Sc. degree in computer science or equivalent experience.
Categories: Game Dev Jobs

Senior VFX Artist: Sony PlayStation

Gamasutra - Jobs - Fri, 04/28/2017 - 4:00pm
Come join our award-winning God of War development team! We are looking for an experienced, qualified contractor to take on the specialized role of Senior VFX Artist at a critical juncture in our game development cycle. This individual will work side by side with our art and tech teams to create VFX that enhance gameplay, help set the mood and feel of unique environments, and bring visceral epic experiences to our players. As a Senior VFX Artist, you will help create jaw dropping visuals that set the bar for the PS4. You must possess the ability to effectively collaborate with the art and creative directors to create VFX that are stunning while also working with other development team members to ensure technical feasibility. Help us create amazing top of class games that will set the PS4 apart from the rest! RESPONSIBILITIES: Content creation of visual VFX across all areas of the game ranging from natural environmental VFX, to VFX to punctuate game action, to VFX for characters and their interaction with elements in the game world. Work closely with engine programmers to build future tools, pipelines, and graphic potential. Work closely with the Art and Game Directors to deliver their vision of the VFX as they pertain to the game pillars. Maintain a strong knowledge of the game’s design to support communication and allow better discussions. Create and maintain VFX and shader libraries. Resolve assortment of complex artistic/ VFX development issues for other VFX Artists and other team members. Actively develop and improve skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, and learning new software packages and traditional art methods. Demonstrate strong time management and prioritization skills by collaborating with the Production group to develop task lists, ensuring assignments are progressing according to schedules, milestones and overall project goals. QUALIFICATIONS: Minimum 5 years’ industry or related experience. 2 or more published titles considered a strength. Previous or next-gen video game platform experience. Comprehensive knowledge of VFX art production pipelines, tools, and systems associated with VFX asset creation. Thorough understanding of shader techniques as applied to visual effects. Traditional art and animation training and production experience. Strong technical abilities; knowledge of PBR systems a plus. Proficient in Maya (or 3D modeling package) and Photoshop.  Premiere/After Effects experience desirable. Working knowledge of dynamics and simulations packages a plus. Familiarity with video game product development including, but not limited to: workflow, tools, particle systems, lighting, high and low poly modeling, texture paining, texture/UV animation, UV layout, in-game and sprite animation, dynamics and simulations, material setup, and engine parameters/optimizations. Excellent communication, organizational, time management, and interpersonal skills.  B.A.in fine arts or relevant curriculum, or equivalent skill set.
Categories: Game Dev Jobs

Unity Engineer / VR Inverse Kinematics: Mindshow, Inc.

Gamasutra - Jobs - Fri, 04/28/2017 - 4:00pm
ATTENTION: Come speak with us on May 1-2 at the Unity Vision VR/AR Summit in Los Angeles! Look for our team in the blue Mindshow shirts. Mindshow is an exciting startup focused on the mechanics of storytelling in virtual reality. We’re developing a VR-based story creation sandbox for the masses, built using the latest virtual reality and mobile technologies, and we’re looking for top developers to help us lead the charge. Come take a look at what we’re building: https://youtu.be/2p9Cx4iX47E. The ideal candidate knows how to design and implement creative new animation algorithms in Unity and has shipped multiple game titles. You’re team-driven, never territorial, freely give credit to others, and looking for your next fun project to change the world. If this sounds like you, then you’ll love it here… we’ve got some cool stuff for you to work on. Send us your resume! The Everyday View Apply your skills in animation R&D, art pipeline, Unity, and C# to help build a unique story creation platform Design and implement advanced animation algorithms that push the limits for inverse kinematics, physics, behavioral animation, and procedural animation Implement audio and signal processing features for voice modulation, ambient audio, and sound effects Work closely with artists, designers, and storytellers to design and develop even more cool new features into our VR story creation sandbox for Vive and Oculus Contribute original ideas towards all aspects of production and development Research and implement innovative ways of using new and emerging technologies Produce production-quality code Provide technical leadership in areas of specialization The Kind of Person We're Looking For Equally left and right brained, able to design and implement creative animation algorithms and art pipeline techniques in Unity that push the limit of our platform and run efficiently in real-time Strong experience in inverse kinematics, audio engineering, math, Unity, and C# Portfolio of two recently shipped games or applications using Unity Interest and experience in all aspects of interactive 3D computer graphics: animation (kinematic, IK, dynamic, behavioral, mocap, etc.), effects, mathematics, physical-based simulation, lighting, shading, audio/video, UI/UX, etc. A passion for learning new technologies 5+ years’ work experience outside of college Cool and fun to work with ;-) Plusses that Get You Noticed Experience with virtual reality (Vive, Oculus, PSVR) and VR SDKs (SteamVR plugin for Unity, Unity VR API, OpenVR) is highly desired Experience in filmmaking as well as game development
Categories: Game Dev Jobs

Unity Engineer / VR Platform: Mindshow, Inc.

Gamasutra - Jobs - Fri, 04/28/2017 - 4:00pm
ATTENTION: Come speak with us on May 1-2 at the Unity Vision VR/AR Summit in Los Angeles! Look for our team in the blue Mindshow shirts. Mindshow is an exciting startup focused on the mechanics of storytelling in virtual reality. We’re developing a VR-based story creation sandbox for the masses, built using the latest virtual reality and mobile technologies, and we’re looking for top developers to help us lead the charge. Come take a look at what we’re building: https://youtu.be/2p9Cx4iX47E. The ideal candidate has extensive experience in software development for Unity as well as a passion for VR or AR. You love learning new technologies and quickly applying them to practice. You’re team-driven, never territorial, freely give credit to others, and looking for your next fun project to change the world. If this sounds like you, then you’ll love it here… we’ve got some cool stuff for you to work on. Send us your resume. The Everyday View Implement the Mindshow virtual reality application for Vive and Oculus using Unity and C# Build core platform features that help drive user activity, including game flow, core loops, user generated content, social media integration, content publishing, rewards, and incentives Research and implement new and innovative ways of using new and emerging technologies for VR Collaborate with artists and designers to help develop new features, and contribute original ideas towards all aspects of production and development Work with QA in addition to self-testing to fix issues Analyze code performance and architect optimizations Keep up to date with the technological developments and advancements in virtual reality The Kind of Person We're Looking For Must have extensive knowledge of Unity software and game development Superb C# knowledge and debugging skills Portfolio of two recent games or applications using Unity Interest and experience in most aspects of game technology development, such as 3D, UI/UX, audio/video, networking, AI, animation, gameplay, physics, and tools A passion for learning new technologies 3+ years’ work experience on a professional team, outside of college Cool and fun to work with ;-) Plusses That Get You Noticed Experience with virtual reality (Vive, Oculus, PSVR) and VR SDKs (SteamVR plugin for Unity, Unity VR API, OpenVR) is highly desired Experience in filmmaking as well as game development Experience with gamification, multi-user systems, digital content distribution, and social network integration is a plus
Categories: Game Dev Jobs

Lead Engineer (Unity / Virtual Reality): Mindshow, Inc.

Gamasutra - Jobs - Fri, 04/28/2017 - 4:00pm
ATTENTION: Come speak with us on May 1-2 at the Unity Vision VR/AR Summit in Los Angeles! Look for our team in the blue Mindshow shirts. Mindshow is an app that lets anybody create a 3D cartoon using the HTC Vive. Characters move with the user's movements and speak with their voice. No code or specialized knowledge is required, allowing Mindshow to unlock people's creativity. We're looking for top developers to help continue developing and elevate our product, smashing tough problems and thinking creatively. Here's a look at what we're building: https://youtu.be/2p9Cx4iX47E. The ideal candidate is an engineering leader with extensive experience in Unity development, software architecture, a solid portfolio of released AAA game titles, and a passion for VR or AR. You’re team-driven, never territorial, freely give credit to others, and looking for your next fun project to change the world. If this sounds like you, then you’ll love it here… we’ve got some cool stuff for you to work on. Send us your resume. The Everyday View Lead multiple engineering teams in developing VR animation software using Unity for the HTC Vive, Oculus Rift, and other VR platforms Implement core product features in Unity and C#, including our story creation sandbox, mocap animation system, content publishing, user incentives, and more! Establish and manage the software architecture and coding standards to be best in class and support the continual, long-term evolution of Mindshow Maintain high-touch with all parts of our codebase and provide guidance on engineering design Collaborate with artists and designers to help develop new features, and contribute original ideas towards all aspects of production and development Help lead the charge and meet aggressive schedules with energy and excitement Keep up to date with the technological developments and advancements in virtual reality The Kind of Person We're Looking For An engineering expert in Unity, C#, and game development Solid portfolio of three recently shipped Console/PC games or applications using Unity Experience leading multiple, cross-disciplinary engineering teams within a professional game development environment Experience mentoring and helping more junior members of the team grow Expertise developing software platforms / engines that are designed for long-term evolution and innovation Experience in most aspects of game technology development: 3D, animation, physics, gameplay, UI/UX, audio/video, AI, networking, and tools A passion for learning new technologies 5+ years’ work experience on a professional team, outside of college A strong communicator and collaborator Experience implementing and maintaining engineering best practices in a cross-disciplinary environment Cool and fun to work with ;-) Plusses That Get You Noticed Specialized experience with virtual reality SDKs, including SteamVR, OpenVR, and Oculus, is highly desired Experience with C++
Categories: Game Dev Jobs

Apple, Tesla Ask California To Change Its Proposed Policies On Self-Driving Car Testing

Slashdot Updates - Fri, 04/28/2017 - 3:20pm
Tesla and Apple have asked the state of California to change its proposed policies on self-driving cars to allow companies to test vehicles without traditional steering wheels and controls or human back-up drivers, among other things. Reuters reports: In a letter made public Friday, Apple made a series of suggested changes to the policy that is under development and said it looks forward to working with California and others "so that rapid technology development may be realized while ensuring the safety of the traveling public." Waymo, the self-driving car unit of Google parent company Alphabet Inc, Ford Motor Co, Uber Technologies Inc, Toyota Motor Corp, Tesla Motors Inc and others also filed comments suggesting changes. Apple said California should revise how companies report self-driving system "disengagements." California currently requires companies to report how many times the self-driving system was deactivated and control handed back to humans because of a system failure or a traffic, weather or road situation that required human intervention. Apple said California's rules for development vehicles used only in testing could "restrict both the design and equipment that can be used in test vehicles." Tesla said California should not bar testing of autonomous vehicles that are 10,000 pounds (4,535 kg) or more. Tesla also said California should not prohibit the sale of non-self-driving vehicles previously used for autonomous vehicle testing.

Read more of this story at Slashdot.

Categories: Science & Tech News

WikiLeaks Reveals the 'Snowden Stopper': CIA Tool To Track Whistleblowers

Slashdot Updates - Fri, 04/28/2017 - 2:40pm
schwit1 quotes a report from Zero Hedge: As the latest installment of it's "Vault 7" series, WikiLeaks has just dropped a user manual describing a CIA project known as "Scribbles" (a.k.a. the "Snowden Stopper"), a piece of software purportedly designed to allow the embedding of "web beacon" tags into documents "likely to be stolen." The web beacon tags are apparently able to collect information about an end user of a document and relay that information back to the beacon's creator without being detected. Per WikiLeaks' press release. But, the "Scribbles" user guide notes there is just one small problem with the program: it only works with Microsoft Office products. So, if end users use other programs such as OpenOffice of LibreOffice then the CIA's watermarks become visible to the end user and their cover is blown.

Read more of this story at Slashdot.

Categories: Science & Tech News
Syndicate content