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User Acquisition Director: Tencent Games

Gamasutra - Jobs - 17 hours 32 min ago
This role is part of the Global Publishing Team of Interactive Entertainment Group at Tencent. The team acts as the bridge between external developers, platform partners, and our internal game publishing and operations team, helping to bring the best games to our platform and enable our publishing organization to deliver against our ambitious business goals in the western markets. The User Acquisition Director/Manager will focus on user acquisition through advertisement for mobile games and entertainment apps. This individual will be responsible for planning, managing, executing and analyzing all advertising and promotions. Working closely with the internal teams (product, creative, marketing, operations, and business intelligence) as well as external partners (agencies, vendors), the successful candidate will deliver comprehensive, analytically results driven advertising programs. In addition, this individual will identify, build and maintain vendor relationships, negotiate media buys, develop and execute a consistent stream of tests on creative, markets, vendors, and placements, and oversee deep analysis to evaluate each campaign. Essential Duties and Responsibilities Create and manage the global publishing teams user acquisition strategy in the western markets Develop and own budget, reporting, forecasting, and overall plan for each of the marketing initiatives Plan, manage, and execute all user acquisition initiatives in online media and traditional channels Buys and tracks the various acquisition channels with a strong emphasis on performance based user acquisition strategies Develop and maintain dashboards to summarize key business metrics for marketing and product teams Analyze data from A/B tests to provide insights, meaningful suggestions, and recommendations on action items Provides ROI analysis of all campaigns. Manage and scrutinize campaign results to determine how best to allocate budget to continuously improve user acquisition results Build and monitor conversion and activation funnels Provides customized reporting and recommendations to upper management in support of ongoing business decisions or initiatives Makes decisions on timing and importance of creative, planning & media needs across multiple projects Work with teams internationally during evening hours Travel, as necessary, to both US and international locations, as a representative of Tencent Games. Qualifications Must have a passion for gaming! Mobile gaming user acquisition experience a must High proficiency in Google Analytics and Ad Words Experience with managing and optimizing Facebook/Instagram advertisement Flexible individual who is comfortable in a fast-paced, dynamic, team environment Naturally detail oriented, project oriented, and ability to organize, prioritize and multi-task across multiple projects Driven by analytics and data Passionate, committed, self-starter with high level of initiative, energy, ownership, and urgency, with a sincerely willingness to learn from global team members at all levels Team player with outstanding written and oral communication skills. Comfortable with handling ambiguity and collaborating across different functional teams and departments. Not afraid to roll up his/her sleeves and do the tactical work Global or multi-national advertising experience a plus Strong existing relationships with all the major advertising channels in the western markets Bachelor’s degree in marketing, statistics and advertising, MBA preferred At least 3-5 years of experience in performance based user acquisition Proactive and takes initiative. Thinks creatively. Drives projects to completion. Insists on highest level of quality. Chinese Mandarin skills a plus
Categories: Game Dev Jobs

Graphics Software Engineer: Qualcomm

Gamasutra - Jobs - 17 hours 32 min ago
The Graphics software team is looking for talented software engineers interested in developing software for mobile and embedded devices. The Graphics software team is responsible for delivering device drivers and tools for Snapdragon chipsets, providing best in class performance, power and features. This role will involve working at all layers of the Graphics software stack on Android and Windows. Responsibilities will include the design and development of new features, support for new hardware pre/post-silicon development, debugging of issues within software, optimizing software for performance and power, development of unit tests and working with our partners, game developers, and OEMs. A successful candidate will be exposed to OpenGL ES, Vulkan, Direct3D11, Direct3D12 APIs, VR/AR, and work on code spanning user and kernel mode. In addition, they will be working with other technologies including motion sensors, video encoders, DSPs, GPU and display. Qualifications 2 - 6+ yrs.professional experience required in the following areas: Programming skills in C and C++ Embedded software development Device driver programming Experience with Object Oriented Programming Preferred Qualifications 3+ years of user mode or kernel mode device driver experience Experience with DirectX/OpenGL/OpenCL/Vulkan API Comfortable developing/debugging on the Windows/Android/Linux platforms Motivated engineer willing to take initiative and operate with minimum guidance Education Requirements Bachelors (or higher) degree in Computer Science, Computer Engineering, Electrical Engineering or equivalent.
Categories: Game Dev Jobs

Data Scientist - Machine Learning: Disruptor Beam

Gamasutra - Jobs - 17 hours 32 min ago
Disruptor Beam is building a new generation of games for every screen, based on popular universes like The Walking Dead, Game of Thrones and Star Trek. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. As Data Scientist, Machine Learning, you'll ask and answer the hardest questions.  You will use every logic weapon in your arsenal to answer them:  artificial intelligence, deep learning and other algorithms, statistics, python or ruby or whatever, structured and unstructured databases, lots of little experiments, scientific method and whatever open source data apps you have built or used.  If you have ever built a model to try to game a game then consider joining the data science team at Disruptor Beam.   What You’ll Do Rummage through huge volumes of game data to extract useful insight that helps improve our games. Work closely with executives and game teams to provide insight into our games and business. Devise and run lots of A/B and machine learning experiments. Present your ideas through data stories and visualizations. Help shape the direction of data science at Disruptor Beam. Work closely with other talented DataSci team members to improve our knowledge, data , skills & tools Devise new and better ways to understand and visualize relationships between data. What We Seek Graduate degree (MS or PhD) in an applied quantitative field with relevant work experience.     Strong background in algorithms/AI, statistical methods and scientific thinking. Experience with some programming language such as python, C++, Java, Ruby Experience with BigData systems (ex: AWS, Hadoop, MapReduce, Spark) A curious, relentless, open, intellectual approach. Very strong communication skills. Comfortable presenting internally and externally. Accomplished and respected by peers both inside and outside your organization.     An entrepreneurial spirit. You pride yourself on being both a thinker and a do’er. Relevant publication record a plus Being a gamer is a plus. What You’ll Get Disruptor Beam offers a competitive, high quality benefit programs to their employees designed to help support employees’ overall health, savings and retirement goals. Other programs help protect employees against income interruption and the financial effects of illness. Helping to support the needs of our employees and their families is a high priority for Disruptor Beam. We believe that rest unlocks creativity, so we encourage our employees to take advantage of our open vacation policy. Our employees take as much vacation as they want, when they want it, as long as they’re getting their work done. Start work earlier or later according to your inner clock as the core office hours don’t start until 10 am. About Us Disruptor Beam is a Boston-area game company that transports fans of beloved movies, literary and television series into the worlds they love. By linking game content to episodes and books, players become a part of the world as stories continue to evolve around them.  The company's games are available on the App Store for iPhone, iPad and iPod Touch; on Google Play for Android devices; and on the web. Founded and led by game industry veteran and serial entrepreneur Jon Radoff, Disruptor Beam is backed by a group of technology and gaming entrepreneurs from the Boston area. For more information, visit www.disruptorbeam.com. At Disruptor Beam, we we celebrate, support, and thrive on hiring people from different and diverse backgrounds. Disruptor Beam is proud to be an equal opportunity workplace. We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity or Veteran status. If you have a disability or special need that requires accommodation, please let us know. To all recruitment agencies: Disruptor Beam does not accept agency resumes. Please do not forward resumes to our jobs alias, Disruptor Beam employees or any other company location. Disruptor Beam is not responsible for any fees related to unsolicited resumes.
Categories: Game Dev Jobs

Mobile Software Engineer: Disruptor Beam

Gamasutra - Jobs - 17 hours 32 min ago
Disruptor Beam is building a new generation of games for every screen, based on popular universes like The Walking Dead, Game of Thrones, and Star Trek. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. Help us create amazing social games for tablet, smartphones and the Web built around our award-winning formula of storytelling and social content based in universes like The Walking Dead, Game of Thrones, and Star Trek. Are you a games enthusiast? If so, we’re looking for a Full-Stack Mobile Game Developer – iOS and Android, who can help us develop world-class experiences on the Web, Android and iOS devices. What You’ll Do Collaborate with a small, tight team in developing successful games Code native applications for iOS and Android Explore new technologies and solve cutting edge technical challenges Develop fun, innovative features played by tens of thousands Design and implement scalable, reliable technologies. Work closely with founders in creating great games Participate in all aspects of the project life-cycle, from design through release If you don’t know: Ruby on Rails, Scala, Unity, they are technologies you can expect to learn at Disruptor Beam What We Seek Big plus: prior experience shipping a game. [if you haven't shipped a game, it will be important that you enjoy games, though!] Experience developing for at least two of the three following front-end environments: Unity, Web (HTML/CSS), iOS (using Objective C) or Android. Experience building or working directly with back-end systems using a recent application server environment (RoR, Scala/Play, Python/Django, node.js, or similar) that utilizes data persistence in SQL and/or NoSQL (MongoDB, Redis or similar).  You don't need to know the exact technologies we use, but you do need a modern understanding of back-end architecture. Strong fundamental understanding of multi-threaded, object-oriented programming High adaptability: because we develop for a range of devices, you need to be constantly learning to apply your skills to new technologies and platforms. A minimum of 3 years experience working with object-oriented languages. C# and Java preferred but not required. What You’ll Get Disruptor Beam offers a competitive, high quality benefit programs to their employees designed to help support employees’ overall health, savings and retirement goals. Other programs help protect employees against income interruption and the financial effects of illness. Helping to support the needs of our employees and their families is a high priority for Disruptor Beam. We believe that rest unlocks creativity, so we encourage our employees to take advantage of our open vacation policy. Our employees take as much vacation as they want, when they want it, as long as they’re getting their work done. Start work earlier or later according to your inner clock as the core office hours don’t start until 10 am. About Us Disruptor Beam puts the world’s greatest entertainment franchises into every fan’s pocket. The Boston-area company builds story-rich mobile games that connect players around popular franchises including Game of Thrones, Star Trek and The Walking Dead. Disruptor Beam released its first mobile game, Game of Thrones Ascent, in 2013, followed by the widely popular Star Trek Timelines in January 2016. The Walking Dead: March to War will launch in 2017. Disruptor Beam was founded by game industry veteran and entrepreneur Jon Radoff, and is backed by GrandBanks Capital, Google Ventures, Romulus Capital, and Converge Venture Partners. For more information visit www.DisruptorBeam.com. At Disruptor Beam, we celebrate, support, and thrive on hiring people from different and diverse backgrounds. Disruptor Beam is proud to be an equal opportunity workplace. We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity or Veteran status. If you have a disability or special need that requires accommodation, please let us know. To all recruitment agencies: Disruptor Beam does not accept agency resumes. Please do not forward resumes to our jobs alias, Disruptor Beam employees or any other company location. Disruptor Beam is not responsible for any fees related to unsolicited resumes.
Categories: Game Dev Jobs

Director, Brand Marketing: Disruptor Beam

Gamasutra - Jobs - 17 hours 32 min ago
Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones, Star Trek and The Walking Dead. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. We are looking for an experienced Director of Brand Marketing who combines a compelling product-marketing background with strong execution skills to successfully grow our free-to-play mobile and web games.   Reporting to the Chief Marketing Officer, the Director of Brand Marketing is the quarterback for Disruptor Beam’s Publishing team on one or more titles, responsible for understanding the product’s audience and competitors; formulating, communicating and leading the execution of programs that drive awareness, acquisition, retention and referral; and using consumer insight to help guide the direction of the product as part of a game’s leadership team. He or she will be responsible for building strong and productive partnerships within the Publishing organization – which includes User Acquisition, Community, PR/Events, Creative Services and Player Support – to create powerful consumer entertainment brands, foster vital player communities, and deliver solid revenue growth. Note: This role will have direct responsibility for leading the marketing of Star Trek Timelines. In addition, the Director of Brand Marketing will collaborate and consult on the marketing of all of our titles, and will likely have a lead role on Disruptor Beam’s next, as-yet-unannounced project. What you’ll do Define the product marketing strategy for one or more titles, including its positioning, value proposition, and target audience, and validate the approach and messaging with target consumers through research and test campaigns Create and implement go-to-market plans for Star Trek Timelines, and oversee day-to-day execution by both internal and external teams in UA, community, PR, support and creative Develop a strong and unique brand identity for new titles, and relentlessly tune the brand’s messaging for key audiences Acquire and maintain a thorough understanding of the competitive landscape and market trends by conducting customer and market research, competitive analysis, collecting and analyzing behavioral data Help shape the product strategy as part of the game leadership team, delivering consumer insight that informs both feature development and live operations Collaborate with the Product Owner and Product Managers to drive revenue by identifying and targeting consumers in key audience segments Create and manage player retention, re-engagement and re-acquisition programs post-launch Manage external vendors in agency relationships as needed Ruthlessly test and measure the effectiveness (ROI) of product marketing programs What we seek 5+ years of relevant experience in brand and/or consumer product marketing, preferably in a video games industry, e-commerce, consumer live service, top entertainment brands or IP's Prior role as a Product Marketing Manager or Brand Manager is required, including first-hand experience in brand development; mobile, online and traditional advertising; CRM; social media and PR; creative marketing; retention marketing; etc. Bachelor’s degree in marketing, business or a related discipline Proven ability to continually develop creative and innovative marketing programs that generate proven results Strong skills in marketing analytics, KPI-driven decision-making and performance-based marketing Demonstrated expertise directing creative teams to successful outcomes Experience developing and managing marketing budgets and forecasts Ability to work well under pressure and with dynamic deadlines Excellent written and oral communication skills Prior experience in an Agile software development environment is preferred Free-to-play and mobile game (iOS/Android) experience are both major pluses   What You’ll Get Disruptor Beam offers a competitive, high quality benefit programs to their employees designed to help support employees’ overall health, savings and retirement goals. Other programs help protect employees against income interruption and the financial effects of illness. Helping to support the needs of our employees and their families is a high priority for Disruptor Beam. We believe that rest unlocks creativity, so we encourage our employees to take advantage of our open vacation policy. Our employees take as much vacation as they want, when they want it, as long as they’re getting their work done. Start work earlier or later according to your inner clock as the core office hours don’t start until 10 am. About Us Disruptor Beam is a Boston-area game company that transports fans of beloved movies, literary and television series into the worlds they love. By linking game content to episodes and books, players become a part of the world as stories continue to evolve around them. The company's games are available on the App Store for iPhone, iPad and iPod Touch; on Google Play for Android devices; and on the web. Founded and led by game industry veteran and serial entrepreneur Jon Radoff, Disruptor Beam is backed by a group of technology and gaming entrepreneurs from the Boston area. For more information, visit www.disruptorbeam.com. At Disruptor Beam, we we celebrate, support, and thrive on hiring people from different and diverse backgrounds. Disruptor Beam is proud to be an equal opportunity workplace. We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity or Veteran status. If you have a disability or special need that requires accommodation, please let us know. To all recruitment agencies: Disruptor Beam does not accept agency resumes. Please do not forward resumes to our jobs alias, Disruptor Beam employees or any other company location. Disruptor Beam is not responsible for any fees related to unsolicited resumes.
Categories: Game Dev Jobs

SENIOR ENVIRONMENT ARTIST: 2K

Gamasutra - Jobs - 17 hours 32 min ago
SENIOR ENVIRONMENT ARTIST Who We Are:A pioneer in the video game industry across multiple generations and the creator of top-rated video game franchises like the NBA 2K series. Visual Concepts is widely regarded as one of the world's top studios. As a subsidiary of Take-Two Interactive Software, Inc. (TTWO), Visual Concepts continues to innovate in gameplay, creativity and technology. We are located in Marin County, California, with additional studios in Shanghai, China and Seoul, South Korea. Visual Concepts promotes a culture of excellence and a passion for producing amazing titles year after year. We offer top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need:The art team at Visual Concepts is seeking a self-motivated and experienced artist that’s ready to join the NBA 2K Environment art team.  As an Environment Artist, you’ll be asked to help with a variety of tasks involved in the creation of art assets such as modeling, texturing and lighting. Job Responsibilities Will Include: Create, define and develop high quality environments and other art related aspects of the game, as directed by management Ensure that textures are consistent with defined visual style for the game Utilize tools to ensure texture assets are fully optimized for target platforms while minimizing any impact on artistic integrity of assets Follow the schedule and pipeline as established by the Lead Artist Deliver quality work as scheduled in accordance with the production design, product requirements and producer direction Proactively seek feedback from the Art Director to ensure accuracy and quality standards are met Collaborate with other artists and other dependent departments, throughout the production process Who We Think Will Be A Great Fit:We’re looking for someone who’s interested in taking initiative and is passionate about making high quality games. We’re constantly challenging ourselves to push the boundaries and looking for someone who is up for that challenge as well!  Willingness to take on a variety of environment related tasks depending on the current needs is important. Minimum Requirements: 3+ years of experience in 2D and 3D art production (in either games or films) Demonstrated ability to work with a high degree of self-direction Have shipped 3+ successful products High end environment asset creation preferred Experience working with physically based shaders preferred Desired Skills: Strong art skills with expert knowledge of Maya, Photoshop and/or other technologies utilized in the production of game art Strong graphic design/layout skills Strong eye for photorealistic environments and texture creation Knowledge of architecture and architectural design, environment lighting, dense mesh modeling, and normal map creation Strong communication skills High attention to detail Ability to learn new software tools and technologies Ability to work in a team setting, under deadlines and time constraints Ability to troubleshoot technical problems Adaptable to changing deadlines and priorities   To Apply -  https://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&cws=38&rid=1631    
Categories: Game Dev Jobs

Watch John Romero's '90s chat with Nasir Gebelli about coding Final Fantasy

Gamasutra - News - Wed, 03/22/2017 - 3:38pm

Game industry history buffs should check out John Romero's YouTube channel, because last month he published a rare recording there of himself interviewing game industry luminary Nasir Gebelli in 1998. ...

Categories: Gaming News

Moderate drinking may be ‘heart healthy’ but exercise is safer

New Scientist - Breaking news - Wed, 03/22/2017 - 3:30pm
Another study has found that drinking 14 units or less a week is linked to better cardiovascular health. But drinking alcohol for health is a risky strategy
Categories: Science & Tech News

'Dig Once' Bill Could Bring Fiber Internet To Much of the US

Slashdot Updates - Wed, 03/22/2017 - 3:20pm
An anonymous reader quotes a report from Ars Technica: If the U.S. adopts a "dig once" policy, construction workers would install conduits just about any time they build new roads and sidewalks or upgrade existing ones. These conduits are plastic pipes that can house fiber cables. The conduits might be empty when installed, but their presence makes it a lot cheaper and easier to install fiber later, after the road construction is finished. The idea is an old one. U.S. Rep. Anna Eshoo (D-Calif.) has been proposing dig once legislation since 2009, and it has widespread support from broadband-focused consumer advocacy groups. It has never made it all the way through Congress, but it has bipartisan backing from lawmakers who often disagree on the most controversial broadband policy questions, such as net neutrality and municipal broadband. It even got a boost from Rep. Marsha Blackburn (R-Tenn.), who has frequently clashed with Democrats and consumer advocacy groups over broadband -- her "Internet Freedom Act" would wipe out the Federal Communications Commission's net neutrality rules, and she supports state laws that restrict growth of municipal broadband. Blackburn, chair of the House Communications and Technology Subcommittee, put Eshoo's dig once legislation on the agenda for a hearing she held yesterday on broadband deployment and infrastructure. Blackburn's opening statement (PDF) said that dig once is among the policies she's considering to "facilitate the deployment of communications infrastructure." But her statement did not specifically endorse Eshoo's dig once proposal, which was presented only as a discussion draft with no vote scheduled. The subcommittee also considered a discussion draft that would "creat[e] an inventory of federal assets that can be used to attach or install broadband infrastructure." Dig once legislation received specific support from Commerce Committee Chairman Greg Walden (R-Ore.), who said that he is "glad to see Ms. Eshoo's 'Dig Once' bill has made a return this Congress. I think that this is smart policy and will help spur broadband deployment across the country."

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Categories: Science & Tech News

Ed Fries uncovers earliest known arcade game Easter egg in Starship 1

Gamasutra - News - Wed, 03/22/2017 - 2:45pm

This is a big deal because until now, the 1978 game Adventure has been popularly recognized as the earliest known example of a video game shipping with an Easter egg from a dev hidden inside. ...

Categories: Gaming News

Hackers Claim Access To 300 Million iCloud Accounts, Demand $75,000 From Apple To Delete the Cache of Data

Slashdot Updates - Wed, 03/22/2017 - 2:40pm
A hacker or group of hackers calling themselves the "Turkish Crime Family" claim they have access to at least 300 million iCloud accounts, and will delete the alleged cache of data if Apple pays a ransom by early next month. Motherboard is reporting that the hackers are demanding "$75,000 in Bitcoin or Ethereum, another increasingly popular crypto-currency, or $100,000 worth of iTunes gift cards in exchange for deleting the alleged cache of data." From the report: The hackers provided screenshots of alleged emails between the group and members of Apple's security team. One also gave Motherboard access to an email account allegedly used to communicate with Apple. "Are you willing to share a sample of the data set?" an unnamed member of Apple's security team wrote to the hackers a week ago, according to one of the emails stored in the account. (According to the email headers, the return-path of the email is to an address with the @apple.com domain). The hackers also uploaded a YouTube video of them allegedly logging into some of the stolen accounts. The hacker appears to access an elderly woman's iCloud account, which includes backed-up photos, and the ability to remotely wipe the device. Now, the hackers are threatening to reset a number of the iCloud accounts and remotely wipe victim's Apple devices on April 7, unless Apple pays the requested amount. According to one of the emails in the accessed account, the hackers claim to have access to over 300 million Apple email accounts, including those use @icloud and @me domains. However, the hackers appear to be inconsistent in their story; one of the hackers then claimed they had 559 million accounts in all. The hackers did not provide Motherboard with any of the supposedly stolen iCloud accounts to verify this claim, except those shown in the video.

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Categories: Science & Tech News

GNOME 3.24 Released

Slashdot Updates - Wed, 03/22/2017 - 2:00pm
prisoninmate quotes a report from Softpedia: GNOME 3.24 just finished its six-month development cycle, and it's now the most advanced stable version of the modern and popular desktop environment used by default in numerous GNU/Linux distributions. It was developed since October 2016 under the GNOME 3.23.x umbrella, during which it received numerous improvements. Prominent new features of the GNOME 3.24 desktop environment include a Night Light functionality that promises to automatically shift the colors of your display to the warmer end of the spectrum after sunset, and a brand-new GNOME Control Center with redesigned Users, Keyboard and Mouse, Online Accounts, Bluetooth, and Printer panels. As for the GNOME apps, we can mention that the Nautilus file manager now lets users browse files as root (system administrator), GNOME Photos imitates Darktable's exposure and blacks adjustment tool, GNOME Music comes with ownCloud integration and lets you edit tags, and GNOME Calendar finally brings the Week view. New apps like GNOME Recipes are also part of this release. The full release notes can be viewed here. Softpedia notes in conclusion: "As mentioned before, it will take at least a couple of weeks for the new GNOME 3.24 packages to land on the stable repositories of your favorite distro, which means that you'll most probably be able to upgrade from GNOME 3.22 when the first point release, GNOME 3.24.1, is out on April 12, 2017."

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Categories: Science & Tech News

17,000 AT&T Workers Go On Strike In California and Nevada

Slashdot Updates - Wed, 03/22/2017 - 1:20pm
An anonymous reader quotes a report from Fortune: Approximately 17,000 workers in AT&T's traditional wired telephone business in California and Nevada walked out on strike on Wednesday, marking the most serious labor action against the carrier in years. The walkout -- formally known as a grievance strike -- occurred after AT&T changed the work assignments of some of the technicians and call center employees in the group, the Communications Workers of America union said. The union would not say how long the strike might last. A contract covering the group expired last year and there has been little progress in negotiations over sticking points like the outsourcing of call center jobs overseas, stagnant pay, and rising health care costs. The union said it planned to file an unfair labor charge with the National Labor Relations Board over the work assignment changes. "A walkout is not in anybody's best interest and it's unfortunate that the union chose to do that," an AT&T spokesman told Fortune. "We're engaged in discussion with the union to get these employees back to work as soon as possible."

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Categories: Science & Tech News

Video: Nioh director reflects on the game dev impact of player feedback

Gamasutra - News - Wed, 03/22/2017 - 12:48pm

At GDC 2017, game director Fumihiko Yasuda spoke at length about how the game's design was impacted by Team Ninja's decision to open the game up to player feedback via multiple pre-release demos. ...

Categories: Gaming News

Nintendo Is Repairing Left Joy-Cons With<nobr> <wbr></nobr>... a Piece of Foam?

Slashdot Updates - Wed, 03/22/2017 - 12:40pm
While Nintendo remains silent on the issue of some left Joy-Con controllers becoming desynced from the Switch console, it appears it has a solution for those affected. No, it's not avoidance of aquariums or all other wireless devices; instead, it's apparently as simple as a foam sticker placed in the right spot. From a report: Early reviews and, later, actual retail units of the Nintendo Switch highlighted an apparent hardware flaw in the design of the left Joy-Con controller. In certain scenarios -- like when played some distance from the console using the Joy-Con Grip -- some left Joy-Cons could lose sync and players would find themselves unable to accurately control what's happening on the screen. While a day one console update fixed this issue for some, it's remained for others and Nintendo has done little to assuage would-be consumers that it's solved the issue for good. But, a Joy-Con sent in for repair by CNET's Sean Hollister was returned with one small enhancement a week later and -- lo and behold -- it works. That enhancement: A small piece of conductive foam.

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Categories: Science & Tech News

NHL sizing up eSports opportunity

GamesIndustry.biz news - Wed, 03/22/2017 - 12:16pm
Commissioner Gary Bettman envisions something like the NBA 2K eLeague, with each team running its own gaming squad
Categories: Gaming News

Get a job: Bandai Namco Singapore is hiring a Lead Software Engineer

Gamasutra - News - Wed, 03/22/2017 - 12:07pm

Bandai Namco Studios is looking for a Lead Software Engineer to oversee project engineering plans, provide technical leadership, and more for its Singapore-based development studio. ...

Categories: Gaming News

Plans For London-Paris Electric Flight in 'Next Decade' Unveiled

Slashdot Updates - Wed, 03/22/2017 - 12:00pm
A start-up has unveiled ambitious plans to offer an electric-powered commercial flight between London and Paris in the next ten years. From a report: Wright Electric believes the proposed low-emission electric plane would offer a cheaper alternative to jet fuel for airlines and consumers. However, the start-up's bid to revolutionize short-haul flights relies on the continued advancement of battery technology. The company, who pitched to investors this week, would be forced to switch to a hybrid of aviation fuel and electricity if the advances in battery technology fail to materialise.

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Categories: Science & Tech News

Psyonix isn't on board with online Rocket League gambling

Gamasutra - News - Wed, 03/22/2017 - 11:39am

Rocket League has been added to the list of games online gamblers can place bets on in Australia, but the game's developer Psyonix is less than pleased. ...

Categories: Gaming News

Ebay Asks Users To Downgrade Security

Slashdot Updates - Wed, 03/22/2017 - 11:20am
Ebay has started to inform customers who use a hardware key fob when logging into the site to switch to receiving a one-time code sent via text message. The move from the company, which at one time was well ahead of most e-commerce companies in providing more robust online authentication options, is "a downgrade to a less-secure option," say security reporter Brian Kerbs. He writes: In early 2007, PayPal (then part of the same company as Ebay) began offering its hardware token for a one-time $5 fee, and at the time the company was among very few that were pushing this second-factor (something you have) in addition to passwords for user authentication. I've still got the same hardware token I ordered when writing about that offering, and it's been working well for the past decade. Now, Ebay is asking me to switch from the key fob to text messages, the latter being a form of authentication that security experts say is less secure than other forms of two-factor authentication (2FA). The move by Ebay comes just months after the National Institute for Standards and Technology (NIST) released a draft of new authentication guidelines that appear to be phasing out the use of SMS-based two-factor authentication.

Read more of this story at Slashdot.

Categories: Science & Tech News
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