news aggregator

Senior Game Artist: WRKSHP

Gamasutra - Jobs - Fri, 05/26/2017 - 4:00pm
About Us : At WRKSHP, our mission is to bring people together through the power of play. We believe in teamwork, intellectual honesty, and high quality craftsmanship and work hard to create simple, beautiful and massively social games that expand the possibility space of people’s lives. We are passionate, boot-strapped and profitable. Our 60 person team is made up of the best artists, developers and designers in the world. We have developed over 55 top 25 applications in the App Store and our latest game, Battle Camp, is the world’s largest mobile MMO with over 30 million downloads. Battle Camp was the App Store’s Best Multiplayer Game and is a Top 100 Grossing App in 100 countries on iOS and Android. The Role : Are you a talented artist with a passion for gaming and are looking for a way to break into the mobile games industry? We are currently seeking a Game Artist to join our team of talented game professionals.  The game Artist will work closely with our art directors and team on all of our game projects, including our hit game “Battle Camp”. Our ideal candidate must be able to take concept ideas and transform/create finished, high quality production art assets. They will be working in a wide range of subjects such as characters, environments, and UI game objects. Having a keen eye for detail is imperative, and the successful person will be passionate about their work, will constantly be thinking of how assets work with animations and other objects, and is deadline driven.  This role will work in both Photoshop and Illustrator.   Due to the nature of this position, no candidate will be considered without a diverse portfolio submission.  Candidates identified to continue in the process will be asked to complete an art exercise in addition to an interview. Responsibilities: Work on concepts and production assets, creating characters, environments and UI items. Collaborate with different teams (such as design and animation) to deliver a wide variety of assets (environment, character, and background art, etc.) that fit within the projected style Managing contractors and ensuring that all the work that is produced is consistent, stylistically, and the highest quality Communicate with game design, developers and QA to ensure sure your work flows seamlessly through our pipeline and meets the highest visual quality Requirements : Portfolio demonstrating artistic skills related to mobile games. A minimum of 5 years’ experience in game development as an artist Solid understanding and comfortability with both Photoshop and Illustrator Able to analyze and understand the style of each project and make sure the rendering of each asset reflects that and remains consistent Superior attention to light, shade, color, and detail as well as a good understanding of form, shape, and structure Excellent communication skills and a passion for video games. While not required, the following attributes will help set you apart from the other candidates: Have shipped mobile game titles as an artist. 3D modeling experience for characters and environments Associates or Bachelor of Arts degrees from an accredited institution in a related field
Categories: Game Dev Jobs

UI/UX Designer: WRKSHP

Gamasutra - Jobs - Fri, 05/26/2017 - 4:00pm
The Role : Are you a talented designer with a passion for entertainment and are looking for a way to break into the mobile games industry? We are currently seeking an UI/UX Designer to join our team of talented game professionals either remotely or in our Studio in San Francisco. This role will work closely with our designers and art directors on all of our game projects, including our hit game “Battle Camp”. Our ideal candidate will be extremely well versed with Illustrator, as that will be their primary (but not only) tool used on the job.  Due to the nature of this position, no candidate will be considered without a diverse portfolio submission. Candidates identified to continue in the process will be asked to complete a design exercise in addition to a formal interview. Responsibilities: Work in a highly collaborative environment on all product & visual design elements regarding our games and related materials Usability testing with our customers/users to continually refine and improve upon the game experience Simple Illustration Work as needed Qualifications: Portfolio Requirements: (1) Portfolio must be focused in UI/UX interfaces (2) Vector samples Experience and examples creating websites, games and/or mobile application. Examples of high-level visual strategy or style guides or UI libraries Create prototypes demonstrating UI interaction models and visual effects Wireframe and User testing experience Able to understand technical implementations and limitations Must be proficient in Adobe Photoshop and Illustrator Must be efficient, creative, and results driven Experience working with deadlines, and a deadline driven mentality to complete your work Bachelor of Arts degree from an accredited institution in a related field or relevant experience While not required, the following attributes will help set you apart from the other candidates: Associates or Bachelor of Arts degrees from an accredited institution in a related field Understanding and comfortability with Flash Thrives in a high pace, performance driven environment A gamer 
Categories: Game Dev Jobs

Unity Engineer / VR Inverse Kinematics: Mindshow, Inc.

Gamasutra - Jobs - Fri, 05/26/2017 - 4:00pm
Mindshow is an exciting startup focused on the mechanics of storytelling in virtual reality. We’re developing a VR-based story creation sandbox for the masses, built using the latest virtual reality and mobile technologies, and we’re looking for top developers to help us lead the charge. Come take a look at what we’re building: https://youtu.be/2p9Cx4iX47E. The ideal candidate knows how to design and implement creative new animation algorithms in Unity and has shipped multiple game titles. You’re team-driven, never territorial, freely give credit to others, and looking for your next fun project to change the world. If this sounds like you, then you’ll love it here… we’ve got some cool stuff for you to work on. Send us your resume! Candidate must live in Los Angeles or be willing to relocate, and must be available to work full-time from the Mindshow office in Downtown LA. Applicants with international citizenship must already be located in the US and have appropriate immigration status to take a full-time position in Los Angeles. The Everyday View Apply your skills in animation R&D, art pipeline, Unity, and C# to help build a unique story creation platform Design and implement advanced animation algorithms that push the limits for inverse kinematics, physics, behavioral animation, and procedural animation Implement audio and signal processing features for voice modulation, ambient audio, and sound effects Work closely with artists, designers, and storytellers to design and develop even more cool new features into our VR story creation sandbox for Vive and Oculus Contribute original ideas towards all aspects of production and development Research and implement innovative ways of using new and emerging technologies Produce production-quality code Provide technical leadership in areas of specialization The Kind of Person We're Looking For Equally left and right brained, able to design and implement creative animation algorithms and art pipeline techniques in Unity that push the limit of our platform and run efficiently in real-time Strong experience in inverse kinematics, audio engineering, math, Unity, and C# Portfolio of two recently shipped games or applications using Unity Interest and experience in all aspects of interactive 3D computer graphics: animation (kinematic, IK, dynamic, behavioral, mocap, etc.), effects, mathematics, physical-based simulation, lighting, shading, audio/video, UI/UX, etc. A passion for learning new technologies 5+ years’ work experience outside of college Cool and fun to work with ;-) Plusses that Get You Noticed Experience with virtual reality (Vive, Oculus, PSVR) and VR SDKs (SteamVR plugin for Unity, Unity VR API, OpenVR) is highly desired Experience in filmmaking as well as game development
Categories: Game Dev Jobs

Unity Engineer / VR Platform: Mindshow, Inc.

Gamasutra - Jobs - Fri, 05/26/2017 - 4:00pm
Mindshow is an exciting startup focused on the mechanics of storytelling in virtual reality. We’re developing a VR-based story creation sandbox for the masses, built using the latest virtual reality and mobile technologies, and we’re looking for top developers to help us lead the charge. Come take a look at what we’re building: https://youtu.be/2p9Cx4iX47E. The ideal candidate has extensive experience in software development for Unity as well as a passion for VR or AR. You love learning new technologies and quickly applying them to practice. You’re team-driven, never territorial, freely give credit to others, and looking for your next fun project to change the world. If this sounds like you, then you’ll love it here… we’ve got some cool stuff for you to work on. Send us your resume. Candidate must live in Los Angeles or be willing to relocate, and must be available to work full-time from the Mindshow office in Downtown LA. Applicants with international citizenship must already be located in the US and have appropriate immigration status to take a full-time position in Los Angeles. The Everyday View Implement the Mindshow virtual reality application for Vive and Oculus using Unity and C# Build core platform features that help drive user activity, including game flow, core loops, user generated content, social media integration, content publishing, rewards, and incentives Research and implement new and innovative ways of using new and emerging technologies for VR Collaborate with artists and designers to help develop new features, and contribute original ideas towards all aspects of production and development Work with QA in addition to self-testing to fix issues Analyze code performance and architect optimizations Keep up to date with the technological developments and advancements in virtual reality The Kind of Person We're Looking For Must have extensive knowledge of Unity software and game development Superb C# knowledge and debugging skills Portfolio of two recent games or applications using Unity Interest and experience in most aspects of game technology development, such as 3D, UI/UX, audio/video, networking, AI, animation, gameplay, physics, and tools A passion for learning new technologies 3+ years’ work experience on a professional team, outside of college Cool and fun to work with ;-) Plusses That Get You Noticed Experience with virtual reality (Vive, Oculus, PSVR) and VR SDKs (SteamVR plugin for Unity, Unity VR API, OpenVR) is highly desired Experience in filmmaking as well as game development Experience with gamification, multi-user systems, digital content distribution, and social network integration is a plus
Categories: Game Dev Jobs

Lead Engineer (Unity / Virtual Reality): Mindshow, Inc.

Gamasutra - Jobs - Fri, 05/26/2017 - 4:00pm
Mindshow is an app that lets anybody create a 3D cartoon using the HTC Vive. Characters move with the user's movements and speak with their voice. No code or specialized knowledge is required, allowing Mindshow to unlock people's creativity. We're looking for top developers to help continue developing and elevate our product, smashing tough problems and thinking creatively. Here's a look at what we're building: https://youtu.be/2p9Cx4iX47E. The ideal candidate is an engineering leader with extensive experience in Unity development, software architecture, a solid portfolio of released AAA game titles, and a passion for VR or AR. You’re team-driven, never territorial, freely give credit to others, and looking for your next fun project to change the world. If this sounds like you, then you’ll love it here… we’ve got some cool stuff for you to work on. Send us your resume. Candidate must live in Los Angeles or be willing to relocate, and must be available to work full-time from the Mindshow office in Downtown LA. Applicants with international citizenship must already be located in the US and have appropriate immigration status to take a full-time position in Los Angeles. The Everyday View Lead multiple engineering teams in developing VR animation software using Unity for the HTC Vive, Oculus Rift, and other VR platforms Implement core product features in Unity and C#, including our story creation sandbox, mocap animation system, content publishing, user incentives, and more! Establish and manage the software architecture and coding standards to be best in class and support the continual, long-term evolution of Mindshow Maintain high-touch with all parts of our codebase and provide guidance on engineering design Collaborate with artists and designers to help develop new features, and contribute original ideas towards all aspects of production and development Help lead the charge and meet aggressive schedules with energy and excitement Keep up to date with the technological developments and advancements in virtual reality The Kind of Person We're Looking For An engineering expert in Unity, C#, and game development Solid portfolio of three recently shipped Console/PC games or applications using Unity Experience leading multiple, cross-disciplinary engineering teams within a professional game development environment Experience mentoring and helping more junior members of the team grow Expertise developing software platforms / engines that are designed for long-term evolution and innovation Experience in most aspects of game technology development: 3D, animation, physics, gameplay, UI/UX, audio/video, AI, networking, and tools A passion for learning new technologies 5+ years’ work experience on a professional team, outside of college A strong communicator and collaborator Experience implementing and maintaining engineering best practices in a cross-disciplinary environment Cool and fun to work with ;-) Plusses That Get You Noticed Specialized experience with virtual reality SDKs, including SteamVR, OpenVR, and Oculus, is highly desired Experience with C++  
Categories: Game Dev Jobs

Apple Is Working On a Dedicated Chip To Power AI On Devices

Slashdot Updates - Fri, 05/26/2017 - 3:20pm
According to Bloomberg, Apple is working on a processor devoted specifically to AI-related tasks. "The chip, known internally as the Apple Neural Engine, would improve the way the company's devices handle tasks that would otherwise require human intelligence -- such as facial recognition and speech recognition," reports Bloomberg, citing a person familiar with the matter. From the report: Engineers at Apple are racing to catch their peers at Amazon.com Inc. and Alphabet Inc. in the booming field of artificial intelligence. While Siri gave Apple an early advantage in voice-recognition, competitors have since been more aggressive in deploying AI across their product lines, including Amazon's Echo and Google's Home digital assistants. An AI-enabled processor would help Cupertino, California-based Apple integrate more advanced capabilities into devices, particularly cars that drive themselves and gadgets that run augmented reality, the technology that superimposes graphics and other information onto a person's view of the world. Apple devices currently handle complex artificial intelligence processes with two different chips: the main processor and the graphics chip. The new chip would let Apple offload those tasks onto a dedicated module designed specifically for demanding artificial intelligence processing, allowing Apple to improve battery performance.

Read more of this story at Slashdot.

Categories: Science & Tech News

Chipotle Says 'Most' of Its Restaurants Were Infected With Credit Card Stealing Malware

Slashdot Updates - Fri, 05/26/2017 - 2:00pm
Earlier this year, Chipotle announced that the their payment processing system was hacked. Today, the company has released more information about the hack, identifying the malware that was responsible and releasing a new tool to help customers check whether the restaurant they visited was involved. The company did not say how many restaurants were affected, but it did tell The Verge that "most" locations nationwide may have been involved. The Verge reports: "The malware searched for track data (which sometimes has cardholder name in addition to card number, expiration date, and internal verification code) read from the magnetic stripe of a payment card as it was being routed through the POS device," Chipotle said in a statement. "There is no indication that other customer information was affected." We browsed through the tool and found that every state Chipotle operates in had restaurants that were breached, including most major cities. The restaurants were vulnerable in various time frames between March 24th and April 18th, 2017. Chipotle also operates another chain called Pizzeria Locale, which was affected by the hack as well. (The list of identified restaurants can be found here, which includes locations in Kansas, Missouri, Colorado, and Ohio.) Chipotle noted that not all locations have been identified, but it's a starting guide to check whether your visit lines up with the breached period.

Read more of this story at Slashdot.

Categories: Science & Tech News

Comcast Customer Satisfaction Drops 6% After TV Price Hikes, ACSI Says

Slashdot Updates - Fri, 05/26/2017 - 1:20pm
An anonymous reader quotes a report from Ars Technica: Comcast's customer satisfaction score for subscription TV service fell 6 percent in a new survey, putting the company near the bottom of rankings published by the American Customer Satisfaction Index (ACSI). Comcast's score fell from 62 to 58 on ACSI's 100-point scale, a drop of more than 6 percent between 2016 and 2017. The ACSI's 2017 report on telecommunications released this week attributed the decrease to "price hikes for Xfinity (Comcast) subscriptions." Satisfaction with pay-TV providers dropped industry-wide, tying the segment with Internet service (a product offered by the same companies) for last place in the ACSI's rankings. The ACSI summarized the trend as follows: "Customer satisfaction with subscription television service slips 1.5 percent to 64, tied with Internet service providers for last place among 43 industries tracked by the ACSI. Many of the same large companies offer service for Internet, television, and voice via bundling. The threat of competition from streaming services has done little to spur improvement for pay TV. Customer service remains poor, and cord-cutting continues to accelerate. More than half a million subscribers defected from cable and satellite TV providers during the first quarter of 2017 -- the largest loss in the history of the industry. Customers still prefer fiber optic and satellite to cable, putting FiOS (Verizon Communications) in first place with a 1 percent uptick to 71. AT&T takes the next two spots with its fiber optic and satellite services."

Read more of this story at Slashdot.

Categories: Science & Tech News

Sean Parker Is Going To Great Lengths To Ensure 'Screening Room' Is Piracy Free, Patents Reveal

Slashdot Updates - Fri, 05/26/2017 - 12:40pm
Napster co-founder Sean Parker has been working on his new service called Screening Room, which when becomes reality, could allow people to watch the latest Hollywood blockbusters in their living room as soon as they premiere at the box office. This week we get a glimpse at the kind of technologies Parker is using to ensure that the movies don't get distributed easily. From a report: Over the past several weeks, Screening Room Media, Inc. has submitted no less than eight patent applications related to its plans, all with some sort of anti-piracy angle. For example, a patent titled "Presenting Sonic Signals to Prevent Digital Content Misuse" describes a technology where acoustic signals are regularly sent to mobile devices, to confirm that the user is near the set-top box and is authorized to play the content. Similarly, the "Monitoring Nearby Mobile Computing Devices to Prevent Digital Content Misuse" patent, describes a system that detects the number of mobile devices near the client-side device, to make sure that too many people aren't tuning in. The general technology outlined in the patents also includes forensic watermarking and a "P2P polluter." The watermarking technology can be used to detect when pirated content spreads outside of the protected network onto the public Internet. "At this point, the member's movie accessing system will be shut off and quarantined. If the abuse or illicit activity is confirmed, the member and the household will be banned from the content distribution network," the patent reads. [...] Screening Room's system also comes with a wide range of other anti-piracy scans built in. Among other things, it regularly scans the Wi-Fi network to see which devices are connected, and Bluetooth is used to check what other devices are near.

Read more of this story at Slashdot.

Categories: Science & Tech News

Video: Owlboy dev shares advice on staying motivated -- and inspired

Gamasutra - News - Fri, 05/26/2017 - 12:35pm

At GDC 2017, D-Pad's Simon S. Andersen speaks about the trials and triumphs the team faced on their nearly decade-long dev cycle, offering fellow devs advice on how to get -- and stay -- inspired. ...

Categories: Gaming News

NASA To Make Announcement About First Mission To Touch Sun

Slashdot Updates - Fri, 05/26/2017 - 12:15pm
NASA published the following media advisory moments ago: NASA will make an announcement about the agency's first mission to fly directly into our sun's atmosphere during an event at 11 a.m. EDT Wednesday, May 31, from the University of Chicago's William Eckhardt Research Center Auditorium. The event will air live on NASA Television and the agency's website. The mission, Solar Probe Plus, is scheduled to launch in the summer of 2018. Placed in orbit within four million miles of the sun's surface, and facing heat and radiation unlike any spacecraft in history, the spacecraft will explore the sun's outer atmosphere and make critical observations that will answer decades-old questions about the physics of how stars work. The resulting data will improve forecasts of major space weather events that impact life on Earth, as well as satellites and astronauts in space.

Read more of this story at Slashdot.

Categories: Science & Tech News

Music Streaming Service Tidal Loses Third CEO In Two Years

Slashdot Updates - Fri, 05/26/2017 - 12:00pm
An anonymous reader shares an article: The music-streaming service Tidal is saying goodbye to yet another CEO. Jefffrey Toig, who became the company's CEO in December 2015, is leaving the company. This would make him the third CEO leaving Tidal after two years, following the departure of Andy Chen and Peter Tonstad. In a statement to CNET, Tidal said that it will announce a new CEO in the coming weeks. The Jay-Z-owned music service has relied heavily on star power and album exclusives, but its bet doesn't seem to be making any splashes. On top of that, the company was accused in January of lying about its 3-million subscriber-base. They were accused of creating fake accounts.

Read more of this story at Slashdot.

Categories: Science & Tech News

Get a job: Sanzaru Games is hiring an Environment Artist

Gamasutra - News - Fri, 05/26/2017 - 11:29am

Sanzaru Games is looking for a visionary World and Environment Artist to join its experienced development team and visually stunning and immersive worlds in Foster City, California. ...

Categories: Gaming News

80% of Millennials Say They Want To Buy a Home -- But Most Have Less Than $1,000

Slashdot Updates - Fri, 05/26/2017 - 11:20am
An anonymous reader writes: Millennials aren't buying homes in the same numbers as previous and older generations, but it's not because they don't want to. The vast majority of millennials do indeed aim to buy someday, or would even like to now if they could. Unfortunately, the numbers don't look good. New data from Apartment List shows that, although 80 percent of millennials would like to purchase real estate, very few are in a good position to buy, largely because they have nothing saved. According to the report, '68 percent of millennials said they have saved less than $1,000 for a down payment. Almost half, or 44 percent, of millennials said they have not saved anything for a down payment.'

Read more of this story at Slashdot.

Categories: Science & Tech News

Nintendo stocks jump to eight-year high following Monster Hunter XX Switch reveal

Gamasutra - News - Fri, 05/26/2017 - 11:10am

While Nintendo's stock prices typically see some level of ebb and flow as major products are detailed, the recent announcement helped the company's stock value hit its highest point since 2008. ...

Categories: Gaming News

Hot, sleepless nights will get more common with climate change

New Scientist - Breaking news - Fri, 05/26/2017 - 11:00am
People in the US stand to lose sleep as the climate warms – and those in hotter countries will be harder hit
Categories: Science & Tech News

The Gig Economy Workforce Will Double In Four Years

Slashdot Updates - Fri, 05/26/2017 - 10:40am
The number of workers in the so-called gig economy will grow substantially in the coming years, according to a study by Intuit and Emergent Research. By 2021, the study finds, 9.2 million people are going to be working the frontline jobs at companies like Uber and Lyft. That number is projected to be 4.8 million this year. From a report: The rise in on-demand workers has been fueled largely by startups like Uber, TaskRabbit and Airbnb. It has also helped companies like Intuit, which makes tax software QuickBooks and TurboTax. The company's stock surged to an all-time high yesterday thanks to the gig economy. For context, there are currently more gig workers than people employed in the entire information sector (which includes publishing, telecommunication and data processing jobs) and IT services combined, according to data from the Bureau of Labor Statistics. Also read: A recent piece on The New Yorker which talks about the lengths to which people are willing to go to survive in such jobs -- a horrifying culture that is often celebrated in those companies.

Read more of this story at Slashdot.

Categories: Science & Tech News

Don't Miss: Understanding the AI design behind some of Ubisoft's biggest games

Gamasutra - News - Fri, 05/26/2017 - 10:03am

Take a look back at this chat with Ubisoft veterans Julian Varnier and Gabriel Robert, who led AI teams on Assassin's Creed IV and Far Cry 4, about the state of big-budget open-world game AI design. ...

Categories: Gaming News

With Nothing Left To Sell, RadioShack Is Selling Itself To People

Slashdot Updates - Fri, 05/26/2017 - 10:00am
RadioShack, an almost 100-year-old American chain of wireless and electronics stores, had a hell of ride at retail. The cradle of building your own electronics at home, and an early participant in the PC revolution, is finally facing the end after a long, slow death at the hands of consumer disinterest, a dysfunctional marriage with Sprint. From a report: Tons of electronics stores have shuttered over the past decade, but few are as tragic as RadioShack, which filed for bankruptcy in 2015, appeared to be rescued by Sprint in agreement to co-share the stores, then got kicked to the curb and had to file for a second bankruptcy this past March. The new agreement means hundreds of RadioShack shops will officially close down and be replaced by Sprint stores, fizzling out dreams of the Maker movement. So while this is an end to another chapter of our American electronics retail culture, we do have to wonder: how are the folks at RadioShack doing? They have been selling the leftover stocks of electronics for a while, with only mostly store fixtures, ladders, and carpet tiles seemingly left on offer. This is what RadioShack posted earlier this month. The company has since been tweeting about the leftover stuff it has up on sale, though.

Read more of this story at Slashdot.

Categories: Science & Tech News

Epic's Unreal Dev Grants program hands out $275k

Gamasutra - News - Fri, 05/26/2017 - 9:47am

The latest round of grants from the fund distributed a total of $275,000 to 17 projects that utilize or enrich the Unreal engine and its community in some way. ...

Categories: Gaming News
Syndicate content