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Graphics / Engine Programmer: Crate Entertainment

Gamasutra - Jobs - Tue, 03/21/2017 - 4:00pm
Senior Programmer (Graphics / Engine) What We're Looking For: A talented graphics / engine programmer to work with designers and artists on improving the visuals, performance and engine capabilities of our games. This role would involve updates to our Grim Dawn engine technology along with work on other unnanounced strategy / RPG titles for PC and console. We're looking for someone who has solid technical ability but also the judgement to know what needs improvement, when something looks right and what features make sense for a given game. At times you'd also be needed to help out with other general / gameplay coding tasks. Work would take place remotely (we have no physical office, though most of the team is in MA) and you would be expected to generally be online and available weekdays during "core" hours but otherwise can set your own schedule. About Us: Crate is an independent PC developer with a current team of 12, led by game industry veterans with over 15 years of experience. We are self-funded through 2020, with no outside investors. We recently released the PC ARPG Grim Dawn, which has sold over 900k copies with a 93% Steam user rating. This is a unique opportunity for someone with a passion for core PC games, to work in a non-traditional, creative environment without the stress and politics that often exist in big companies tied to publisher / investor milestone schedules. Required Qualifications 2+ years of professional game development experience as an engineer and at least one shipped title. 2+ years professional experience coding in C++ Extensive knowledge of current graphics and rendering technology Exceptional mathmatical skills Experience with optimization and multi-threading Ability to work within an existing engine and identify appropriate targets for improvement Strong written and verbal communication skills Highly self-driven and able to accomplish goals with minimal supervision Must reside in the United States and be authorized to work Preferred Qualifications Passion for games and some background playing PC strategy and RPG / ARPG genres Experience programming with C# Prior work in the Unity and / or Unreal engines   Applicants can directly email a cover letter and resume to jobs@crateentertainment.com
Categories: Game Dev Jobs

Animator: SEGA Networks

Gamasutra - Jobs - Tue, 03/21/2017 - 4:00pm
Demiurge Studios needs a talented animator who can give personality to objects not known for their personality... stuff like washing machines, crabgrass, and evil minions. Our ideal candidate can set up rigs, skin meshes, manage animation networks and create animations that adhere to a project's animation style. We're looking for an individual who can wow us with technical expertise and surprise us with a perfect keyframe. Primary Responsibilities Work with designers, artists and engineers to dream up new characters and behaviors Rig, skin, and animate in 2D and 3D at expert level Create facial animation rigs and controls Create and maintain animation networks Give and receive constructive criticism and raise Demiurge's internal artistic bar Qualifications Demonstrably excellent sense of timing and weight Skilled with industry tools: 3D Studio Max, Character Studio, Maya 2+ years game industry employment Portfolio or demo reel that demonstrates breadth of skill, styles, genres Excellent personal, written and verbal communication Must be eligible to work in United States Preference given for Experience with Spine 2d or equivalent animation package Experience creating other game assets (models, textures, etc) Traditional concept art and fine art skills Shipped mobile titles BFA (or higher) Outside interests! Portfolio Please send a resume and a portfolio for consideration! Your portfolio should include: Game-specific 3D animation - looped walk/run cycles, etc Non-looped 3D animations Game-specific 2D animation Traditional/Hand-drawn animation Life/figure drawings 
Categories: Game Dev Jobs

Sr. Animation Programmer: Sony PlayStation

Gamasutra - Jobs - Tue, 03/21/2017 - 4:00pm
We are looking for an Animation Programmer to help develop next generation animation systems for a current working title being developed by Bend Studio. This is not an entry level position and applicant must be able to demonstrate current working knowledge in the field of animation development for recent game applications.  This role is closely related to both a physics and animation engineer. Responsibilities Key contributor to the development of state-of-the-art animation systems, influencing improvements to engine architecture, performance optimizations, and supporting production animation staff through improvements to tools and pipelines. Develop robust animation frameworks that will interface with physics and AI character behaviors, such as IK, procedural / physical animation, and facial animations. Maintaining a strong collaborative work relationship with programming peers, animation artists, and design staff. Strong 3D Math skills. Strong C++ and software engineering skills. Working knowledge of current animation tools and middleware. Strong interest in researching and developing new animation related technologies. Excellent communication skills. Current and Next Gen game console experience strongly desired. 3-5 years industry or related experience. 1 or more published titles. Strong understanding and familiarity with current UNREAL technology desired. Key Skills Strong 3D Math skills. Strong C++ and software engineering skills. Working knowledge of current animation tools and middleware. Strong interest in researching and developing new animation related technologies. Excellent communication skills. Preferred Skills & Experience Current and Next Gen game console experience strongly desired. 3-5 years industry or related experience. 1 or more published titles. Strong understanding and familiarity with current UNREAL technology desired.
Categories: Game Dev Jobs

Senior Designer (World) - Destiny: Activision

Gamasutra - Jobs - Tue, 03/21/2017 - 4:00pm
We’re looking for talented World Designers to create cutting edge experiences in the Destiny universe. If you’re interested in jumping in and working with some of the most talented developers in the industry, apply today! In 2016, Vicarious Visions celebrated its 25th year in the industry. Over the years, we have made hundreds of games, in every genre, on every conceivable game platform in the known universe.   We are a studio that is built to last, and now we are embarking on a brand new chapter. We are currently partnering with Bungie to further expand the award winning Destiny universe. Our philosophy of combining cutting-edge tech with creative innovation is evidenced in all of our products – from Skylanders to Marvel Ultimate Alliance 2 to our recent contributions to this year’s Call of Duty: Infinite Warfare.  We apply the same dedication to excellence to every video game franchise we’ve worked on over the years and we are bringing that same philosophy to the Destiny franchise. We thrive on a culture of collaboration, respect and fun. We have built a welcoming and relaxed workplace that invites creativity and encourages individual voices. We not only give our developers a safe and warm place to incubate and grow their ideas but the tools and support necessary to turn those ideas into impactful and memorable experiences.  Your Guardian will be Responsible for:  Be a member of a team of designers building compelling worlds and encounters Work with the Lead World Designer and Design Lead on level design layout, scripting events, tuning AI encounters, 2D design documentation, and all things gameplay-related Work alongside other designers, artists, animators, and engineers to create environments that are incredibly fun, look great and run well Work within established level design metrics and utilize the game systems to create challenging AI encounters, interesting puzzle scenarios, and unique moments Pitch ideas, strategic initiatives, and game concepts to all levels of management and leadership Champion your vision throughout each stage of development across multiple departments  The skills we’re looking for in order to level up your Guardian: At least 8 years’ experience as a designer, having been through multiple complete game ship cycles and having worked on at least one shipped AAA game Previous experience working on levels, combat encounters, and missions/quests in action titles Strong spatial and layout design skills Intuitive understanding of how action games work and why people play them Solid understanding of game engines, technology, and the game development process Familiarity with 3D level design tools (UnrealEd, Kismet, Maya, Max, or similar 3D editor) Passion for cross-collaboration with designers, artists, animators, programmers, audio designers, testers, and producers to achieve a common goal Excellent organization, negotiation, and communication skills Demonstrate proven design sense and leadership skills Comfortable giving and receiving constructive feedback Ability to prioritize feature requests to developers and engineers based on design goals Our studio is located in Albany, NY, a thriving northeastern city with an abundance of professional theatre, music, dance, and sports attractions, as well as a backyard full of recreational activities. (That’s a metaphorical backyard. The studio’s backyard has a patio and grill though…with seasonal awning.) And for those looking for more adventures, we’re located less than three hours from NYC, Boston, and Montreal!
Categories: Game Dev Jobs

DevOps Engineer: Disruptor Beam

Gamasutra - Jobs - Tue, 03/21/2017 - 4:00pm
Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones, Star Trek, and The Walking Dead. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. DevOps Engineers at Disruptor Beam work closely with the platform and game developers, build, release and performance engineers, and data scientists to continuously improve, support, secure and operate our production, test, and office network and environments. There will be a whole lot of ilities - shared responsibility for availability, reliability, operability, securability [sic], measurability, audibility, recoverability, and reproducibility.  But wait, there’s more!  You’ll work to ensure seamless and quick deployability; that our environments have elasticity; that your cohorts have productivity.  You’ll help figure out how to make this all a (better) reality.   We’re looking for problem solvers smart enough to not outsmart themselves, wise enough to know when they don’t know, humble enough to recognize no problem is too small, curious enough to be constantly learning, and confident enough to ask challenging questions. What You’ll Do: Help build and design secure, well-instrumented, highly-available, and reproducible infrastructure Migrate legacy systems to robust, contemporary infrastructure. Support multiple development teams, games, and environments (this will involve on-call rotations). Optimize infrastructure deployments for speed, cost, availability, and scale Automate, automate, automate. Incorporate event/data driven design principles into systems and infrastructure design What We Seek: An Internet Technologist with at least 5 years professional experience and (preferably) a technical baccalaureate degree (e.g. BS CompSci) A DevOps Engineer intimately familiar with Linux A Systems Engineer with their head in the cloud, familiar with AWS services (CloudWatch, EC2, Auto-Scale, RDS, Lambda) and associated best practices A full stack explorer who understands the Web (Apache, Nginx), Caching (Memcached, Redis) and Databases (MySQL, Postgres, MongoDB) A mild paranoiac with better Security Practices, including network security, system hardening, and OWASP An automator - not an automaton.  Help automate builds (Jenkins), configuration (Puppet), and deployments (Code Deploy); in short, everything! A virtual longshore person who has built, managed and optimized Docker Containers A tinkerer comfortable with OS X, Homebrew, Ruby/Bash/Python/Javascript (or other scripting language), SQL and NoSQL databases, and web scale. A packet herder familiar with core network engineering concepts (firewalls, switching, basic routing). An inspector of gadgets, systems, and data - instrument, observe, diagnose. A smoke-jumper - when the call comes, you're ready to jump into the fire and figure out the best (safest and fastest) way to contain and quench An uptime evangelist and performance advocate with the know-how to keep systems operating and performing. What You’ll Get Disruptor Beam offers a competitive, high-quality benefit programs to their employees designed to help support employees’ overall health, savings and retirement goals. Other programs help protect employees against income interruption and the financial effects of illness. Helping to support the needs of our employees and their families is a high priority for Disruptor Beam. We believe that rest unlocks creativity, so we encourage our employees to take advantage of our open vacation policy. Our employees take as much vacation as they want, when they want it, as long as they’re getting their work done. Start work earlier or later according to your inner clock as the core office hours don’t start until 10 am. About Us Disruptor Beam puts the world’s greatest entertainment franchises into every fan’s pocket. The Boston-area company builds story-rich mobile games that connect players around popular franchises including Game of Thrones, Star Trek, and The Walking Dead. Disruptor Beam released its first mobile game, Game of Thrones Ascent, in 2013, followed by the widely popular Star Trek Timelines in January 2016. The Walking Dead: March to War will launch in 2017. Disruptor Beam was founded by game industry veteran and entrepreneur Jon Radoff, and is backed by GrandBanks Capital, Google Ventures, Romulus Capital, and Converge Venture Partners. For more information visit www.DisruptorBeam.com At Disruptor Beam, we celebrate, support, and thrive on hiring people from different and diverse backgrounds. Disruptor Beam is proud to be an equal opportunity workplace. We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity or Veteran status. If you have a disability or special need that requires accommodation, please let us know. To all recruitment agencies: Disruptor Beam does not accept agency resumes. Please do not forward resumes to our jobs alias, Disruptor Beam employees or any other company location. Disruptor Beam is not responsible for any fees related to unsolicited resumes. Unsolicited resumes received will be considered our property and will be processed accordingly.
Categories: Game Dev Jobs

Senior Producer: Backflip Studios

Gamasutra - Jobs - Tue, 03/21/2017 - 4:00pm
Backflip Studios is seeking a smart, talented, high-energy Senior Producer to join our team. As a Senior Producer at Backflip Studios, you will manage the development of mobile games from initial concept to product release and oversee ongoing live team updates. You will work closely with the Game Director and leads from Design, Art, Engineering and QA and facilitate communication between teams. You will have heavy input into direction of the product and process. Responsibilities include: • Work with team leads to develop, build consensus and execute on realistic milestones and roadmaps • Maintain project tracking and backlog, working with the Game Director and leads to define and scope future content • Work with team leads to establish realistic production timelines • Run standups, sprint planning and reviews • Proactively identify and communicate risks to stakeholders • Coordinate with QA, Marketing and User Acquisition teams • Remove roadblocks and maintain team efficiency   Requirements: • Strong leadership skills • Deep knowledge of mobile casual games • 7 years experience in gaming with at least 5 years as a Producer or Project Manager • Solid experience with agile project management techniques and tools like Jira or Hansoft • Flexibility to deal with changing priorities and limited resources • Deep understanding of the game development process • Superior communication skills, both written and verbal   Our ideal candidate brings these additional skills and experiences to the role: • Certified ScrumMaster • Mobile free-to-play game development experience • Live team production experience   Relocation assistance available
Categories: Game Dev Jobs

Engineer (all levels): Bartlet Jones Supernatural Detective Agency Inc.

Gamasutra - Jobs - Tue, 03/21/2017 - 4:00pm
The Bartlet Jones Supernatural Detective Agency is actively searching for talented senior and junior engineers to augment our game development teams. The engineer will work with our experienced teams of engineers, designers, tech-artists and animators in the creation of an online multiplayer games. Principal Duties and Responsibilities Network gameplay programming. (Implementation of game flow logic, game modes, character behaviors, animation trees, camera logic and sound support.) Engine system programming. (Implementation of scripting, physics, collision, animation and rendering systems.) User interface programming. (Implementation of screens and huds.) Gameplay prototyping. Tools and pipeline development. (Implementation of game editor extensions to facilitate the game development process.) Providing technical support for the internal development team. Quality assurance testing and reporting. Contributing to game design and technical design documentation. Planning project milestones and effectively managing personal tasks to hit deadlines on time. Effectively communicating with managers and inform them of progress and impediments. Actively maintaining skill-sets and knowledge base to keep up with the latest industry innovations. Desired Skills & Experience Degree in Computer Science, Mathematics, Engineering or Game Development Trade School. Proficient in C++ or C# programming languages. Ability to write efficient, clear, maintainable and portable code. Strong understanding of data structures, algorithms and methodologies. Competent in 3D vector math. Positive attitude and a desire to work in a collaborative team environment. Experience with Unity3D or Unreal Engine preferred. Experience shipping console, PC or mobile games preferred.Must be eligible to work for a company in the US. 
Categories: Game Dev Jobs

TECHNICAL DESIGNER: 2K

Gamasutra - Jobs - Tue, 03/21/2017 - 4:00pm
TECHNICAL DESIGNER Who We Are: Let’s talk some truth: making games is hard. It’s a collision of art & technology that’s about as predictable as a tornado. There’s no secret formula, no foolproof blueprint – but it certainly helps to have a reason for making games in the first place. “Every Player’s Story is Unique.” At Hangar 13, that’s why we make games. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them. Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, and we recently released our first title, Mafia III. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced. What We Need: The Design Team at Hangar 13 2K is seeking a skilled and experienced Technical Designer to help define tools and best practices that will allow the Design Team to create the best gameplay experiences possible. Job Responsibilities Will Include: Aid the Lead Technical Designer in assessing and validating game features for technical feasibility Help define and enforce best practices and guidelines within the design department Work alongside the Lead Technical Designer and Engineering departments to identify design tools needs Identify and improve workflows in order to increase iteration time with the design department Prototype new gameplay features and provide guidance to the design team on how to use the features Mentor the design team on all aspects of technical design to ensure that the gameplay content is both performant and correct Act as a troubleshooter on the design team’s behalf to ensure a performant and bug free game Who We Think Will Be A Great Fit: We’re looking for a technical designer who possesses a strong understanding of process, workflow and tools who has experience in mentoring other designers. Someone with a proven ability to multitask and work gracefully under deadlines. An innovative thinker and a creative problem solver who would like to work in a fun and fast-paced environment.  Minimum Requirements: 3+ years of experience in a design position with an emphasis on technical design Shipped an open world game with knowledge of mission design/scripting and world building Knowledge of both Visual Scripting suites (Kismet, Blueprints, etc.) and text scripting languages (lua a plus) Experience working with proprietary game engine toolsets Bachelor’s degree in Computer Science or a relevant field   To Apply - http://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&cws=47&rid=1685      
Categories: Game Dev Jobs

LEAD VFX ARTIST: 2K

Gamasutra - Jobs - Tue, 03/21/2017 - 4:00pm
LEAD VFX ARTIST Who We Are: Let’s talk some truth: making games is hard. It’s a collision of art & technology that’s about as predictable as a tornado. There’s no secret formula, no foolproof blueprint – but it certainly helps to have a reason for making games in the first place. “Every Player’s Story is Unique.” At Hangar 13, that’s why we make games. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them. Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, and we recently released our first title, Mafia III. The FX team at Hangar 13 is a highly experienced and skilled group of game and film FX Artists with a passion for creating striking game effects. From gameplay to ambient environment, FX to pyro/fluid and rigid body simulations, we do it all. We’re building AAA, narrative-driven, Open World games utilizing a world-class FX tool suite for our proven, proprietary game engine. What We Need: Hangar 13 is looking for an experienced VFX artist to lead our FX team. You must have an ability to push the visual quality of game effects so that they closely match those of blockbuster movies. This position offers a unique opportunity to work closely with the engineering team and push the rendering and FX production capabilities of our engine. Job Responsibilities Will Include: Work closely with the Art Director along with the art, design, animation, and audio Leads to bring life to gameplay and cinematics through compelling and impactful visual FX Lead the visual effects team to design, develop, and implement real-time particle effects which use both static and animated 2D/3D elements Direct the FX team in creating gameplay, ambient, environmental, and weather effects, as well as FX for spectacle events Provide concise feedback to technical art, rendering and tools engineers in order to further our FX tool suite and capabilities Prototype effect concepts for gameplay and engine Research, analyze, and troubleshoot visual effects for both quality and performance Create clear, accurate, and accessible technical writing and documentation regarding FX production and use by other artists Who We Think Will Be A Great Fit: Minimum Requirements: Lead VFX artist with 6-10 years in the games or film industry (at least 2 years of game experience) Excellent communication and interpersonal skills Ability to work collaboratively and succeed in a diverse work environment Possess a critical eye for timing, animation, and motion of real world objects and visual FX Knowledge of visual effect terminology and techniques used in film, games, and animations A passion for video games Self-motivated, results-oriented, driven to create top quality visuals Ability to manage a team, be deadline driven and push the boundaries of next gen technologies Lead VFX artist credit on at least one shipped next-gen AAA title Relevant 2D and 3D software experience (Photoshop, After Effects, 3D Studio Max, Maya, Houdini) Experience with simulation tools such as Houdini for pyro, fluid, and soft/rigid body dynamics Experience in a secondary area such as texturing, modeling, skinning, animation, or lighting Experience with one or more scripting/programming languages is highly desired   To Apply - http://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&cws=47&rid=1605            
Categories: Game Dev Jobs

Burglars Can Easily Make Google Nest Security Cameras Stop Recording

Slashdot Updates - Tue, 03/21/2017 - 2:40pm
Orome1 quotes a report from Help Net Security: Google Nest's Dropcam, Dropcam Pro, Nest Cam Outdoor and Nest Cam Indoor security cameras can be easily disabled by an attacker that's in their Bluetooth range. The vulnerabilities are present in the latest firmware version running on the devices (v5.2.1). They were discovered by researcher Jason Doyle last fall, and their existence responsibly disclosed to Google, but have still not been patched. The first two flaws can be triggered and lead to a buffer overflow condition if the attacker sends to the camera a too-long Wi-Fi SSID parameter or a long encrypted password parameter, respectively. Triggering one of these flaws will make the devices crash and reboot. The third flaw is a bit more serious, as it allows the attacker to force the camera to temporarily disconnect from the wireless network to which it is connected by supplying it a new SSID to connect to. If that particular SSID does not exist, the camera drops its attempt to associate with it and return to the original Wi-Fi network, but the whole process can last from 60 to 90 seconds, during which the camera won't be recording. Nest has apparently already prepared a patch but hasn't pushed it out yet. (It should be rolling out "in the coming days.")

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Categories: Science & Tech News

Wells Fargo: All ATMs Will Take Phone Codes, Not Just Cards

Slashdot Updates - Tue, 03/21/2017 - 2:00pm
Given the prevalence of smartphones nowadays, Wells Fargo has announced plans to upgrade all 13,000 of its ATMs next week to allow customers to access their money using their cellphones instead of traditional bank cards. Wells Fargo would be the first to upgrade all of its ATMs with the feature across the United States. ABC News reports: To access their money, customers would get unique eight-digit codes from their Wells Fargo smartphone app, and enter the code into the ATM along with their PIN number. The machines will still accept debit cards as well. One limitation of the one-time code, though, is that it won't work on the secure doors that many branches have for non-business hours that require a customer to swipe an ATM or debit card to gain entry. Wells Fargo said those secure doors are found at a small percentage of branches, mostly in major metropolitan areas like New York City or Chicago. Wells said it plans to roll out another upgrade to its ATMs later this year, which will allow customers to access the ATMs by holding their smartphones up to a reader on the machine, instead of entering the eight-digit code. It would be similar to using Apple Pay or Samsung Pay, the bank said.

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Categories: Science & Tech News

Trump Adds To NASA Budget, Approves Crewed Mission To Mars

Slashdot Updates - Tue, 03/21/2017 - 1:20pm
An anonymous reader quotes a report from NBC News: President Donald Trump signed a law on Tuesday authorizing funding for a crewed NASA mission to Mars. The new bill (S.442) adds a crewed mission to the red planet as a key NASA objective and authorizes the space agency to direct test human space flight programs that will enable more crewed exploration in deep space. The space agency has $19.5 billion in funding for the 2018 fiscal year, which starts this October. Trump had allocated $19.1 billion for NASA in his budget, which is slightly down from the current year, but still an improvement from the past decade, which saw the end of the space shuttle program. The commander in chief signed the bill surrounded by astronauts and his former Republican rivals, Senator Ted Cruz of Texas and Senator Marco Rubio of Florida, who both sponsored the bill. Getting to Mars, though, isn't expected to happen during the Trump presidency. NASA has its sights set on getting to the red planet in the 2030s. In the near term, NASA plans to test its Orion spacecraft and Space Launch System rocket, in addition to visiting an asteroid and redirecting a chunk of it into orbit around the moon. Astronauts could later visit the boulder and use the mission to test some of the tools needed for a Mars mission.

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Categories: Science & Tech News

Get a job: Sucker Punch is hiring a Level Designer

Gamasutra - News - Tue, 03/21/2017 - 12:47pm

Sucker Punch is looking for a Level Designer with a passion for creating compelling layouts to shape environments and gameplay and create meaningful player experiences in Bellevue, Washington. ...

Categories: Gaming News

Studying game dev? The AIAS Foundation is offering three $2.5k scholarships

Gamasutra - News - Tue, 03/21/2017 - 12:40pm

If you're starting your second year of college or are enrolled in graduate school, take a look at these three game development scholarships being offered for the 2017-18 academic year. ...

Categories: Gaming News

Who's Liable For Decisions AI and Robotics Make?

Slashdot Updates - Tue, 03/21/2017 - 12:40pm
An anonymous reader shares a BetaNews article: Reuters news agency reported on February 16 that "European lawmakers called [...] for EU-wide legislation to regulate the rise of robots, including an ethical framework for their development and deployment and the establishment of liability for the actions of robots including self-driving cars." The question of determining "liability" for decision making achieved by robots or artificial intelligence is an interesting and important subject as the implementation of this technology increases in industry, and starts to more directly impact our day to day lives. Indeed, as application of Artificial Intelligence and machine learning technology grows, we are likely to witness how it changes the nature of work, businesses, industries and society. And yet, although it has the power to disrupt and drive greater efficiencies, AI has its obstacles: the issue of "who is liable when something goes awry" being one of them. Like many protagonists in industry, Members of the European Parliament (MEPs) are trying to tackle this liability question. Many of them are calling for new laws on artificial intelligence and robotics to address the legal and insurance liability issues. They also want researchers to adopt some common ethical standards in order to "respect human dignity."

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Categories: Science & Tech News

Video: From indie to Fable and back -- 30 years of game dev 'wisdom'

Gamasutra - News - Tue, 03/21/2017 - 12:31pm

At GDC 2017's Independent Games Summit, veteran developer Dene Carter shared a few of the many lessons he'd learned in 30 years of making games, from Druid to Fable to Spellrazor. ...

Categories: Gaming News

AMD Confirms It's Issuing a Fix To Stop New Ryzen Processors From Crashing Desktops

Slashdot Updates - Tue, 03/21/2017 - 12:00pm
AMD says the company has been able to figure out why FMA3 code is causing system hangs on PCs using a new Ryzen desktop processor. From a report: Although AMD didn't provide a detailed report on the problem's root cause, the company said that BIOS changes will be distributed to motherboard manufacturers to resolve the issue. Customers are encouraged to keep an eye on their motherboard vendor's website for an update. "We are aware of select instances where FMA code can result in a system hang," the company said. "We have identified the root cause." AMD released three Ryzen-branded desktop processors at the beginning of March that plug into motherboards based on AMD's new AM4 socket. The trio of processors include the Ryzen 7 1800X, the Ryzen 7 1700X, and the Ryzen 7 1700. However, all three reportedly cause a hard system lock when running certain FMA3 workloads. The problem was replicated across all three processors and a variety of motherboards.

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Categories: Science & Tech News

Blog: The truth about growing indie communities that GDC missed

Gamasutra - News - Tue, 03/21/2017 - 11:34am

At GDC 2017, the session "Beyond the Install: Building Robust Communities on Mobile," Andrew Stalbow agreed that community building is the best marketing you'll ever do. But, how do you handle trolls? ...

Categories: Gaming News

Heads up, devs: New travel restrictions bar electronics on some U.S.-bound flights

Gamasutra - News - Tue, 03/21/2017 - 11:24am

Due to new travel restrictions, some international developers headed into the U.S. won't have access to laptops, cameras, or game consoles in the flight cabin. ...

Categories: Gaming News

Microsoft Outlook, Skype, OneDrive Hit By Another Authentication Issue

Slashdot Updates - Tue, 03/21/2017 - 11:20am
Two weeks after a widespread authentication issue hit Outlook, Skype, OneDrive, Xbox and other Microsoft services, it's happening again. From a report: On March 21, users across the world began reporting via Twitter that they couldn't sign into Outlook.com, OneDrive and Skype, (and possibly more). I, myself, am unable to sign into Outlook.com, OneDrive or Skype at 2:30 pm ET today, but my Office 365 Mail account is working fine. (Knock wood.) I believe the issue started about an hour ago, or 1:30 p.m. ET or so. MSA is Microsoft's single sign-on service which authenticates users so they can log into their various Microsoft services. As happened two weeks ago, Skype Heartbeat site, has posted a message noting that users may be experiencing problems sending messages and signing in.

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Categories: Science & Tech News
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