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Bandai Namco and Drecom invest $2.1m in new HTML5 games developer

GamesIndustry.biz news - Fri, 05/26/2017 - 1:59am
BXD will be dedicated to free-to-play browser games based on publisher's owned IP and licences
Categories: Gaming News

Switch and Pokémon boost GameStop Q1 sales

GamesIndustry.biz news - Fri, 05/26/2017 - 1:40am
Company beats expectations, although profits do slip
Categories: Gaming News

$275,000 awarded in latest Unreal Dev Grants round

GamesIndustry.biz news - Fri, 05/26/2017 - 12:54am
17 new recipients include 12 games developers, primarily in mobile and VR
Categories: Gaming News

Nintendo Switch helps Best Buy fight off decline

GamesIndustry.biz news - Fri, 05/26/2017 - 12:48am
New console propelled US retailer to record shares high, best entertainment performance since 2014
Categories: Gaming News

Why do devs love Slack, and how do they get the most out of it?

Gamasutra - News - Fri, 05/26/2017 - 12:01am

Gamasutra asked game devs from around the world in a variety of disciplines what they like (and don't like) about Slack, how it helps them do their jobs better, and how they get the most out of it. ...

Categories: Gaming News

Sony's new discovery idea: Curating the curators

GamesIndustry.biz news - Thu, 05/25/2017 - 11:00pm
Discovery remains the most intractable problem facing the industry in the digital era - Sony's The Creators system deserves a closer look
Categories: Gaming News

Lusionsoft raises $1.7 million for VR development

GamesIndustry.biz news - Thu, 05/25/2017 - 10:52pm
Virtuous spin-off already has two games in Steam, with two more to launch this year
Categories: Gaming News

Associate Game Designer - VR Platform: Mindshow, Inc.

Gamasutra - Jobs - Thu, 05/25/2017 - 4:00pm
Mindshow is an app that lets users create cartoons in VR. We’re looking for an entry-level designer to help us build awesome environments and props that make it easy for players of all backgrounds to make hilarious cartoons. The contract is for 6 months (full-time, onsite) with additional work possible. You must be located in Los Angeles, CA and able to accept full-time employment in the US. Check out our trailer ( https://www.youtube.com/watch?v=UCVwx_vNe8U ) and learn more about us at Mindshow.com AT MINDSHOW, YOU WILL: Work on a multidisciplinary team of artists, engineers, and designers Collaborate with artists and designers to create props and environments with high narrative utility from concept through shipping Contribute to a library of reference material to help dial the experience and utility of a prop or environment Graybox props and environments to define scale, proportion and composition as early in the process as possible Build shipping collision geometry for props and environments Prototype and tune environment elements (ambiance, sfx, events, etc) Participate in design reviews across the entire product REQUIREMENTS Unity or Unreal experience A portfolio with at least one “completed” title Proficiency in 3D modeling software (Maya preferred) Good sense of aesthetics, particularly composition Experience working within the technical limitations of a game engine Strong written and verbal communication skills Experience working with Source Control (git, Plastic, P4) BONUS Experience working in VR Strong Unity experience Architecture background Audio editing experience
Categories: Game Dev Jobs

Video Editor : Skydance Interactive

Gamasutra - Jobs - Thu, 05/25/2017 - 4:00pm
  Skydance Interactive (“Gears of War 4,” “XCOM 2” for PS4/Xbox One and “Borderlands 2: Mr. Torgue’s Campaign of Carnage.”) is looking for a full time video editor who also has a knack for graphic design to work out of our Marina del Rey office under our Director of Marketing and Social Media. This is temporary position with potential to become permanent.  Primary Responsibilities:  A regular player of PC first person shooter titles. Experience with video game capture tools (OBS, Elgato, FRAPS) Experience in using Final Cut Pro and/or Premiere. Creating graphics packages and experience in After Effects. Familiarity with gaming cultures and trends. Familiar with Let’s Play and YouTube gaming content. Assist in developing new content for our social media channels. Experienced making gifs and short videos to create engaging content. Develop ideas for gameplay videos. Provide regular updates on project status. Opportunities to help produce unique game content. Qualifications:  Enthusiastic about video games – PC, console, and VR, digital communications, and social media. Has an understanding of the gaming world and what looks best to a gaming audience. Must have experience with video game capture and video editing software. Experience in Photoshop. Interested in creating dynamic video content. Self-starter. Interest in creating graphic design pieces used for websites and social media. Strong critical thinking skills. Strong attention to detail while multi-tasking. Ability to excel in a high-powered, fast-paced media and entertainment environment. Opportunities: Opportunity to work on an exciting VR and PC title through its launch. Attend video game conferences and events. Demo our games at events worldwide. Ongoing networking opportunities.  
Categories: Game Dev Jobs

3D Character Modeler: Mindshow, Inc.

Gamasutra - Jobs - Thu, 05/25/2017 - 4:00pm
Mindshow seeks a full-time staff 3D Modeler to realize 3D VR characters based on concept art, as well as refining models created out-of-house. The ideal candidate is hyper-creative and can infer smart 3D design choices from 2D concepts. Candidate will work closely with our Art Director, working iteratively to solve tough creative problems. You are excited about VR. Like, way excited. Candidate must live in Los Angeles or be willing to relocate, and must be available to work full-time from the Mindshow office in Downtown LA. Applicants with international citizenship must already be located in the US and have appropriate immigration status to take a full-time position in Los Angeles. REQUIREMENTS ● Sculpting skills in Zbrush, Mudbox or equivalent ● Texturing skills including normal maps ● Expert knowledge of Maya or 3DS Max, knowledge of or willingness to learn Unity ● Ability to model cohesive, high fidelity, low-poly assets with great topology, edge flow and UV’s ● Deep experience modeling expressive, game ready characters ● Thorough understanding of games character pipeline from concept to delivery ● Expertise in stylized characters (as opposed to realistic characters) ● Ability to take models created by outsource facilities from "almost there" to "nailed it." ● Detail oriented and reliable - able to meet deadlines on tight schedules ● Strong understanding of proportion and silhouette EXPERIENCE ● Bachelor’s degree from a four-year college or university - or equivalent experienceExpert knowledge of Maya, 3DS Max, Mudbox or Zbrush ● Has worked on at least 2 shipped AAA console or PC titles, or broadcast/film titles BONUS ● Strong background in traditional art and refined sense of aesthetics ● Expereince using Substance Painter ● High to low poly pipeline knowhow ● Can carve a realistic bird from a common potato or bar of soap
Categories: Game Dev Jobs

SENIOR SERVER ENGINEER: 2K

Gamasutra - Jobs - Thu, 05/25/2017 - 4:00pm
SENIOR SERVER ENGINEER Who We Are: 2K publishes some of the most popular video game franchises on the planet including Mafia, Borderlands, BioShock, NBA 2K, WWE 2K, Evolve, XCOM, and Sid Meier’s Civilization. The Core Technology group is responsible for identifying common problems across the company and building solutions to those problems. As part of this, Core Tech builds and maintains online services designed to support various 2K franchises. From single sign-on to telemetry/statistics to e-commerce/store, our group is constantly facing fun and challenging problems in the online services space. Add to that the scale of multiple AAA titles and things get really interesting. What We Need: We are looking for a senior engineer to join our Identity and E-Commerce initiatives. First and foremost, we need someone who knows how to work autonomously and get things done. You will not be spoon-fed technical specifications or be simply maintaining an existing codebase. Instead you will be faced with interesting, challenging and constantly evolving problems that require a creative yet disciplined approach. You will need to work with other engineers, game teams, producers, designers and more to understand problems, design solutions and turn them into reality. We also need someone who knows how to work well with others, help them grow and guide them toward a common goal. This role isn’t just about the engineering; it’s an opportunity to take the reins of a small team of engineers and lead. You will own (and be accountable for!) whole systems and their lifecycle. Job Responsibilities Will Include: Own backend services related to the identity and e-commerce needs of the entire company Work with game, marketing and analytics teams to gather requirements Translate requirements into technical designs and product roadmaps Lead the development effort and help the team turn designs into reality Ensure your services can handle the load generated by users from multiple AAA titles Mentor other engineers on the team, helping develop them into strong individual contributors Interface with external groups to provide integration support, strategy and direction Help set team standards around documentation, programming best practices and overall code quality Maintain a strong collaborative work relationship with fellow engineers and team members Who We Think Will Be A Great Fit: We are looking for a senior engineer with experience building, scaling and maintaining online services. Even better would be experience building Identity and/or E-Commerce services specifically. That said, our team values strong fundamental software engineering skills over any specific language/technology experience. We also place a lot of importance on individuals being self-motivated and self-directed. This is especially important given the need for leadership in this role. If you have experience with online services, are interested in leadership and are up for the challenge of owning Identity and E-Commerce initiatives for the company, we think you will be a great fit and we’d love to hear from you! Minimum Requirements: 7+ years of professional programming experience (Java proficiency preferred) Expert knowledge of object-oriented programming principals 5+ years of professional experience with REST APIs and other types of web services Hands-on experience building highly scalable applications and infrastructures (AWS experience preferred) 3+ years of professional experience with SQL and NoSQL database technologies 3+-years of professional experience with caching and queuing technologies B.S. degree (or higher) in Computer Science, or equivalent Strong written and verbal communication skills Self-motivated attitude with an ability to carry ideas from inception to completion   To Apply - https://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&cws=1&rid=1851  
Categories: Game Dev Jobs

Environment Artist: Sanzaru Games Inc.

Gamasutra - Jobs - Thu, 05/25/2017 - 4:00pm
As a World and Environment Artist, you will work directly with the game directors and discipline leads to help define breathtaking AAA scenery.   Responsibilities: Creates and stages worlds and scenery to set the tone, vision, and storytelling Constructs 3d environments to include modeling, mapping, materials, lighting, effects , atmospherics, collision, and tagging Develops, experiments, and advances the environments by innovating new techniques Manages all the assets and data associated with the environments Thoroughly understands the art pipeline and integrates assets into the game Thoroughly understands the hardware limitations and common techniques Works directly with other artists, designers, and engineers to complete  environments   Experience/Skills: 2+ years of industry experience working on different platforms Working knowledge of Photoshop, Maya, and/or other 3D software Strong sense for architecture and natural scenery including form, color, and composition Ability to manage and maintain entire world assets Architectural background and/or related field a big plus! Working knowledge of Unreal & Unity a big plus! Ability to multi-task and adapt easily to change Excellent verbal and written communication skills and ability to interact effectively
Categories: Game Dev Jobs

UI Artist: Telltale Games

Gamasutra - Jobs - Thu, 05/25/2017 - 4:00pm
Telltale Games is making award-winning, narrative-driven games set in the popular worlds of The Walking Dead, Game of Thrones, and now Minecraft! These successful properties demand a premium user interface, and the small UI team within Telltale needs your help designing, creating and implementing that interface (both the “front end” and HUD) across multiple platforms and languages! The UI Artist position requires not only an understanding of traditional Graphic Design, but some comfort with 3D modeling, animation, game design and even a dash of programming. It’s much more than creating icons. It requires a “jack of all trades” confidence to be successful. Compounding this is the fact the Telltale Games makes products unlike any on the market using a one-of-a-kind proprietary tool… You will be working within established technical and design specifications, alongside experienced and helpful team members. Prior industry experience is not needed, although you will be expected to be able to both collaborate and work independently, troubleshoot technical issues, all while maintaining a demanding workload in a fast-paced environment. TO BE CONSIDERED FOR THE POSITION YOU MUST INCLUDE A LINK TO YOUR DIGITAL REEL/PORTFOLIO. First and foremost, your resume, portfolio and/or demo reel MUST demonstrate sound graphic design skills (Layout/Composition, Typography, Iconography and Copywriting). Additionally, your body of work should also showcase AT LEAST TWO of the following offerings: Interactive design/UX (mobile/web/flash) Animation/Motion Graphics Some 3D Modeling Experience LUA scripting Please note that even candidates with promising portfolios will likely be asked to complete a UI test. This 2 day test will be used to demonstrate your artistic skill, creativity, ambition, technical and industry knowledge, as well as your ability to improvise. Candidates must be authorized to work and accept new employment in the U.S. Telltale Games is an Equal Opportunity Employer and ADA compliant.
Categories: Game Dev Jobs

Bandai Namco helps form new HTML5 game company: BXD

Gamasutra - News - Thu, 05/25/2017 - 3:48pm

What's interesting about BXD is that it's ostensibly dedicated to producing free-to-play HTML5 browser games based on Bandai Namco properties, including R.B.I. Baseball and Dragonball Z. ...

Categories: Gaming News

Video: A postmortem of Ska Studios' Salt & Sanctuary

Gamasutra - News - Thu, 05/25/2017 - 3:20pm

Ska Studios' Michelle and James Silva speak at GDC 2017 about their journey to releasing Salt & Sanctuary, a 2.5D Souls-alike that was self-published across multiple platforms. ...

Categories: Gaming News

GameStop is very excited about Switch outselling Wii in its first 60 days

Gamasutra - News - Thu, 05/25/2017 - 2:40pm

In a presentation to investors today GameStop execs sounded very excited about Nintendo's Switch, which they report has outsold the Wii in its first two months on sale in U.S. GameStop stores. ...

Categories: Gaming News

83 Percent Of Security Staff Waste Time Fixing Other IT Problems

Slashdot Updates - Thu, 05/25/2017 - 1:20pm
An anonymous reader shares a report: A new survey of security professionals reveals that 83 percent say colleagues in other departments turn to them to fix personal computer problems. The study by security management company FireMon shows a further 80 percent say this is taking up more than an hour of their working week, which in a year could equate to more than $88,000. For organizations, eight percent of professionals surveyed helping colleagues out five hours a week or more could be costing over $400,000. Organizations are potentially paying qualified security professionals salaries upwards of $100,000 a year and seeing up to 12.5 percent of that investment being spent on non-security related activities.

Read more of this story at Slashdot.

Categories: Science & Tech News

GameStop's sales rise on the back of Nintendo's Switch, even as profits slip

Gamasutra - News - Thu, 05/25/2017 - 12:44pm

In the first quarter of GameStop's fiscal 2017 game software sales (both new and pre-owned) fell, but hardware sales rose nearly 25% -- thanks largely to Nintendo's new Switch console. ...

Categories: Gaming News

Firefox Marketing Head Expresses Concerns Over Google's Apparent 'Only Be On Chrome' Push

Slashdot Updates - Thu, 05/25/2017 - 12:40pm
Eric Petitt, head up Firefox marketing, writing in a blog: I use Chrome every day. Works fine. Easy to use. There are multiple things that bug me about the Chrome product, for sure, but I'm OK with Chrome. I just don't like only being on Chrome. And that's what Chrome wants. It wants you to only use Chrome. Chrome is not evil, it's just too big for its britches. Its influence on the internet economy and individuals is out of balance. Chrome, with 4 times the market share of its nearest competitor (Firefox), is an eight-lane highway to the largest advertising company in the world. Google built it to maximize revenue from your searches and deliver display ads on millions of websites. To monetize every... single... click. And today, there exists no meaningful safety valve on its market dominance. Beyond Google, the web looks more and more like a feudal system, where the geography of the web has been partitioned off by the Frightful Five. Google, Facebook, Microsoft, Apple and Amazon are our lord and protectors, exacting a royal sum for our online behaviors. We're the serfs and tenants, providing homage inside their walled fortresses. Noble upstarts are erased or subsumed under their existing order. (Footnote: Petitt has made it clear that the aforementioned views are his own, and not those of Mozilla.)

Read more of this story at Slashdot.

Categories: Science & Tech News

Penny Arcade aims to up its global presence with 'Powered by PAX' events

Gamasutra - News - Thu, 05/25/2017 - 12:21pm

Penny Arcade and its partner ReedPop are kicking off a new 'Powered by PAX' program aimed at creating more worldwide PAX-like events through partnerships with local organizers. ...

Categories: Gaming News
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