The IGDA has launched a $5000 gaming and disability scholarship with the support of Microsoft. ...
Some basic tips to get you on the path to learning code and make use of that newly found education to (hopefully) land a job in the industry. ...
Psyonix has partnered up with internet giant Tencent to bring a free-to-play version of Rocket League to China. ...
Three Chinese government agencies are planning to tell Apple to "tighten up checks" on live-streaming software offered on its app store, which can be used to violate internet regulation in the country. "Law enforcement officers had already met with Apple representatives over live-streaming services, [state news agency Xinhua reported], but did not provide details of the meetings," reports The Guardian. From the report: The inquiry appears to be focused on third-party apps available for download through Apple's online marketplace. The company did not respond to requests for comment. China operates the world's largest internet censorship regime, blocking a host of foreign websites including Google, Facebook, Twitter and Instagram, but the authorities have struggled to control an explosion in popularity of live-streaming video apps. As part of the inquiry into live-streaming, three Chinese websites -- toutiao.com, huoshanzhibo.com and huajiao.com -- were already found to have violated internet regulations, and had broadcast content that violated Chinese law, including providing "pornographic content," the Xinhua report said. Pornography is banned in China. The three sites were told to increase oversight of live-broadcasting services, user registration and "the handling of tips-offs." Two of the websites, huoshanzhibo.com and huajiao.com, were under formal investigation and may have their cases transferred to the police for criminal prosecutions, the Xinhua report said. Casting a wide net, the regulations state that apps cannot "engage in activities prohibited by laws and regulations such as endangering national security, disrupting social order and violating the legitimate rights and interests of others."
Read more of this story at Slashdot.
Blackbirds do better when they nest near street lights, but all city birds seem to hate the noise
An anonymous reader shares a report: Talent shortage is acute in the IT and data science ecosystem in India with a survey claiming that 95 percent of engineers in the country are not fit to take up software development jobs. According to a study by employability assessment company Aspiring Minds, only 4.77 percent candidates can write the correct logic for a programme -- a minimum requirement for any programming job. Over 36,000 engineering students form IT related branches of over 500 colleges took Automata -- a Machine Learning based assessment of software development skills -- and over 2/3 could not even write code that compiles.
Read more of this story at Slashdot.
Oculus co-founder continues his support for US President, despite controversy over involvement with "shitposting" group
Brain measurements have revealed that LSD, ketamine and psilocybin cause patterns of brain activity that are far more diverse than normal consciousness
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China is an enormous and potentially lucrative market on Steam. Here are some tips and insights that can help you to access this untapped audience. ...
Romania joins Finland as second international subsidiary for the Munich-based developer network
New submitter baalcat quotes a report from Neuroscience News: Neuroscientists observed a sustained increase in neural signal diversity -- a measure of the complexity of brain activity -- of people under the influence of psychedelic drugs, compared with when they were in a normal waking state. The diversity of brain signals provides a mathematical index of the level of consciousness. For example, people who are awake have been shown to have more diverse neural activity using this scale than those who are asleep. This, however, is the first study to show brain-signal diversity that is higher than baseline, that is higher than in someone who is simply "awake and aware." Previous studies have tended to focus on lowered states of consciousness, such as sleep, anesthesia, or the so-called "vegetative" state. For the study, Michael Schartner, Dr Adam Barrett and Professor Seth of the Sackler Center reanalyzed data that had previously been collected by Imperial College London and the University of Cardiff in which healthy volunteers were given one of three drugs known to induce a psychedelic state: psilocybin, ketamine and LSD. Using brain imaging technology, they measured the tiny magnetic fields produced in the brain and found that, across all three drugs, this measure of conscious level -- the neural signal diversity -- was reliably higher. The findings have been published in Scientific Reports.
Read more of this story at Slashdot.
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create interactive experiences that engage and inspire players of all ages across all platforms. Presently, we are focused virtual reality, augmented reality, location-based experiences, and social games.
Do you like to work on innovative projects in a motivating, friendly atmosphere? Would you agree that games can engage and inspire?
If you answered "YES!" to both questions, you might be a fit for our studio!
AMAZING GAME PRODUCER POSITION
Our production staff works together with the team to ensure our projects are on time and on budget. We value an iterative process, transparency among team members and clients, and embracing change at any point in development. Above all else, producers clear roadblocks so team members can focus on their craft.
At Schell Games, we’re all about amazing things: teams, fun, and transformation; and now we’re searching for an Amazing Game Producer! Read on to see if your version of “Amazing” aligns with ours:
You're passionate about game production and leadership. You'd like to work at our fun, vibrant, creative studio (we have lots of windows and 45' high ceilings too)! You're tired of the typical game studio scene and want to face new challenges like theme park rides, games for kids too young to read, and hard core space shooters. Yup, we do all of that.
In order to lead our Amazing Teams, you'll need to be both diplomatic and kind. Someone we'd have a root beer or try a new restaurant with, but who is also confident in front of clients, and able to explain phrases such as, "Only one thing can be highest priority," and "Let's figure out how to make this happen." Your attitude toward work is first class and you believe "impossible is nothing". No tasks are below you. You are here to help the team in whatever way you can - no shoulder chips allowed.
If this sounds like you, you might be able to bring the perfect balance of Amazing Fun and organization to our project team dynamics: you were the one in middle school who organized flashlight tag. You are the one who splits the bill after dinner with friends. You live to plan but know that the best plans are the most flexible ones. We'll want you to think big, we'll want you to think small, and sometimes we'll want you to stop thinking and get stuff done.
If you're the type of person who lies awake at night thinking of how to optimize the feature request workflow, how to maximize your team’s happiness, and how the man who drives a snowplow drives TO the snowplow, it’s a good bet that Amazing Transformation is part of your focus. We'll partner you with awesome developers - people who share your passion for games that transform people, or are just plain fun. We'll want you to win awards together, have a great time building amazing experiences, and become friends. Trust doesn't come without friendship.
You'll find as a studio, we're committed to improving. You'll either love it or hate it, but who hates trying?
We realize good things come to those who wait, but get in touch as soon as you can. We really are busy right now and could use your help. If you're an experienced producer and like the cut of our jib, click that little "Apply Now" button and tell us a bit about why you would be an Amazing Producer here at Schell Games.
And now to the nuts and bolts, Minimum Requirements:
5+ years of management experience in game, software, and location based experience development
A minimum of one shipped title (or project)
The Xbox Design Studio is the leader in gaming and entertainment experiences for customers worldwide. The experiences we create are for a diverse audience, from hard-core gamers to casual media-consumers across TV, PC, Web, and Mobile and beyond. We partner closely with Engineering, Business, and other Design teams to envision, design, and deliver entertainment experiences that are simple and beautiful.
Xbox Design is looking for a passionate and experienced Senior Technical Artist to join our Avatars Team and work closely with engineers and creatives across Xbox. The role offers the opportunity to explore and define content-creation methodologies and ensure teams achieve the best experiences, both within Microsoft Studios and across our 3rd party ecosystem. With strong communication skills, self-motivation, and a passion for enabling others, you will be responsible for creating assets, workflows, and tools. Come with us as we take Xbox Avatars on their biggest adventure yet with the highest-fidelity and a largest-stage we’ve ever had, beautifully showcased in our new Xbox experiences. We work in a fun, fast-paced environment where you work with other talented and passionate people.
• Act as the technical art expert for Xbox Design and Avatars.
• This includes handling all aspects of 3D content-authoring.
• Partner directly with internal studios, our external developers to deliver the highest-quality avatar visuals in the industry to Microsoft’s platforms.
• Act as a technical art expert, handle all aspects of technical direction from producing prototypes, defining processes, writing tools, and sharing knowledge.
• Partner with designers and engineers to author content-plans and provide feedback across disciplines.
• Incubate and develop innovative solutions to visual problems and workflows.
• Use your passion for learning, implementing, and sharing the latest innovations in real-time graphics and content-authoring.
• Identify and author software and tools to achieve this goal.
• Leverage relationships within Microsoft’s Windows and Devices Group, HoloLens, Microsoft Research, and Games Studios to bring new approaches to content-creation and technologies to our brand.
• Demonstrate essential skills in planning and defining criteria for production worthiness, designing specifications, assessments/reviews, teaching, and structured-implementation.
• Project-manage third-party subcontracted suppliers, where necessary.
• Be a leading-member of the art community at Xbox. Share knowledge across Microsoft by generalizing technologies and integrating industry best-practices.
• Form and lead internal cross-team groups to establish and update these best-practices.
• 5+ years of industry-related experience.
• A minimum of 3 years in production experience in games.
• Computer Science degree, or related, comparable experience.
• Strong communication skills.
• Show a deep understanding of the character-rigging pipeline.
• 3+ years’ experience with commercial game-engines like Unreal Engine 4 and/or Unity3D or equivalent propriety engines.
• Demonstrable experience working with DCC applications such as Maya, Max, Modo or Houdini.
• The ability to extend the capabilities of these packages via plugin APIs is required.
• Strong Python programming skills for tool-authoring/high level engine modifications are required.
• Programming skills in C++ and C# are required.
• Willingness to travel for developer-visits and conferences. A high capacity to learn new tools and process.
• Prior-experience presenting on artistic or technical topics at industry conferences.
• Experience with data acquisition such as 3D-scanning, motion-capture, and the processing of this data.
• Open-source tool development experience
Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, sex, sexual orientation, gender identity or expression, religion, national origin or ancestry, age, disability, marital status, pregnancy, protected veteran status, protected genetic information, political affiliation, or any other characteristics protected by local laws, regulations, or ordinances.
Where can you use your software engineering skills, be equally challenged, work with world class developers, for comparable pay & excellent benefits, yet work regular hours that allow for a nice work/life balance?
Consider working for HERE, a company that has created the best map in the world for the last 30 years. Formerly known as NAVTEQ and Nokia Location & Commerce, our maps can be found in 4 out of 5 in-car navigation systems in North America and Europe. The Carlsbad office is in sunny Southern California, and world class beaches are only a short drive away.
HERE is looking for Software Engineers to work on our next generation 3D mapping technology. This is an excellent opportunity to work with an energetic and dedicated team, and develop large sophisticated software systems. We serve both business customers and consumers with the energy of a start-up and the stability of an established operation. We care passionately about our customers, our products and each other. We are interested in candidates with experience and specialization in 3D graphics, GIS, mapping, computer vision, visual simulation, and/or LIDAR technology.
Write C++ high performance 3D graphics code for rendering 2D and 3D maps
Augment data compilation pipeline components for data delivery of visual map data
Attend daily team scrums and quarterly release planning meetings
Experience with 3D graphics, preferably Direct3D, OpenGL, or Vulkan
Computer Science, Computer Engineering, or other STEM-based undergraduate degree
Candidates should have at least 5+ years of professional software development experience, including at least 2 years of C++ development
Strong math skills, particularly linear algebra and geometry
Willing to work in an Agile based culture
Mastery with data structures & core libraries, as well as familiarity with both STL & Boost
Excellent written and oral communication skills
User interface development with Qt
Familiarity with C# or Python
Familiarity with Agile development, continuous integration, and modern testing methodologies
Familiarity with databases, including spatial databases & GIS
Proficient in one revision control system (e.g., Mercurial, Git, Subversion)
As a leader within the publishing team, you will take ownership of the marketing of Telltale's episodic game series’, and third party titles. You will define the programs that support them, and will be accountable for their performance. Your innovative strategic campaigns, big and small, will be a major part of the engine driving revenue for this award-winning studio. You are a proven master tactician and planner, with the ability to see the big picture, and drill down into the details, in order to get the best possible results. Reports to Senior Director of Marketing.
Develop and execute marketing campaigns for the games you work on, while adhering to agreed timelines.
Work closely with the development team on creative production and delivery to ensure marketing materials are delivered on schedule.
Be the ambassador for your products and point of contact in the Telltale Publishing team with external partners and IP holders.
Manage product budgets effectively, ensuring all spending is approved and within budget, with a view to maximize delivery, impact, and efficiency.
Work closely with external media buying and marketing agencies to deliver effective media buys, and the creation of ‘AAA’ assets and campaign components.
Work closely with internal PR Teams to ensure that the PR plan supports the marketing plan.
Liaise with the Telltale electronic publishing team to ensure that digital retail needs, including those of Steam, Sony, Microsoft, Apple and others, are effectively supported and that those relationships remain profitable and optimized.
Ensure expert knowledge across owned titles and associated genres (including forecasting, key selling features, delivery dates, market and genre status and history, any territory specifics, and competitor titles).
Work with IP holders and third party developers to make the most of the partnership, with a view to building the maximum amount of exposure for your products.
Develop and maintain productive working relationships with all Telltale teams to ensure fully aligned execution of marketing strategies.
Desired Skills & Experience:
You must have at least two years of product marketing experience, ideally within the games industry, or related entertainment industries.
Having a knowledge of and passion for Telltale’s existing games is a strong bonus.
You have a demonstrable record of driving revenue growth.
Your presentation skills are excellent: one on one to amphitheaters.
You have a portfolio of ‘AAA’ marketing elements you directed the creation of: video, print, digital.
You are able to plan for and effectively deal with timing changes in order to maintain marketing goals.
Candidates must be authorized to work and accept new employment in the United States.
Telltale Games is an Equal Opportunity Employer and ADA compliant.
About Us :
At WRKSHP, our mission is to bring people together through the power of play. We believe in teamwork, intellectual honesty, and high quality craftsmanship and work hard to create simple, beautiful and massively social games that expand the possibility space of people’s lives.
We are passionate, boot-strapped and profitable. Our 60 person team is made up of the best artists, developers and designers in the world. We have developed over 55 top 25 applications in the App Store and our latest game, Battle Camp, is the world’s largest mobile MMO with over 30 million downloads. Battle Camp was the App Store’s Best Multiplayer Game and is a Top 100 Grossing App in 100 countries on iOS and Android.
The Role :
Are you a talented designer with a passion for entertainment and are looking for a way to break into the mobile games industry? We are currently seeking an UI/UX Designer to join our team of talented game professionals either remotely or in our Studio in San Francisco. This role will work closely with our designers and art directors on all of our game projects, including our hit game “Battle Camp”. Our ideal candidate will be extremely well versed with Illustrator, as that will be their primary (but not only) tool used on the job.
Due to the nature of this position, no candidate will be considered without a diverse portfolio submission. Candidates identified to continue in the process will be asked to complete a design exercise in addition to a formal interview.
Work in a highly collaborative environment on all product & visual design elements regarding our games and related materials
Usability testing with our customers/users to continually refine and improve upon the game experience
Simple Illustration Work as needed
Portfolio Requirements: (1) Portfolio must be focused in UI/UX interfaces (2) Vector samples
Experience and examples creating websites, games and/or mobile application.
Examples of high-level visual strategy or style guides or UI libraries
Create prototypes demonstrating UI interaction models and visual effects
Wireframe and User testing experience
Able to understand technical implementations and limitations
Must be proficient in Adobe Photoshop and Illustrator
Must be efficient, creative, and results driven
Experience working with deadlines, and a deadline driven mentality to complete your work
Bachelor of Arts degree from an accredited institution in a related field or relevant experience
While not required, the following attributes will help set you apart from the other candidates:
Associates or Bachelor of Arts degrees from an accredited institution in a related field
Understanding and comfortability with Flash
Thrives in a high pace, performance driven environment
If it sounds like you, please submit your resume and portfolio at http://grnh.se/526pci1