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Softbank buys Nvidia stake, worth a reported $4 billion

GamesIndustry.biz news - Wed, 05/24/2017 - 11:46pm
Deal is linked to $93 billion Vision Fund, and would make Softbank Nvidia's fourth largest shareholder
Categories: Gaming News

Boeing Will Make the Military's New Hypersonic Spaceplane

Slashdot Updates - Wed, 05/24/2017 - 11:00pm
The Department of Defense has selected Boeing to make a new hypersonic spaceplane that can be reused frequently over a short period of time to deliver multiple satellites into orbit. "DARPA, the agency that tests new advanced technologies for the military, has picked Boeing's design concept, called the Phantom Express, to move forward as part of the agency's Experimental Spaceplane (XS-1) program," reports The Verge. From the report: The goal of DARPA's XS-1 program is to create a spacecraft that's something of a hybrid between an airplane and a traditional vertical rocket. The spaceplane is meant to take off vertically and fly uncrewed to high altitudes above Earth. From there, the vehicle will release a mini-rocket -- a booster with an engine that can propel a satellite weighing up to 3,000 pounds into orbit. As the booster deploys the satellite, the spaceplane will then land back on Earth horizontally just like a normal airplane -- and then be fueled up for its next mission. DARPA wants the turnaround time between flights to last just a few hours. But perhaps the most audacious goal is the price DARPA wants for each flight. The agency is aiming for the spaceplane to cost $5 million per mission, a significant bargain considering most orbital rockets cost tens to hundreds of millions of dollars to launch. And Boeing says it's up to the task. "Phantom Express is designed to disrupt and transform the satellite launch process as we know it today, creating a new, on-demand space-launch capability that can be achieved more affordably and with less risk," Darryl Davis, president of Boeing Phantom Works, said in a statement.

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Categories: Science & Tech News

Manchester Attack Could Lead To Internet Crackdown

Slashdot Updates - Wed, 05/24/2017 - 7:30pm
New submitter boundary writes: The UK government looks to be about to put the most egregious parts of the Investigative Powers Act into force "soon after the election" (which is in a couple of weeks) in the wake of the recent bombing in Manchester. "Technical Capability Orders" require tech companies to break their own security. I wonder who'll comply? The Independent reports: "Government will ask parliament to allow the use of those powers if Theresa May is re-elected, senior ministers told The Sun. 'We will do this as soon as we can after the election, as long as we get back in,' The Sun said it was told by a government minister. 'The level of threat clearly proves there is no more time to waste now. The social media companies have been laughing in our faces for too long.'"

Read more of this story at Slashdot.

Categories: Science & Tech News

Vermont DMV Caught Using Illegal Facial Recognition Program

Slashdot Updates - Wed, 05/24/2017 - 5:25pm
schwit1 quotes a report from Vocativ: The Vermont Department of Motor Vehicles has been caught using facial recognition software -- despite a state law preventing it. Documents obtained by the American Civil Liberties Union of Vermont describe such a program, which uses software to compare the DMV's database of names and driver's license photos with information with state and federal law enforcement. Vermont state law, however, specifically states that "The Department of Motor Vehicles shall not implement any procedures or processes that involve the use of biometric identifiers." The program, the ACLU says, invites state and federal agencies to submit photographs of persons of interest to the Vermont DMV, which it compares against its database of some 2.6 million Vermonters and shares potential matches. Since 2012, the agency has run at least 126 such searches on behalf of local police, the State Department, FBI, and Immigrations and Customs Enforcement.

Read more of this story at Slashdot.

Categories: Science & Tech News

Facebook Signs BuzzFeed, Vox, Others For Original Video Shows

Slashdot Updates - Wed, 05/24/2017 - 4:53pm
Facebook has signed deals with Vox Media, BuzzFeed, ATTN, Group Nine Media and others to make shows for its upcoming video service, which will feature long and short-form content with ad breaks. The social media company is reportedly set to pay up to $250,000 for the longer, scripted shows. Reuters reports: Facebook is planning two tiers of video entertainment: scripted shows with episodes lasting 20 to 30 minutes, which it will own; and shorter scripted and unscripted shows with episodes lasting about 5 to 10 minutes, which Facebook will not own, according to the sources. For the second tier of shorter shows, Facebook will pay $10,000 to $35,000 for each show and give creators 55 percent of revenue from ads, the sources said. Ads will run during both the long-form and short-form shows.

Read more of this story at Slashdot.

Categories: Science & Tech News

How to approach accessibility in progression-driven games

Gamasutra - News - Wed, 05/24/2017 - 4:46pm

We sat down with developers Tara Voelker and James Portnow, as well as Ablegamers COO Steven Spohn to talk about helping players experience a game's story even if its combat is acting as a barrier. ...

Categories: Gaming News

Study Finds Magic Mushrooms Are the Safest Recreational Drug

Slashdot Updates - Wed, 05/24/2017 - 4:20pm
An anonymous reader quotes a report from The Guardian: Mushrooms are the safest of all the drugs people take recreationally, according to this year's Global Drug Survey. Of the more than 12,000 people who reported taking psilocybin hallucinogenic mushrooms in 2016, just 0.2% of them said they needed emergency medical treatment -- a rate at least five times lower than that for MDMA, LSD and cocaine. Global Drug Survey 2017, with almost 120,000 participants in 50 countries, is the world's biggest annual drug survey, with questions that cover the types of substances people take, patterns of use and whether they experienced any negative effects. Overall, 28,000 people said they had taken magic mushrooms at some point in their lives, with 81.7% seeking a "moderate psychedelic experience" and the "enhancement of environment and social interactions."

Read more of this story at Slashdot.

Categories: Science & Tech News

Junior Game Writer: Pixelberry Studios

Gamasutra - Jobs - Wed, 05/24/2017 - 4:00pm
Pixelberry Studios is offering an entry-level “Junior Game Writer” position for our latest game, Choices: Stories You Play, at our Mountain View office. This is an on-site position with benefits that requires at least 40 hours per week. Pay rate is competitive, depending on experience and the option of paid overtime (overtime is 1.5 x the hourly rate per hour). JOB DESCRIPTION AND RESPONSIBILITIES You will be working with a team of writers to deliver weekly, quality content to our story-based apps. This position involves creative writing, extensive editorial work, game testing, and some social media networking as well as other more technical or artistic tasks. Given our small-studio format, you might find yourself wearing a variety of hats; candidates should be open and eager to work in several roles and learn new skills. REQUIREMENTS Our ideal candidate writes stories with interesting characters and compelling narratives, is able to follow the established style and tone of our games, and can write from a variety of perspectives. Additionally, candidates should be able to receive frequent feedback, adapt writing to meet requirements, and consistently meet tight deadlines. Excellent copywriting and editing skills are a must.  PLUSSES Major in English, specifically creative writing. Technical proficiency (some computer science coursework). Knowledge about and passion for the gaming industry, specifically the mobile gaming space. Familiarity making posts on Facebook, Twitter, and tumblr. Familiarity with Photoshop, Pixelmator, or other photo-editing software. Understanding of current high school trends and pop culture. MATERIALS REQUESTED A cover letter, indicating why you’re interested in the position. A current resume, highlighting writing and educational experience. A writing sample (short story, script, or game writing). We prefer fictional samples of writing that showcase friendship and romance. If you have more than one applicable sample, you can send more than one. Please put your resume and writing sample into the body of an email (no attachments) with the subject line 'Junior Game Writer - [Your Name]’. Candidates will not be considered without a writing sample. Submit materials to Chelsa at writerjobs@pixelberrystudios.com. We encourage you to download and play Choices: Stories You Play, High School Story, and Hollywood U (available on iOS, Android, and Kindle) to get a feel for the type of work our studio does.
Categories: Game Dev Jobs

Game Developer/Architect: Hasbro

Gamasutra - Jobs - Wed, 05/24/2017 - 4:00pm
Do you have a passion for video gaming with a solid background in architecture and enterprise application integration? Have you had previous experience fusing physical and digital experiences together? Do you see the potential of Mobile Augmented and Mixed Reality in expanding users’ interactions?  Want to work for a great company and IT group? We are looking for someone who can help us expand our digital footprint and ensure that we are positioned to take advantage of opportunities in the mobile and desktop gaming environment, as well as opportunities in IOT.  Then perhaps you want to work for Hasbro IT! Function/Purpose: The Enterprise Architect works across one or more projects or disciplines at all stages of the system lifecycle (define, design, and build). This individual works closely with the project management and business teams to ensure projects can be delivered. A key focus of this role is to ensure that the business, IT strategies and relevant trends are consistently expressed in Hasbro’s systems and processes. The Enterprise Architect will ensure that they are the bridge with the business to keep them abreast of the latest technologies as it relates to connect our customers to the digital landscape (whether it is mobile gaming, VR, or IOT.) The EA will interface with a wide variety of people throughout the organization at differing levels of technical expertise. They will be routinely working with diverse virtual teams across a globally dispersed, matrixed organization.  The EA will be responsible for collaborating with experts throughout the business and across various technical disciplines to ensure that solution designs are comprehensive, cost effective, inter-operable, and compliant with applicable policies and standards.  Primary Duties and Responsibilities   Develop business, information and technical architectures that are aligned with IT strategies and principles Document all enterprise architecture design and analysis work in accordance with IT standards Perform gap analysis and develop optimized road maps to support strategic initiatives Lead the evaluation and selection of technology solutions in support of business requirements Consult with application or infrastructure development projects to ensure compliance with enterprise architecture Communicate Enterprise Architecture strategies, principals, standards, policies and procedures Participate in evaluation and recommendation of all third-party products. Participate on team delivering projects through their complete lifecycles (requirements, design, development, launch) Critical Skills: Ability to quickly comprehend the functions and capabilities of new technologies Ability to translate business needs into enterprise architecture requirements Ability to estimate the financial impact of enterprise architecture alternatives Ability to navigate complex political situations to ensure successful change management Knowledge of business process re-engineering principles and processes Knowledge of network and security architecture Education and Experience Requirements: Bachelor's degree in computer science, systems analysis or a related study, or equivalent experience 15+ years of experience spanning at least two IT disciplines, including technical architecture, network management, application development, middleware, database management or operations Working knowledge of High Availability systems, High Performance systems, Real-time systems, Decision support systems, Cache management systems, rule based systems, and Highly scalable systems. Working knowledge of application development methodologies, object-oriented analysis and design, various design pattern technologies and UML notation Strong understanding of SOA, middleware technologies such as messaging, enterprise service bus (ESB), etc. Knowledge of Platform Architectural Principles Working knowledge of transactional processing systems (ACID properties) Experience with mobile application development and massive multiplayer online gaming architectures for both client and server side Experience with web-based gaming architecture, Digital account management architecture, and Connective device/loT architecture Experience with augmented and mix reality technologies like Oculus VR and Microsoft HoloLens is a plus Experience with Gaming eco-system universe
Categories: Game Dev Jobs

Mobile Marketing Associate: Disruptor Beam

Gamasutra - Jobs - Wed, 05/24/2017 - 4:00pm
Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones, Star Trek, and The Walking Dead. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. We are seeking an analytical college graduate with an interest in performance-focused digital marketing. In this role, you will learn to drive customer acquisition efforts for our portfolio titles, Star Trek Timelines, and The Walking Dead: March to War. This is a great learning role in an exciting field, with professional development opportunities. The Mobile Marketing Associate will learn implementation and management of day-to-day operations of Disruptor Beam’s customer acquisition programs, balancing CPA with LTV to drive revenue for the company. Working as part of our internal marketing team, the successful candidate will deploy a variety of digital advertising tools and tactics across the full spectrum of channels — social, mobile, search, display, video, and other emerging platforms — to run, track, and optimize acquisition marketing campaigns for each of our game titles. This position is located in Framingham, MA (Greater Boston area). What You’ll Do Network account, campaign, creative setups Ad-hoc reporting Coordinating creative asset development and organization Research, evaluate, implement, and evolve performance-based product marketing tactics, including customer acquisition, reacquisition, and remarketing that drive key performance indicators Build, run and analyze ongoing A/B/n tests of channels, platforms, audiences, creative assets, landing pages, etc. Continually optimize digital ad performance, testing new opportunities and retiring underperforming campaigns on a daily basis Keep abreast of developments in the performance marketing segment and act as day-to-day manager of mobile ad providers and other service suppliers What We Seek BS in Statistics, Mathematics, Economics, Digital Marketing or a related area Strong affinity for Game of Thrones, Star Trek, and similar fantasy/SF/horror IP Entrepreneurial, self-motivated, and comfortable working in a lightly structured, fast-paced, collaborative environment Highly analytical and an eager problem-solver Excellent presentation and written/oral communication skills in English Pluses Hands-on experience running mobile app install campaigns on Facebook and other leading mobile ad platforms (Facebook, Chartboost, Flurry, AdColony, etc.) Experience using Tableau for campaign analysis and reporting What You’ll Get Disruptor Beam offers a competitive, high-quality benefit programs to their employees designed to help support employees’ overall health, savings and retirement goals. Other programs help protect employees against income interruption and the financial effects of illness. Helping to support the needs of our employees and their families is a high priority for Disruptor Beam. We believe that rest unlocks creativity, so we encourage our employees to take advantage of our open vacation policy. Our employees take as much vacation as they want, when they want it, as long as they’re getting their work done. Start work earlier or later according to your inner clock as the core office hours don’t start until 10 am. About Us Disruptor Beam is a Boston-area game company that transports fans of beloved movies, literary and television series into the worlds they love. By linking game content to episodes and books, players become a part of the world as stories continue to evolve around them.  The company's games are available on the App Store for iPhone, iPad and iPod Touch; on Google Play for Android devices; and on the web. Founded and led by game industry veteran and serial entrepreneur Jon Radoff, Disruptor Beam is backed by a group of technology and gaming entrepreneurs from the Boston area. For more information, visit www.disruptorbeam.com. At Disruptor Beam, we celebrate, support, and thrive on hiring people from different and diverse backgrounds. Disruptor Beam is proud to be an equal opportunity workplace. We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity or Veteran status. If you have a disability or special need that requires accommodation, please let us know. To all recruitment agencies: Disruptor Beam does not accept agency resumes. Please do not forward resumes to our jobs alias, Disruptor Beam employees or any other company location. Disruptor Beam is not responsible for any fees related to unsolicited resumes. Unsolicited resumes received will be considered our property and will be processed accordingly
Categories: Game Dev Jobs

Telltale Engineering Meetup: Telltale Games

Gamasutra - Jobs - Wed, 05/24/2017 - 4:00pm
Do you love game development?Do you like interesting challenges like wide platform support and quick content iteration?Do you like hanging out with like-minded individuals with a beer in hand?We do too. Come hang out with some members of our Core Engineering team to hear what Telltale is up to. We’d love to hear what you’re working on as well! While focusing on our current titles (and some unannounced projects!) we’re working on some really cool technology. The meet-up will be most beneficial to folks in Engineering: Build/Release, Graphics, Engine/Platform and Tools.Space is limited as this is an invite-only event. If you’d be interested in a bite, some beer, and some good conversation, submit your resume here! The event will be at the BEGINNING OF JUNE in SF and we will send details to folks who look like they might be a good fit! Telltale creates games that ship on 12 different platforms in our own in-house engine and in the last 5 years we've shipped 12 games (in 56 total episodes). Come chat about how we do it!
Categories: Game Dev Jobs

3D Artist: System Era Softworks

Gamasutra - Jobs - Wed, 05/24/2017 - 4:00pm
Artists working on Astroneer are as strong (or stronger!) visual designers as they are 3D modelers. You are an artist who understands the game System Era is creating, the goals of the team during any given time, and can craft original visual designs for those goals. You do not require someone else to concept or reference ideas for you. You worry less about the absolute efficiency of the mesh or texture you’ve made and more about the portrayal of the idea or design you are building. Ideally you have a strong understand of mechanical design, aerospace design, and lean towards “hard” science fiction than sci-fi that is whimsy or magical. No one working at System Era wears a single hat on the team as we prefer to work with people that can help in more than a single way. If you have interests in things like graphic design, typography, marketing, web design, storytelling, game design, and so on you’ll be an ideal candidate to joining our team. Qualifications: Has an understanding of Astroneer’s art style and can see limitless possibilities in its limitations. A strong visual designer. Proficient in 3D modeling and 2D texture creation. Professional experience working on video games and/or real-time 3D modeling and textures. A portfolio of 3D artwork that reflects a style similar to Astroneer. Nice to Have: Can show they understand our style and are strong visual designers by completing the optional art test (See below) Experience with Unreal Engine 4 Senior experience in video game development. An interest in science fiction, aerospace, and space exploration. A portfolio that reflects a style similar to Astroneer. Optional Art Test This test is NOT mandatory for artists to apply to System Era to work on Astroneer. Our most important qualifications of any artist that applies for the job is that they both understand the boundaries of our art style and are strong visual designers. This optional art test is set up as a means for artists to demonstrate those qualities to our team. If you feel your portfolio already reflects those important qualities we encourage you to NOT do the art test and apply. Otherwise, the following description is up for you to interpret and design in-engine video game art around. If you decide to try out the optional art test please include images of your test when emailing for the position! Create a medium size base module that an Astroneer can place on any given planet to communicate or interact with another Astroneer asynchronously. Send your resume to jobs@systemera.net to be considered for this role.
Categories: Game Dev Jobs

3D Environment Artist: Intrepid Studios Inc

Gamasutra - Jobs - Wed, 05/24/2017 - 4:00pm
3D Environment Artist Intrepid Studios is an online, PC based, game development company. We are looking for talented 3D environment artists to join our team in creating an MMORPG with a fantasy setting. With a state of the art facility located in beautiful San Diego, our team is dedicated to an environment that supports creativity and success. At Intrepid Studios, we are searching for people who are passionate and driven to excel and have a desire to invest their time and effort in the success of what will be the most anticipated MMO in the industry. Intrepid Studios is currently seeking experienced 3d artists with focus on environments and prop building. Duties and Responsibilities Include Building solid gameplay environments and assets for 3D games Using Unreal Engine to create 3D assets and environments based on basic game designs and concept art Composing and texturing assets, architectures, and level art Creating contextual environments for games including architectural elements and physical objects that are stylistically consistent Creating shaders for environment assets, volumetrics, decals, ambient effects, etc. Optimizing geometry so that the level runs at a manageable frame rate while minimizing loss of visual fidelity across the game world Utilizing expert knowledge of industry standard art tools, to create textures for assets and environments Concepting and designing 3d assets and environments Requirements 3+ years of experience as an Environment, and/or Prop artist, with one or more shipped AAA games on PC Experience with MAYA, Z-Brush, Photoshop, and a PBR texturing pipeline Bachelor's degree or equivalent experience Be receptive to art direction Strong knowledge of architectural design and great sense of form and space Excellent high- and low-poly modeling skills Experience with Unreal Engine Passion for gaming and fantasy settings Desired Strong foundation in traditional art, with ability to concept ideas Exceptional visual and technical understanding of 3D modeling and texturing
Categories: Game Dev Jobs

Director of UX: Telltale Games

Gamasutra - Jobs - Wed, 05/24/2017 - 4:00pm
Telltale is looking for a user experience pro with a relentless drive to accurately capture what works best for our customers. Our ideal candidate will have a strong UX portfolio and will have deep expertise in capturing pre-launch feedback and conducting post-launch customer experience analyses. We’re looking for someone who can lead UX design and justify design proposals using field data and user testing. The Director of UX will lead UX design/testing and will be responsible for capturing and characterizing the voice of consumer to the UX team. If you are a UX ninja who mastered multiple screen design, web/game analytics, and user testing, let’s talk. Responsibilities: Establish, document and evangelize UX and usability principles and guidelines. Manage user testing programs and post-launch customer experience audits Benchmark our digital experiences vs. competitors and develop an ongoing process to maintain this going forward. Drive the customer experience at touch points throughout the customer lifecycle from pre-purchase to post-purchase. Leverage survey feedback, customer touch point measurements and the voice of the customer to deliver a seamless consistent experience. Assist other departments in evaluating feedback and closing the loop with customers, and delivering a consistent customer experience at every touch point. Use fact-based analysis and diagnostic techniques to develop insights and recommendations. Analyze "voice of the customer" (VOC) and behavioral information to understand why customers are satisfied/dissatisfied, along with their attitudes, motivations etc. to develop deep insights into customer needs and behaviors. Review customer feedback for Support and recommend solutions Monitor trends in the marketplace and represents the voice of the customer to provide actionable business insights Establishes performance expectations and accountability measures by analyzing data, identifying trends, Monitor trends with social media/digital activity and provide actionable business insights to ensure customer satisfaction Engage with the customer support team to deliver best in class service with ongoing training Candidates must be legally authorized to work and accept new employment in the U.S. Telltale Games is an Equal Opportunity Employer and ADA compliant.
Categories: Game Dev Jobs

Associate Programmer: Intrepid Studios Inc

Gamasutra - Jobs - Wed, 05/24/2017 - 4:00pm
Intrepid Studios is looking for programmers! You must be able to identify and solve challenges within an existing yet constantly evolving code base. We're also highly collaborative so we need engineers who are comfortable working closely with designers to develop a shared vision and then work to see it through to completion. The exceptional engineer we are looking for is able to dive deeply into the lower level technology, create systems for our artists and designers to help them develop intuitive and attractive experiences, and be versatile enough to dive into the full codebase to tackle any programming problem that may be presented. Essential Duties and Responsibilities: * Develop, modify, and debug software in script and C/C++. * Deploy, evaluate performance, optimize, and test software on PC and console platforms. * Collaborate with other internal departments (art, design, audio, QA, etc.) * Document software and features for internal and external engineering teams. * Participate in the scheduling, design, performance, and code review process. * Other duties may be assigned to accomplish company or department objectives. Experience: * Experience programming user interface design and implementation a plus. * Experience programming client-server and/or peer-to-peer design and implementation a plus. * Experience programming on a shipped title a definite plus. Education: * Bachelor's degree in Computer Science or related discipline or equivalent experience. Other Skills and Abilities: * Strong familiarity with C / C++. * Strong understanding of object-oriented programming. * Familiarity with Unreal 4 and Blueprint scripting a major plus. * Fluent in at least one other high-level scripting language such as Lua, Python, Perl, or PHP. * Strong understanding of XML. * Distributed network (cloud computing) programming a plus. * Ability to collaborate, coordinate, communicate, and support other team members. * Creative, motivated, focused, passionate, results-oriented personality. * Demonstrable ability to write efficient, clean, readable, portable, and reliable code. * Ability to work with non-programming team members. * Passion about games and game development a plus.
Categories: Game Dev Jobs

Animator: Intrepid Studios Inc

Gamasutra - Jobs - Wed, 05/24/2017 - 4:00pm
We are looking for talented animators to join our team in creating an MMORPG with a fantasy setting. With a state of the art facility located in beautiful San Diego, our team is dedicated to an environment that supports creativity and success. At Intrepid Studios, we are searching for people who are passionate and driven to excel and have a desire to invest their time and effort in the success of what will be the most anticipated MMO in the industry. As our Animator you will be giving our characters life, as well as creating and implementing high-end graphics. Your demo reel and portfolio should showcase walk cycles, a wide array of game-related animations, as well as strong understanding of core animation principles such as weight, anticipation and impact. Minimum Requirements Three years of animation experience Rigging and skinning Exceptional communication skills, team oriented Strong knowledge of Unreal Engine 4 animation pipeline Thorough understanding of animation theory and the principles of animation (squash and stretch, timing, anticipation, staging, appeal) Exceptional skill in animating bipeds and multi-legged figures Ability to animate a variety of facial expressions Recommended Bachelor’s degree or technical equivalent Knowledge of the Unreal Engine 4 VFX pipeline Fluency with Maya for character animation and Animation Rigging Toolset (ART) Knowledge of UE4 Blueprints Please send your CV in PDF format, and include your demo reel as well as your website (if applicable). An animation test may be requested.
Categories: Game Dev Jobs

Jr. Art Director: WRKSHP

Gamasutra - Jobs - Wed, 05/24/2017 - 4:00pm
About Us : At WRKSHP, our mission is to bring people together through the power of play. We believe in teamwork, intellectual honesty, and high quality craftsmanship and work hard to create simple, beautiful and massively social games that expand the possibility space of people’s lives. We are passionate, boot-strapped and profitable. Our 60 person team is made up of the best artists, developers and designers in the world. We have developed over 55 top 25 applications in the App Store and our latest game, Battle Camp, is the world’s largest mobile MMO with over 30 million downloads. Battle Camp was the App Store’s Best Multiplayer Game and is a Top 100 Grossing App in 100 countries on iOS and Android. The Role :   Are you a talented Artist with a passion for gaming and are looking for a way to break into the mobile games industry? We are currently seeking a Junior Art Director to join our team of talented game professionals in our studio in downtown San Francisco. The game Artist will work closely with our art directors and team on all of our game projects, including our hit game “Battle Camp”. Our ideal candidate must be able to take concept ideas and transform/create finished, high quality production art assets. They will be working in a wide range of subjects such as characters, environments, and UI game objects. Having a keen eye for detail is imperative, and the successful person will be passionate about their work, will constantly be thinking of how assets work with animations and other objects, and is deadline driven.  This role will work in both Photoshop and Illustrator.  Due to the nature of this position, no candidate will be considered without a diverse portfolio submission.  Candidates identified to continue in the process will be asked to complete an art exercise in addition to an interview. Responsibilities: Work on concepts and production assets, creating characters, environments and UI items. Collaborate with different teams (such as design and animation) to deliver a wide variety of assets (environment, character, and background art, etc.) that fit within the projected style Managing contractors and ensuring that all the work that is produced is consistent, stylistically, and the highest quality Communicate with game design, developers and QA to ensure sure your work flows seamlessly through our pipeline and meets the highest visual quality Requirements: Portfolio demonstrating artistic skills related to mobile games. A minimum of 5 years’ experience in game development as an artist Solid understanding and comfortability with both Photoshop and Illustrator Able to analyze and understand the style of each project and make sure the rendering of each asset reflects that and remains consistent Superior attention to light, shade, color, and detail as well as a good understanding of form, shape, and structure Excellent communication skills and a passion for video games. While not required, the following attributes will help set you apart from the other candidates: Have shipped mobile game titles as an artist. 3D modeling experience for characters and environments Associates or Bachelor of Arts degrees from an accredited institution in a related field Are you a talented Artist with a passion for gaming and are looking for a way to break into the mobile games industry? We are currently seeking a Junior Art Director to join our team of talented game professionals in our studio in downtown San Francisco.The game Artist will work closely with our art directors and team on all of our game projects, including our hit game “Battle Camp”. Our ideal candidate must be able to take concept ideas and transform/create finished, high quality production art assets. They will be working in a wide range of subjects such as characters, environments, and UI game objects. Having a keen eye for detail is imperative, and the successful person will be passionate about their work, will constantly be thinking of how assets work with animations and other objects, and is deadline driven.  This role will work in both Photoshop and Illustrator. Due to the nature of this position, no candidate will be considered without a diverse portfolio submission.  Candidates identified to continue in the process will be asked to complete an art exercise in addition to an interview.Responsibilities:Work on concepts and production assets, creating characters, environments and UI items.Collaborate with different teams (such as design and animation) to deliver a wide variety of assets (environment, character, and background art, etc.) that fit within the projected styleManaging contractors and ensuring that all the work that is produced is consistent, stylistically, and the highest qualityCommunicate with game design, developers and QA to ensure sure your work flows seamlessly through our pipeline and meets the highest visual qualityRequirements:Portfolio demonstrating artistic skills related to mobile games.A minimum of 5 years’ experience in game development as an artistSolid understanding and comfortability with both Photoshop and IllustratorAble to analyze and understand the style of each project and make sure the rendering of each asset reflects that and remains consistentSuperior attention to light, shade, color, and detail as well as a good understanding of form, shape, and structureExcellent communication skills and a passion for video games.While not required, the following attributes will help set you apart from the other candidates:Have shipped mobile game titles as an artist.3D modeling experience for characters and environmentsAssociates or Bachelor of Arts degrees from an accredited institution in a related field   Sound Good? Our offices are located in the heart of San Francisco, and are easily accessible by local, regional transit (BART, Muni, etc.). While we work hard to make the best games out there, we support a casual, open environment where we’re all in this together!
Categories: Game Dev Jobs

Senior Data Analyst: Disruptor Beam

Gamasutra - Jobs - Wed, 05/24/2017 - 4:00pm
Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones, Star Trek, and the Walking Dead. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. Disruptor Beam is seeking a highly motivated, positive and talented data analyst to join our data science, team.  Day-to-day this role will work on the analytics: keeping abreast of the Key Performance indicators (KPIs), mining for insights, communicating the data via dashboards, visualizations, and reports.  You will help expand our data-driven, experiment-focused culture. What You’ll Do Become an expert in the metrics and analysis related to our game design, digital marketing and key business efforts, such as player engagement and retention. Work closely with executives and team leads to provide insight into game and business data. Effectively communicate statistical findings to all stakeholders, in written, digital and oral presentations. Collaborate on KPIs to use for regular reporting Use a wide range of analytics, reporting and visualization tools. (commercial, open src, developed) Be a go-to data person for game teams and digital marketing teams What We Seek Bachelor Degree in Applied Mathematics, Applied Physics, Statistics, Economics, Computer Science or related field. At least five (5) years of experience years work experience in a similar role. Background in analytics, statistics or mathematics, with a strong quantitative focus Ability to adapt quickly to changing priorities Knowledge of reporting & visualization tools Knowledge of digital marketing & user acquisition space is desirable. Proficient with SQL An analytical, curious mindset: enjoy asking hard questions and then digging to find fact-based answers. Ability to present complex data with conclusions in clear and polished fashion. Previous experience of using one (or some) of the more popular analytics programs such as Tableau. Must have either experience in the gaming industry or be an experienced gamer.  What You’ll Get Disruptor Beam offers a competitive, high-quality benefit programs to their employees designed to help support employees’ overall health, savings and retirement goals. Other programs help protect employees against income interruption and the financial effects of illness. Helping to support the needs of our employees and their families is a high priority for Disruptor Beam. We believe that rest unlocks creativity, so we encourage our employees to take advantage of our open vacation policy. Our employees take as much vacation as they want, when they want it, as long as they’re getting their work done. Start work earlier or later according to your inner clock as the core office hours don’t start until 10 am. About Us Disruptor Beam is a Boston-area game company that transports fans of beloved movies, literary and television series into the worlds they love. By linking game content to episodes and books, players become a part of the world as stories continue to evolve around them.  The company's games are available on the App Store for iPhone, iPad and iPod Touch; on Google Play for Android devices; and on the web. Founded and led by game industry veteran and serial entrepreneur Jon Radoff, Disruptor Beam is backed by a group of technology and gaming entrepreneurs from the Boston area. For more information, visit www.disruptorbeam.com. At Disruptor Beam, we celebrate, support, and thrive on hiring people from different and diverse backgrounds. Disruptor Beam is proud to be an equal opportunity workplace. We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity or Veteran status. If you have a disability or special need that requires accommodation, please let us know. To all recruitment agencies: Disruptor Beam does not accept agency resumes. Please do not forward resumes to our jobs alias, Disruptor Beam employees or any other company location. Disruptor Beam is not responsible for any fees related to unsolicited resumes. Unsolicited resumes received will be considered our property and will be processed accordingly.
Categories: Game Dev Jobs

What one indie dev learned from a summer project that took 8 years to finish

Gamasutra - News - Wed, 05/24/2017 - 3:49pm

A new Waypoint feature sheds light on how Geneshift creator Ben Johnson's game was only supposed to take a summer, but became an eight-year odyssey that spans roughly 9,000 miles & at least two jobs. ...

Categories: Gaming News

Robot Police Officer Goes On Duty In Dubai

Slashdot Updates - Wed, 05/24/2017 - 3:40pm
The first robot officer has joined the Dubai Police force tasked with patrolling the city's malls and tourist attractions. "People will be able to use it to report crimes, pay fines and get information by tapping a touchscreen on its chest," reports BBC. "Data collected by the robot will also be shared with the transport and traffic authorities." From the report: The government said the aim was for 25% of the force to be robotic by 2030 but they would not replace humans. "We are not going to replace our police officers with this tool," said Brig Khalid Al Razooqi, director general of smart services at Dubai Police. "But with the number of people in Dubai increasing, we want to relocate police officers so they work in the right areas and can concentrate on providing a safe city. "Most people visit police stations or customer service, but with this tool we can reach the public 24/7. It can protect people from crime because it can broadcast what is happening right away to our command and control center."

Read more of this story at Slashdot.

Categories: Science & Tech News
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