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Technical Producer - Build and Release: Telltale Games

Gamasutra - Jobs - Mon, 03/20/2017 - 4:00pm
Telltale Games is seeking an enthusiastic Technical Producer to help organize and schedule a build and release department for our upcoming IPs and current award-winning titles. This senior technical leader will work closely with game development production teams, the QA Engineering team, and core technologists to bring games developed in our proprietary development tools to market across Xbox One, Xbox 360, PS3, PS4, Wii U, iOS, PC, Mac, and Android platforms. Responsibilities: Responsible for the day to day prioritization and scheduling of the Telltale ‘Fidelity’ team which includes build, QA, and support engineers, responsible for delivering rapid builds of Telltale content to market on all supported platforms Work closely with director of build & automation, build production, and technical directors to ensure Telltale’s technical, gameplay, aesthetic, and quality standards are met while supporting production in moving forward on schedule and on budget Work closely with the production teams and art department leads to ensure effective tools and process for the teams to delivery in-scope, optimized content for every platform Fields the build and release technology requests from all projects/studio and works with senior studio leadership to adequately identify and prioritize development tasks Balance long term efficiency initiatives with day to day operation of the build pipeline and urgent deliverables Along with other members of the distribution and release group, develop documentation and process to handle emerging production, core, and build engineering requirements as needed to ensure clean submissions Assist production and executive staff to understand platform technical challenges and expectations as well as facilitate communication with the engineering and compliance teams where needed Identify departmental hiring needs and work with Recruiting team to hire and onboard the best talent Champion and organize the appropriate training of the fidelity staff, including equipment and software needs Essential Skills and Experience: At least 7 years of professional game industry experience including at least some experience with projects on current or previous generation hardware (PS3, PS4, Xbox 360, Xbox One) Strong fluency in programming with 5+ professional experience, C++ is preferred At least 3 years of experience working as a technical director, lead or engineering manager capacity working with engineering and/or build teams to drive on-time submissions Excellent communication skills (ability to communicate and coordinate between multiple teams and a cross-disciplinary audience) Work well under deadlines and ability to multi-task Strong knowledge of Maya and modern graphics pipelines tools is highly desired Candidates must be authorized to work and accept new employment in the United States. Telltale Games is an Equal Opportunity Employer and ADA compliant.
Categories: Game Dev Jobs

Unreal Programmer: Magnopus

Gamasutra - Jobs - Mon, 03/20/2017 - 4:00pm
WE'RE LOOKING FOR UNREAL PROGRAMMERS FOR A VR EXPERIENCE (REMAKE OF A POPULAR SCI-FI FILM)   Magnopus is a VR/AR experience company founded by a diverse team of Oscar-winning artists and technicians. We’re combining storytelling, art, and advanced technologies to create Hollywood-caliber augmented reality, virtual reality, and mixed reality experiences in virtual production, education, entertainment, and more. We were ecently recognized for our work on the Oscar winning film, The Jungle Book and recently launched Mission:ISS - NASA and DisneyVR products. Job Description We are working on cutting-edge VR/MR/AR virtual production films and applications which allows people to connect deeper to the world around us in order to feel touched, inspired, educated and entertained. We are seeking YOU a Lead programmer to help us bring these experiences to life. The position is full time and is using the latest technology from Rift to Hololens. Responsibilities Implement engaging tools for VR experiences based on supervisor direction and client feedback Take your ideas from design, through prototyping, to production Write clean, well-documented, testable code Test, debug, profile, analyze, and optimize your code Work closely with our team of artists to turn your tools into wonderful user experiences Must Have Unreal Engine 4 development experience including blueprint and C++ Excellent communication skills Solid understanding of C++ and OOP 2+ years experience in a production environment (e.g. game studio) OR proven collaboration skills as an indie developer Good understanding of vector math and linear algebra for 3D graphics Experience with Version Control software (e.g. git, Perforce, Subversion) Would Be Nice Experience working on a movie set in physical production Experience with developing interactive VR experiences or games Real-time networking/multiplayer development experience Development on embedded platforms such as mobile (Android, iOS) or game consoles Knowledge of 3D VFX tools, e.g. 3ds Max, Maya, Houdini Working in an Agile environment Magnopus Benefits & Perks Unlimited Vacation & Paid Time Off Fair & Competitive Pay Cultural Diversity Full Health, Dental, and Vision Insurance Comfy office chairs and stand-up desks Work with an incredibly smart and fun team Our office is just moments away from public transportation Top of the Line Tech + Tools Breakfast every morning Team has worked on: The Jungle Book, Spiderman, Sin City, & more!
Categories: Game Dev Jobs

Assistant Graphic Designer: Telltale Games

Gamasutra - Jobs - Mon, 03/20/2017 - 4:00pm
Telltale games Marketing team is looking for a talented Assistant Graphic Designer to create promotional and marketing/sales focused graphics. This person will also be responsible for managing concurrent design tracks and design banner ads, landing pages, email campaigns, and various printed materials including magazine ads, packaging, etc. Responsibilities: Creating promotional and other marketing/sales-focused graphics. Working neatly within established design guidelines. Heavy lifting accurate and quick graphic production and batch processing. Managing multiple concurrent design tracks. Visual/graphic design across multiple online products, including banner ads, landing pages, application UI, Web UI, and email campaigns. Maintain asset libraries for reusable, systematic design. Versioning of ads (web, print) and submission material art based on established design direction of source art. Ensure graphics and art are aligned with broader brand identity aesthetic. Producing game screenshots, from selection to execution (using proprietary software). Preparing accurate and timely vendor-ready files for print and packaging production. Ability to work under limited supervision. Ability to work flexible hours as dictated by workload. Ability to adjust pace based on urgent marketing material requests. Efficient, well organized, and can excel under the pressure of competing deadlines. Requirements: A diverse portfolio that exhibits excellent use of typography, color, imagery, composition/layout and attention to detail. Full knowledge of the Adobe Creative Suite. Experience dealing with templates from different platforms (Xbox, Playstation, etc.). Proficiency with Windows environment. Excellent communication and teamwork skills. Passion for gaming is a big plus. Minimum 2 years or experience. Bonus Skills: Information design skills. BFA/MFA or equivalent industry experience. Experience in designing with Xbox, Playstation, Steam, and other gaming platforms in mind. Ability to quickly learn new software/proprietary tools. Candidates must be authorized to work and accept new employment in the United States. Telltale Games is an Equal Opportunity Employer and ADA compliant.
Categories: Game Dev Jobs

Video Ambassador: Telltale Games

Gamasutra - Jobs - Mon, 03/20/2017 - 4:00pm
Telltale Games is a leading developer and publisher of innovative, story-driven, multi-genre entertainment. Telltale is looking for an expert in video community culture and new media community engagement to join its creative communications team. The Video Ambassador will act as a day to day liaison with Telltale and the growing video and livestreaming community online. This role will also see the successful candidate step in as Telltale’s own host of various livestreams and videos produced both onsite in-studio, and offsite as needed. Close collaboration with the creative communications team, publishing team, video production team, and game production/creative teams and talent will also be required. Responsiblities: A passionate fan of interactive storytelling with experience in new media/video culture. Comfortable on-camera with an uplifting, knowledgeable, and welcoming personality ready to engage viewers and fans all ages and of all different genres. Already familiar with Telltale’s history, catalog, and evolution over the years. In-depth knowledge of all things Telltale a plus. (You’re a super fan!). Ready to correspond with and manage a database of Youtube, Twitch, and new media contacts of influence that seek to share Telltale experience. Highly knowledgeable about the latest trends in pop-culture and have a particular eye for what’s happening in the space of online video, including encyclopedic knowledge of online video personalities on Youtube, Twitch, and more. Keenly aware of what’s happening and changing in games media, with a broad understanding of the ever-evolving gaming landscape. Excited about working closely with creative teams in a fast-paced environment developing next-generation digital media. Have fantastic and proven interpersonal skills and are anxious to interact with the rabid fan-bases of some of the biggest entertainment franchises in the world. Are a skilled communicator and actively familiar with using social media on a frequent and relevant basis. (More than once a day.). Looking to have fun working hard, and playing harder. Ready to travel frequently to trade shows, conventions, and games industry events. assisting in all key efforts of the publishing team as needed. Ready to plan, manage, host, and execute livestream content autonomously. Responsibilities: Act as a liaison to leading online video personalities across Youtube, Twitch, and more as the landscape evolves. Work with the Community Media Manager in taking an active role in outreach and participation with Telltale’s leading fan communities. Assist publishing team in maintaining and organizing contact database; integrating outreach between various types of online contacts in modern video culture. Represent Telltale at consumer shows and conventions as needed. Requirements: College degree in communications or related field. Demo reel or existing examples of your own hosting abilities for livestreams or pre-recorded material. Previous experience working in the field of video games or entertainment a plus. Good sense of humor and ability to stay focused in a fast-paced creative environment. Skills in Outlook, Excel, Word, Photoshop. Basic Video Editing also required. Extraordinary organizational skills to coordinate heavy multi-tasking. Experience working with confidential and sensitive information. Must be ready, willing and able to travel both long and short distances. Valid Passport and Driver’s license required. Must be able to lift up to 35 lbs. This is an on-site position. Candidates must be authorized to work and accept new employment in the United States. Telltale Games is an Equal Opportunity Employer and ADA compliant.
Categories: Game Dev Jobs

Lead Integration Engineer: Tilting Point

Gamasutra - Jobs - Mon, 03/20/2017 - 4:00pm
Is it time for something better? Join a friendly team of smart, driven game-industry talent in a collaborative environment that’s focused on the right things. Add your extensive years of experience to a passionate and expert team, helping build an exciting business from the ground up. At Tilting Point, we’re excited to grow our Engineering team and are looking for a Lead Integration Engineer. In this position, you’ll have a prominent role making important tech decisions that will shape the company and industry! Tilting Point touches on a wide range of mobile game titles and genres. As Lead Integration Engineer, you’ll be part of crafting diverse game products that reach millions of people around the globe each month. Are you ready for something better?   Your Future at TPM   Reporting to our Technical Director, the Lead Integration Engineer will assist development partner teams with integration questions and issues, plan and create expanding internal and external facing tools, and collaborate with project leads, QA and external developers to facilitate production of technically-sound and exciting mobile games.   Your XP & Skills 3-5 years of development or integration experience on iOS and Android 1+ years working in Unity using C# and proficiency in Java, Objective-C or Swift Solid understanding of CS fundamentals plus deep understanding of mobile technology stacks Familiarity with the App Store & Google Play ecosystems Comfortable in development best-practices and tools such as Git, Agile, and Jenkins (or other continuous integration tools) Demonstrated curiosity for learning new technologies Excellent interpersonal skills with a customer service-centric approach Bachelor’s degree in CS or equivalent experience Passion for games! Bonus points for: Mobile game development experience and involvement bringing top mobiles games to market Experience supporting 3rd party development teams, writing native Unity plugins or technical writing to describe your work, purpose, accomplishments and relevance Exposure to JavaScript (NodeJS, ReactJS), serverless stack (AWS Lambda, AWS Kinesis), SQL or NoSQL Creation, or deployment and maintenance of a cloud-based infrastructure (Azure, AWS or Google Cloud) Demonstrated ability to approach a problem from multiple angles to arrive at solutions that are simple, robust, scalable and elegant   Location: New York, New York (Midtown East/Grand Central) Interested? We would love to hear from you. Just send your resume and cover letter to jobs@tiltingpoint.com. All submissions are confidential. Juliette DupréSenior Manager of Talent
Categories: Game Dev Jobs

Test Associate Chief-#5272 : Lionbridge Technologies

Gamasutra - Jobs - Mon, 03/20/2017 - 4:00pm
As a Lionbridge Software Test Associate Chief, you will be responsible for overseeing the day to day duties of a team of test associates. This includes communicating and executing instructions, gathering results, drafting and sending end of day reports. You will also get your hands dirty running test cases and reporting defects as part of the team. Your testing focus will also include providing gameplay feedback on subjects like fun factor, difficulty, usability etc. You will be expected to understand fundamental game principles well enough to perform directed ad hoc and scenario testing with minimal oversight. In addition to the aforementioned, you will liaise between your test team and others, as well as development and design teams, representing your discipline, gathering and contributing data and information, and working together to solve common issues. Basic Qualifications Knowledge of current QA methodologies and tools, software testing standards, strategies, and the software development cycle Minimum 2 years of game software quality assurance experience Practiced and analytical problem-solving approach Strong verbal and written communication skills Naturally collaborative Demonstrated capability in executing test cases and writing defect reports Self-driven, meticulous and curious in nature Ability to prioritize in a complex and fast-paced environment   Preferred Qualifications 5+ years of overall software test experience At least 1 year of leadership experience Experience in at least one scripting language (Java, Powershell, Lua, Python, or Ruby) or an equivalent skill (e.g. creating game mods) Passion for and knowledge of games and digital / online entertainment Passion for data and innovation Familiarity with one or more Agile methodologies Candidates interested in the position can apply on our site. About Us: Lionbridge is an Equal Employment Opportunity Employer. All qualified candidates will receive equal consideration for employment without regard to race, color, national origin, gender, age, religion, sexual orientation, marital status, mental or physical disability, or protected veteran status. Agencies - Lionbridge does not accept unsolicited resumes from third party vendors. Only resumes received from contracted agencies/vendors will be considered. Any unsolicited resumes sent to Lionbridge will not be recognized and such agency will have no recourse from Lionbridge.
Categories: Game Dev Jobs

Senior Programmer: Everi

Gamasutra - Jobs - Mon, 03/20/2017 - 4:00pm
Responsibilities: • Be a positive disruptor.  Proactively look for ways to contribute to our organizational objectives.• Design, modify, and implement casino games game engine software. • Communicate proactively in all directions with varied sized audiences. • To lead from the front. Coordinate small and medium sized groups of programmers to complete programming objectives. • Provide technical mentoring to other team members. • Display good problem solving skills with an eye for detail.• Oriented toward technical and non-technical customer support.  Examines customer’s processes and workflows then suggest and implements improvements and efficiencies.• Able to multi-task and takes unexpected task interruptions or occasional bouts of “firefighting” in stride.• Work with a lead developer or software development manager to create project delivery schedules. • Document and implement fixes for software defects. • Recommend alterations to designs and implementations to improve quality of products and/or procedures.• Create unit tests and validation procedures, and document technical specifications. • Identify programming objectives to implement subsystems.    Experience Required:• Bachelor’s degree in Computer Science or related field, or industry equivalent experience.• 5+ years of relevant programming experience C/C++. • Demonstrated experience providing technical leadership to other programmers. • Ability to work effectively both independently and as part of a team. • Knowledge and practical application of software development practices such as agile software development feature driven development, and SDLC. • Thorough knowledge and practical application of object-oriented modeling, design, and development. • Knowledge of source/revision control systems such as Perforce. • Detailed knowledge of design patterns.Experience Desired:• Game Development, Platform or Game Engine.• Multithreading. • Networking.• V8 or similar technology.. • Graphics, Shaders and Rendering.
Categories: Game Dev Jobs

Animator: Telltale Games

Gamasutra - Jobs - Mon, 03/20/2017 - 4:00pm
Telltale Games is looking for a talented Animator to assist the Animation team in creating high quality character animation for a game project using Maya and Telltale proprietary tool. Responsibilities Create great character animation for in-game in cut scene use Create layouts for external animation outsourcing Maintain defined animation style for characters within each project’s unique parameters Balance quality with efficiency when working under tight deadlines Follow and maintain Telltale’s pipelines and technical requirements Learn Telltale’s proprietary tools for implementing and manipulating animation in the game engine Essential Skills Ability to create great key frame character animation in Maya using FK and IK in a variety of styles Strong understanding of human and animal motion, weight, acting and timing applied to 3D animation Understanding of game animation practices and standards Foundational knowledge of composition, editing and cinematic storytelling Ability to follow direction; strong desire to grow creatively and improve animation skills Working experience in Maya Self-motivated, excellent verbal and written communication; team player Additional Requirements BA or equivalent in Art related field Preferred Experience 3+ years experience in the gaming or film industry Portfolio RequirementsAlong with your cover letter and resume, please include a portfolio of samples that represent the range of your skills, provided that everything has been cleared for release by copyright owners. Generally, 12 to 15 pieces are a good sample. We prefer links to online portfolios if possible. Candidates must be legally authorized to work and accept new employment in the U.S. Telltale Games is an Equal Opportunity Employer and ADA compliant.
Categories: Game Dev Jobs

Customer Service Advocates : Pole To Win

Gamasutra - Jobs - Mon, 03/20/2017 - 4:00pm
Job Description:Pole To Win is expanding our Customer Service team. To be a Customer Service Advocate at Pole To Win you must have a steadfast desire to provide exceptional customer service with each and every customer interaction. Our customer service team provides customer assistance via voice, email, and chat interactions to customers around the world for a number of different product lines. We are devoted to giving our customers incomparable service by demonstrating exceptional listening, problem solving, common courtesies, empathy, and education every time we interact with them. Company ProfileSince 1994, Pole to Win has been providing outsourced Quality Assurance, Customer Experience and Localization Services to the Interactive Media, Internet of Things (IoT), Technology and e-Learning markets. Our service lines include: Quality Assurance, Quality Engineering, Localization, Translation, Customer Experience, Talent Acquisition, and Audio Production. Pole to Win's core values is imbued across our global organization: Reinforced by our actions and our attitudes. Echoed throughout our approach to our operations and our clients. Exemplified by our culture, and most of all, our people. We build people and their careers. We actively turn to team mates for counsel, inspiration, and diverse perspectives. Relationships are built on mutual respect. Personal and professional integrity is our guiding principle. We are honest, authentic, transparent, and ethically sound. Our primary goal is to advance our clients' businesses and their customers' satisfaction. We set the bar for generating imaginative and effective solutions for the most challenging problems. We move with speed and agility. We love what we do. We have unwavering loyalty to our DNA, our culture, our values, and ourselves. DUTIES AND RESPONSIBILITIES:• Providing customer support and technical issue resolution via email, phone and other electronic communications.• Identifying software and hardware issues, also user training issues and communicating this distinction of the three to customers and giving them solutions.• To assist in the configuration of customer's hardware and game software to connect to the Internet.• Identifying, correcting or advising on operational issues in client computer systems or video game console.• Identifying trends in customer problems and provide clear feedback based on independent testing.• Providing hints, tips, or recommendations related to video games.• Performing creation, editing, and maintenance of client accounts using company-provided software tools.• Assisting customers with application installations; configurations; installation of software updates and patches.• Be able to craft chat responses to customers using proper grammar, punctuation, and spelling.• Be able to handle multiple concurrent chat and email interactions while addressing frequent start and stops from incoming phone calls.Job Skills:• An uncanny ability to work through challenging and complex tasks while maintaining a friendly and service oriented countenance required.• Ability to demonstrate care and concern for the customer throughout the interaction required.• Exceptional written and verbal communication skills required.• Verifiable work history required.• References required!• A stable work history required. No job hoppers!• Unwavering integrity required.• Strong work ethic with a demonstrable ability to assimilate to new tasks quickly required.• Candidates who do not value diversity need not apply. Required:• Fluency in spoken and written English• Excellent teamwork skills• Must have Good typing skills• Strong troubleshooting and problem solving skills• Gaming experience (playing games at some point in life)• Customer service experience• Exceptional soft skills and ability to show empathy• Strong multi-tasking ability Preferable:• Previous video games industry customer service experience• Ability to handle multiple Support channels• Technical and analytical troubleshooting skills Job RequirementsRequired:• Fluency in spoken and written English• Excellent teamwork skills• Must have Good typing skills• Strong troubleshooting and problem solving skills• Gaming experience (playing games at some point in life)• Customer service experience• Exceptional soft skills and ability to show empathy• Strong multi-tasking abilityPreferable:• Previous video games industry customer service experience• Ability to handle multiple Support channels• Technical and analytical troubleshooting skills Required education:• High school or equivalentRequired experience:• Customer Service: 1 year Job Type: Full-timeSalary: $10.00 /hour Required education:• High school or equivalentRequired experience:• Customer Service: 1 year PTW is proud to be an equal opportunity employer.This is a Full Time position Advocates must be available for the afternoon/evening shift 3:30pm to 11:30pm.Job Type: Full-time Please send resumes to Recruiting Specialist Rick Kutner: frederick.kutner@ptw-i.comOr call to schedule an interview at 410-390-1334.
Categories: Game Dev Jobs

Environment Artist: Telltale Games

Gamasutra - Jobs - Mon, 03/20/2017 - 4:00pm
Telltale Games is looking for Environment Artists with at least five years of professional experience to work with our award-winning art team! Please apply if you have a strong eye for composition, scene lighting, texture and color theory. You can create art assets that align with our product style and content and love to work as part of a thriving studio. Your portfolio includes cartoon-like and stylized geometry in the art and both movie-set type of environments and objects. You have a passion for games and delighting audiences visually with visual details. You can work in a team that is responsible for baking assets directly into the game. Responsibilities: Model, texture, and light game ready quality 3D environments for use in-engine using provided concept art or inspirational reference material Align your deliverables through Art Direction using standards set by the game’s style in your modeling, lighting, and textures Paint great looking textures in the appropriate style from reference materials or scratch Provide normal maps, specular, gloss, lighting, etc. for project needs as required Solicit feedback from designers and art directors to accommodate gameplay and art features into the environment Participate in design discussions and the R & D process as part of the team on specific projects Experience: Body of work having successfully delivered assets to at least one shipped title 5+ years of professional work experience as an Environment Artist Strong understanding of architecture, lighting, composition and design Knowledge of color theory and the ability to create balanced and appealing color palettes Able to create custom materials and all associated maps - bump, normal, Spec for new or existing assets Ability to implement clean, efficient geometry for maximum performance in the engine Expertise in the use of Maya to include its Modeling, Lighting and Texturing tools and additionally with Photoshop Z-brush, Substance or Mudbox experience is a plus An understanding of game design and games technical requirements and the pipeline to deliver a product in a packaged or online game product Self-driven with excellent communication skills both written and verbal and the interest in being part of a dynamic team Experience in cleanup of outsourced assets is a plus Portfolio RequirementWith your resume, please include portfolio samples that represent the range of your skills to include low poly samples of your game assets and some non-game art as well, if possible. Please be sure that these samples have been cleared for release by their respective copyright owners.Please make sure to also include some examples of your 2D work.Examples of cartoony or stylized work is preferred. Generally, 12 to 15 pieces are a good sample. Our preference is to provide this in an online portfolio.Candidates must be authorized to work and accept new employment in the U.S. Telltale Games is an Equal Opportunity Employer and ADA compliant.
Categories: Game Dev Jobs

Dwarf Fortress dev: 'It's kind of funny, we never achieved our original goals'

Gamasutra - News - Mon, 03/20/2017 - 3:42pm

"This random side project suddenly becomes our fantasy game," Dwarf Fortress co-creator Tarn Adams told PC Gamer, reflecting on the game's development. "And it's been strange to adapt to that." ...

Categories: Gaming News

Google Maps Lets You Record Your Parking Location, Time Left At the Meter

Slashdot Updates - Mon, 03/20/2017 - 3:20pm
Google Maps has received a neat feature that will help users remember where they parked. "This appears as a new menu option when you tap the blue dot, and will place a 'P' icon on the map so you can find your way back to your spot," reports Ars Technica. From the report: Google had already introduced its own proactive parking saving feature via Google Now, but it had worked by tapping into your phone's sensors and making a determination that you had most likely parked at a given spot. Sometimes, you might see this information appear when it was unwarranted, however -- like if you got off a bus or exited a taxi, Google says. The new feature in Google Maps requires a manual entry, but this is actually a bit of an advantage over the guessing done by Google Now, because it allows you to input more information about your spot. Like Apple Maps, you can add notes about where you parked -- something that's helpful for jotting down cross streets or which floor of a garage you're on, for example. But Google Maps also supports adding multiple photos of your parking location -- a common way people often note the parking space number in the garage, and then, via a separate shot, the floor, row, aisle and/or color code for the garage level itself. In addition, Google's parking location saver will let you enter in how much time you have left at the spot. This is handy if you're in a temporary parking area (e.g. "two hour parking"), or at metered space. The time left is displayed on the map, and when it's due to expire, Google Maps will alert you via push notification.

Read more of this story at Slashdot.

Categories: Science & Tech News

Gamasutra examines the highs, lows of Mass Effect: Andromeda's early hours

Gamasutra - News - Mon, 03/20/2017 - 3:11pm

Take a ride with the Gamasutra crew as we explore the depths of space in Mass Effect: Andromeda. ...

Categories: Gaming News

Nier: Automata devs lend their voices to the game's soundtrack

Gamasutra - News - Mon, 03/20/2017 - 3:07pm

Composer Keiichi Okabe shares a quick bit of interesting trivia: one of Automata's tracks includes a choir featuring a number of the game's devs, including game director Yoko Taro and Okabe himself. ...

Categories: Gaming News

Intel Unveils Optane SSD DC P4800X Drive That Can Act As Cache Or Storage

Slashdot Updates - Mon, 03/20/2017 - 2:40pm
MojoKid writes from a report via HotHardware: Intel unveiled its first SSD product that will leverage 3D Xpoint memory technology, the new Optane SSD DC P4800X. The Intel SSD DC P4800X resembles some of Intel's previous enterprise storage products, but this product is all new, from its controller to its 3D Xpoint storage media that was co-developed with Micron. The drive's sequential throughput isn't impressive versus other high-end, enterprise NVMe storage products, but the Intel Optane SSD DX P4800X shines at very low queue depths with high random 4kB IO throughput, where NAND flash-based storage products tend to falter. The drive's endurance is also exceptionally high, rated for 30 drive writes per day or 12.3 Petabytes Written. Intel provided some performance data comparing its SSD SC P3700 NAND drive to the Optane SSD DC P4800X in a few different scenarios. This test shows read IO latency with the drive under load, and not only is the P4800X's read IO latency significantly lower, but it is very consistent regardless of load. With a 70/30 mixed read write workload, the Optane SSD DC P4800X also offers between 5 and 8x better performance versus standard NVMe drives. The 375GB Intel Optane SSD DC P4800X add-in-card will be priced at $1520, which is roughly three times the cost per gigabyte of Intel's high-end SSD DC P3700. In the short term, expect Intel Optane solid state drives to command a premium. As availability ramps up, however, prices will likely come down.

Read more of this story at Slashdot.

Categories: Science & Tech News

What makes a great in-game loot box? Devs weigh in

Gamasutra - News - Mon, 03/20/2017 - 2:32pm

"We wanted it to be this festive Christmas experience," Halo 5 dev Christopher Bloom tells Kotaku. "But you can't do it all the time or you lose the specialness." ...

Categories: Gaming News

Don't Miss: Castlevania's Koji Igarashi on what makes a great Metroidvania

Gamasutra - News - Mon, 03/20/2017 - 2:06pm

Castlevania: Symphony of the Night was released 20 years ago today, and to mark the occasion we highlight this timeless talk by game director Koji Igarashi on the evolution of the game's genre. ...

Categories: Gaming News

Stephen Hawking Will Travel To Space

Slashdot Updates - Mon, 03/20/2017 - 2:00pm
Professor Stephen Hawking says he is planning to travel into space on Richard Branson's Virgin Galactic. From a report: The physicist and cosmologist, 75, said he had not expected to have the opportunity to experience space but that the Virgin boss had offered him a seat. Discussing the meaning of happiness on Good Morning Britain, he said: "My three children have brought me great joy. And I can tell you what will make me happy, to travel in space. I thought no one would take me but Richard Branson has offered me a seat on Virgin Galactic, and I said yes immediately."

Read more of this story at Slashdot.

Categories: Science & Tech News

'Sorry, I've Forgotten My Decryption Password' is Contempt Of Court, Pal - US Appeal Judges

Slashdot Updates - Mon, 03/20/2017 - 1:20pm
Thomas Claburn, reporting for The Register: The US Third Circuit Court of Appeals today upheld a lower court ruling of contempt against a chap who claimed he couldn't remember the password to decrypt his computer's hard drives. In so doing, the appeals court opted not to address a lower court's rejection of the defendant's argument that being forced to reveal his password violated his Fifth Amendment protection against self-incrimination. In the case under review, the US District Court for the Eastern District of Pennsylvania held the defendant (referred to in court documents as "John Doe" because his case is partially under seal) in contempt of court for willfully disobeying and resisting an order to decrypt external hard drives that had been attached to his Mac Pro computer. The defendant's computer, two external hard drives, an iPhone 5S, and an iPhone 6 Plus had been seized as part of a child pornography investigation.

Read more of this story at Slashdot.

Categories: Science & Tech News

Video: Full Throttle composer shares lessons to learn from 'classic' game music

Gamasutra - News - Mon, 03/20/2017 - 12:45pm

At GDC 2015, veteran game composer Peter McConnell (Monkey Island 2, Grim Fandango) took the stage to reflect on the lessons he'd learned from composing classic game soundtracks in the '90s. ...

Categories: Gaming News
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