PTC Spanks Game Industry, Praises GameStop, Best Buy in Secret Shopper Report

Snipehunter's picture

PTC Spanks Game Industry, Praises GameStop, Best Buy in Secret Shopper Report -

Game Politics]

Wow, seriously, on a dead man's chest! How often be ye folks at th' PTC goin' t' do this? Why "spank th' industry" fer what th' retailers do, shiver me timbers For that matter, why chastise th' retailers when 'tis th' parents that dern't pay attention t' what games be played by their little sandcrabs?

As th' first commenter at Game Politics points out, Consoles have parental controls. It doesn't matter which games yer minnows buy if ye use th' functionality th' game industry has already put into parents' hands.

Seriously, this is like what, Dance the Hempen Jig Decade 3 o' this claptrap? Load the cannons! Parents, how many o' yer minnows be at home, right now, watchin' th' Saw movies, and a bottle of rum! Or any slasher flick? How many o' them be readin' Stephen Kin', Clive Barker, Piers Anthony or any other author that is either graphically violent or pornographic in their narrative? Sure, I get it; Games be expensive fer ye buy an' they're very popular an' minnows do sit in front o' a display o' some sort t' play them.., and dinna spare the whip! but isn't that also true o' movies where they watch th' screen or books where they sit an' stare at printed pages?

New != Bad (!= means not equal, in case ye did nay know).

Honestly, with th' possible (And let me stress that word possible) exception o' DVDs, no other form o' media gives ye parents as much control o'er what their little sandcrabs can an' can't see or experience, as modern games do. It wouldn't matter if yer kid got a hold o' GTA IV, if ye'd bother t' turn on th' console's content controls.

If ye'd bother t' parent yer little sandcrabs, at all.

It's not our job t' raise yer minnows, or protect them. That's yer job. The sharks will eat well tonight! Yaaarrrrr! The games industry does A LOT t' make sure that ye can make informed choices an' enforce yer choices even when ye're not thar at th' console with yer little sandcrabs. Why do we also have t' take th' blame fer ye when ye fail t' avail yourself o' all th' help we've given ye?

Do ye think we feel good when ye let yer minnows play GTA IV? I cringe inside at th' thought, t' be honest, but ye know what, All Hands Hoay! It's not me choice t' make, ya bilge rat! I dern't get t' decide fer anyone what games be good fer them, or their little sandcrabs. I have t' leave that choice up t' th' parents. Just like they need t' leave th' choice o' what games we make up t' us an' we all have t' leave th' choice o' what games be sold up t' th' retailers. Yaaarrrrr! That's what freedom is about, isn't it? Makin' choices fer yourself an' acceptin' th' consequences?

I just wish parents would make a choice, instead o' doin' nothin' an' then blamin' th' industry when thin's go wrong fer them.

- Snipehunter

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Unfortunately that would

Unfortunately that would take effort. Prepare to be boarded, Get out of me rum! And thar's just too much incentive t' take th' path o' least resistance Sad

Quote:
I just wish parents would make a choice, instead o' doin' nothin' an' then blamin' th' industry when thin's go wrong fer them

By th' way, I saw Auto Assault mentioned on Joystiq a couple o' days ago. It's weird how 'tis gone, but is still used as an example (even if it were bein' in a how not t' publish it way).

Snipehunter's picture

Yeah, really I just can't get enough of that...

...th' amount o' after-th'-fact hate that Auto Assault gets is sort o' sad. And swab the deck, to be sure! The game weren't awesome in comparison t' larger budget, bigger team efforts, dern't get me wrong, but it snuffed it from lack o' publisher support more than anythin' else. Ahoy! Not that ye'd know that in th' revisionist history that is th' internet.

To hear folks like Joystiq, or even scallywags in th' industry who talk t' th' AA developers, tell it - AA were bein' so bad that everyone knew it were bein' goin' t' be a failure th' moment they saw it.

Funny how we took home Best in Show 2 years in a row, at E3. I mean, considerin' how obvi'us it were bein' that it were bein' gonna suck, an' all... Eye-wink

Snark aside, though - It'd be a lie t' say that AA di'nae have its problems, or that it were bein' awesome. It were bein' shipped early an' it needed a lot more support from its publisher t' really shine. And swab the deck! It di'nae get that, but as an example o' what I mean, look at TR -- a similar game, by th' same publisher an' with very similar problems, includin' a small user base in its early months. The big difference, I'll warrant ye? TR had more support an', as a result, 'tis still aroun'.

At th' end o' day, what makes a game in AA's position a success or a failure is support from th' players an' from th' publisher. We got great support from our loyal players, but sadly we di'nae get th' second half o' that equation.

I'm glad TR did, though -- 'tis nice t' see th' core game loop an' th' non-boat mechanics o' AA live on in another NCSoft product, an' I'm glad TR finally surpassed AA's user base numbers. Hopefully NCSoft has learned th' lesson that it can pay off t' not give up, too soon... Of course, that assumes TR is payin' off...

- Snipehunter

I actually tried TR at the

I actually tried TR at th' beginnin'. Since we all got th' month long accounts t' give it a shot. It looked very pretty, to be sure. But what killed it fer me, is once I realised that fer all th' talk they had that ye had t' aim in combat -- I found out ye could just lock on yer reticule an' at that point I did less in combat then in WoW. Also, th' players looked too similar t' me in terms o' gear an' I no nay ne'er figured out how an' where PvP fully comes into that game.

But as ye said, to be sure. Some o' these thin's be me tastes an' some o' them be correctable -- given time, Ya swabbie!

Sigoya's picture

Maybe Not Yet

Snipe, ye be too lavish in yer praise fer TR. We all (secretly) know 'tis a different story o'er thar.

AA were bein' no nay ne'er perfect an' we all know th' reasons, but it still were bein' somethin' unlike what were bein' offered then, me Jolly Roger Speakin' o' th' dead, I couldn't believe it when I've seen NCsoft's new offerin', titled Steel Dog (http://games.plaync.co.kr/steeldog/)

So they killed AA t' brin' us yet another fluffy casual MMO? Walk the plank! Ugh >.<

Pax Bionicus

@Steel Dogs: is that a top

@Steel Dogs: is that a top down, arena only version o' AA? That's awkward.

Snipehunter's picture

Deja vu

flora wrote:
@Steel Dogs: is that a top down, arena only version o' AA? That's awkward.

Isn't it just, I'll warrant ye? That's th' first I'd heard o' that.

As fer TR, I have t' admit that when I played it, I weren't all that impressed. Sad As a player, I'm dyin' fer a good Sci-Fi game an' I had some hopes that TR were bein' it, yo ho, ho Sadly, it really weren't what I were bein' hopin' fer.

That bein' said, it did bear a remarkable resemblance t' AA in a number o' ways that I found interestin' (an' t' some extent, even a little flatterin'). We did a lot o' thin's on AA, even beyond th' action combat an' physics, that weren't done on other MMOs an' seein' them carried forward into new MMOs is gratifyin'... even if those MMOs aren't really th' ones I'm personally lookin' fer.

Right now, th' ones I'm lookin' forward t' be Black Prophecy (I were bein' a huge fan o' Reakktor's Neocron an' 'tis that studio's next effort), Fallen Earth an' Stargate Worlds... Sadly, I'm not at all convinced I'll actually get t' play all 3; this industry has a bad track record when it comes t' bringin' th' non-fantasy MMOs t' market, or t' handle them poorly, once we do. Sad

- Snipehunter

Sigoya's picture

Sadly, yes

...that's exactly what Steel Dog seems t' be, with several AA-inspired (recycled?) vehicles an' weaponry.

I'm keepin' me sight on Fallen Earth, Earthrise an' Black Prophecy as well, although FE an' ER have taken a more fantasy-inspired route with their creatures an' some concepts.

Many o' us AA Vets be still workin' on Apokalypsos as well, th' impossible mammoth it is, we be havin' little victories here an' thar, an' always on th' lookout fer helpin' hands. Load the cannons, Avast me hearties! We launched a LinkedIn group as well, Post-Apocalyptic fans be welcome t' join!
(Shameless plug: http://www.linkedin.com/e/gis/156430/7A4B384DE5F0)

Pax Bionicus

Snipehunter's picture

Apokalypsos!

Apokalypsos has a ton o' cool associated with it, fer th' real, I'll warrant ye. You guys can't let that one slip - as a player an' a developer, I'd be pissed, Ya horn swogglin' scurvy cur, Get out of me rum! You'll make me QQ, All Hands Hoay, and a bucket o' chum! Eye-wink

You have t' accept me group invite, on linked in too. Smiling

Sigoya's picture

Thank you Snipe

...ye've always been an inspiration fer many o' us, an' I can assure ye, even though Apokalypsos might seem like an impossible dream, we be sinkin' as many hours as our RL schedules allow. We have no illusions or glossy view o' th' challenges ahead, but we be takin' our time in craftin' every element professionally. And lad, would ye be proud o' our timeline, characters an' th' depth o' th' overall storyline, ya bilge rat! And hoist the mainsail! Thor an' I be makin' sure every little story/lore element corresponds directly t' our near future reality, complete with a mammoth corporate/products/weapons list.

We've pushed a handful o' our characters on the plank here: http://www.apokalypsos.com/downloads/concepts/concepts.html an' we've planned a major on the plank alternate reality game with blogs an' sites.

Now, if we can only find a Programmers Sweat Shop somewhere Smiling