News: City of Heroes user content surpasses dev's in 24 hours - 'Mission Architect' system generates 3,800 game scenarios in first day [GamesIndustry.biz news]
Wow. Great statistic. That's like saying, "It takes an hour of work to build a bicycle and 24 hours of work to build a car. Since we can produce more bicycles in a day than cars, bicycles are clearly better than cars."
Some bicycles are better than cars, in ways, but are bicycles better than cars? Not really. I would like to think that if they were, there would be a lot fewer cars on the highway, when I go to work.
Surely that's true for this content, right? How much of that "content" was simply people trying it out for the first time? How much of it was "throw away" work? How much of it was just really not that good no matter how you look at it?
If quantity of content is really how we want to measure success, then didn't rogue and nethack win this contest, decades ago? It's a different game every time you play, right? That means an infinite amount of content, right?
Surely, what we want to focus on is quality, isn't it?
More content is great! I want a mountain of content, but if that mountain is Bandini Mountain, then things are still pretty crappy, aren't they?
To be clear: I haven't seen MA yet. I am actually quite stoked that they pulled this off and people are liking it - it's pretty big and worthy of praise. In fact, I'm downloading the client again while I type this, just to see it. It's the reporting of the quantity of content generated so quickly, as if it means anything at all, that has me irritated.
Shouldn't we call people on BS statistics like this?